Assessing Depth Perception in VR and Video See-Through AR: A Comparison on Distance Judgment, Performance, and Preference

Spatial User Interfaces along the Reality-Virtuality continuum heavily depend on accurate depth perception. However, current display technologies still exhibit shortcomings in the simulation of accurate depth cues, and these shortcomings also vary between Virtual or Augmented Reality (VR, AR: eXtend...

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Bibliographic Details
Published inIEEE transactions on visualization and computer graphics Vol. 30; no. 5; pp. 2140 - 2150
Main Authors Westermeier, Franziska, Brubach, Larissa, Wienrich, Carolin, Latoschik, Marc Erich
Format Journal Article
LanguageEnglish
Published United States IEEE 01.05.2024
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Subjects
Online AccessGet full text
ISSN1077-2626
1941-0506
1941-0506
DOI10.1109/TVCG.2024.3372061

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