3D learning spaces and activities fostering users’ learning, acceptance, and creativity - Shin, Donghee; Park, Seyoung (Journal of computing in higher education, 2019)
Keywords: Animation; Augmented reality; Between-subjects design; Cognitive Ability; Computer Assisted Instruction; Computer Simulation; Computer Software; Creativity; Cues; Education; Educational Media; Educational Technology; Higher Education; Instructional Design; Instructional Effectiveness; Instructional Improvement; Instructional Materials; Learning; Learning and Instruction; Learning Processes; Outcomes of Education; Teaching Methods; Virtual environments; Virtual reality; Visual effects; Visual Stimuli; Visualization; 3D animation; Animation versus static images; Visual cueing; Multimedia learning; Procedural-manipulative task; Cognitive load theory