Gaze-guided viewing of interactive movies

The idea of gaze-interactive moviesisillustrated by a simple example movie that unfolds non-deterministically via an analysis of the interest of the viewer measured by theinterpretedinput from an eye tracker. We demonstrate how the amount of relative attention paid to key subjects of narrativeimport...

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Published inDigital creativity (Exeter) Vol. 16; no. 4; pp. 193 - 204
Main Authors Vesterby, Tore, Voss, Jonas C., Hansen, John Paulin, Glenstrup, Arne John, Hansen, Dan Witzner, Rudolph, Mark
Format Journal Article
LanguageEnglish
Published Routledge 01.01.2005
Subjects
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ISSN1462-6268
1744-3806
DOI10.1080/14626260500476523

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Abstract The idea of gaze-interactive moviesisillustrated by a simple example movie that unfolds non-deterministically via an analysis of the interest of the viewer measured by theinterpretedinput from an eye tracker. We demonstrate how the amount of relative attention paid to key subjects of narrativeimportance may guide the outcome of a narrative branching. An experiment was conducted to test the operation of gaze guided film. The experiment involved 11 subjects influencing a two-minute film clip by gaze in two scenarios. In the first case subjects were aware that gaze could be used to control the narrative, and in the second case the subjects were unaware of this control. The outcome was found to be quite uniform across subjects, and it was not influenced by repetitions or by knowledge about the controloption. Comments from the aware users indicated that they were looking for confirmation of gaze selections from the system. Thus, non-intrusive feedback seems to be fundamental for a successful gaze-interactive media. We suggest a range of discrete audio and visual effects that may serve this purpose and present some narrative control principles.
AbstractList The idea of gaze-interactive moviesisillustrated by a simple example movie that unfolds non-deterministically via an analysis of the interest of the viewer measured by theinterpretedinput from an eye tracker. We demonstrate how the amount of relative attention paid to key subjects of narrativeimportance may guide the outcome of a narrative branching. An experiment was conducted to test the operation of gaze guided film. The experiment involved 11 subjects influencing a two-minute film clip by gaze in two scenarios. In the first case subjects were aware that gaze could be used to control the narrative, and in the second case the subjects were unaware of this control. The outcome was found to be quite uniform across subjects, and it was not influenced by repetitions or by knowledge about the controloption. Comments from the aware users indicated that they were looking for confirmation of gaze selections from the system. Thus, non-intrusive feedback seems to be fundamental for a successful gaze-interactive media. We suggest a range of discrete audio and visual effects that may serve this purpose and present some narrative control principles.
Author Glenstrup, Arne John
Rudolph, Mark
Hansen, Dan Witzner
Voss, Jonas C.
Vesterby, Tore
Hansen, John Paulin
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SubjectTerms computer games
gaze tracking
interactive narrative
movies
multimodal interaction
Title Gaze-guided viewing of interactive movies
URI https://www.tandfonline.com/doi/abs/10.1080/14626260500476523
Volume 16
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