Virtual CEOs: A blended approach to digital gaming for enhancing higher order thinking and academic achievement among vocational high school students - Yang, Ya-Ting Carolyn (Computers and education, 2015)
Keywords: Applications in subject areas; Blended; Cooperative/collaborative learning; Digital; Economics; Education; Improving classroom teaching; Learning; Problem solving; Secondary education; Simulations; Skills; Students; Simulations; Cooperative/collaborative learning; Applications in subject areas; Secondary education; Improving classroom teaching