Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters
Video games possess many unique features that facilitate learning. Meanwhile, teaching about evolution is never an easy task due to the existence of some barriers to its learning. Virtual Age, therefore, has been developed in an attempt to harness the power of gaming to increase student understandin...
Saved in:
Published in | Computers and education Vol. 86; pp. 18 - 29 |
---|---|
Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Elsevier Ltd
01.08.2015
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Be the first to leave a comment!