Gaze-guided viewing of interactive movies
The idea of gaze-interactive moviesisillustrated by a simple example movie that unfolds non-deterministically via an analysis of the interest of the viewer measured by theinterpretedinput from an eye tracker. We demonstrate how the amount of relative attention paid to key subjects of narrativeimport...
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Published in | Digital creativity (Exeter) Vol. 16; no. 4; pp. 193 - 204 |
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Main Authors | , , , , , |
Format | Journal Article |
Language | English |
Published |
Routledge
01.01.2005
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Subjects | |
Online Access | Get full text |
ISSN | 1462-6268 1744-3806 |
DOI | 10.1080/14626260500476523 |
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Abstract | The idea of gaze-interactive moviesisillustrated by a simple example movie that unfolds non-deterministically via an analysis of the interest of the viewer measured by theinterpretedinput from an eye tracker. We demonstrate how the amount of relative attention paid to key subjects of narrativeimportance may guide the outcome of a narrative branching. An experiment was conducted to test the operation of gaze guided film. The experiment involved 11 subjects influencing a two-minute film clip by gaze in two scenarios. In the first case subjects were aware that gaze could be used to control the narrative, and in the second case the subjects were unaware of this control. The outcome was found to be quite uniform across subjects, and it was not influenced by repetitions or by knowledge about the controloption. Comments from the aware users indicated that they were looking for confirmation of gaze selections from the system. Thus, non-intrusive feedback seems to be fundamental for a successful gaze-interactive media. We suggest a range of discrete audio and visual effects that may serve this purpose and present some narrative control principles. |
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AbstractList | The idea of gaze-interactive moviesisillustrated by a simple example movie that unfolds non-deterministically via an analysis of the interest of the viewer measured by theinterpretedinput from an eye tracker. We demonstrate how the amount of relative attention paid to key subjects of narrativeimportance may guide the outcome of a narrative branching. An experiment was conducted to test the operation of gaze guided film. The experiment involved 11 subjects influencing a two-minute film clip by gaze in two scenarios. In the first case subjects were aware that gaze could be used to control the narrative, and in the second case the subjects were unaware of this control. The outcome was found to be quite uniform across subjects, and it was not influenced by repetitions or by knowledge about the controloption. Comments from the aware users indicated that they were looking for confirmation of gaze selections from the system. Thus, non-intrusive feedback seems to be fundamental for a successful gaze-interactive media. We suggest a range of discrete audio and visual effects that may serve this purpose and present some narrative control principles. |
Author | Glenstrup, Arne John Rudolph, Mark Hansen, Dan Witzner Voss, Jonas C. Vesterby, Tore Hansen, John Paulin |
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References | Bolt R. A. (CIT0002) 1984 Murray J. (CIT0009) 1997 CIT0010 CIT0001 CIT0012 Ryan M.-L. (CIT0011) 2001 Gerrig R. J. (CIT0004) 1993 Samsel J. (CIT0013) 1998 Gianetti L. (CIT0005) 1990 Hochberg J. (CIT0008) 1978 CIT0003 CIT0014 CIT0016 CIT0015 CIT0006 Hansen J. P. (CIT0007) 1995 |
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SubjectTerms | computer games gaze tracking interactive narrative movies multimodal interaction |
Title | Gaze-guided viewing of interactive movies |
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