Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters

Video games possess many unique features that facilitate learning. Meanwhile, teaching about evolution is never an easy task due to the existence of some barriers to its learning. Virtual Age, therefore, has been developed in an attempt to harness the power of gaming to increase student understandin...

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Bibliographic Details
Published inComputers and education Vol. 86; pp. 18 - 29
Main Authors Cheng, Meng-Tzu, Lin, Yu-Wen, She, Hsiao-Ching
Format Journal Article
LanguageEnglish
Published Elsevier Ltd 01.08.2015
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