Computer graphics representation and transformation of geometric entities using dual unit vectors and line transformations
In this paper, a representational model is proposed for the description and transformation of three-dimensional geometric entities in computer graphics. The structure of the proposed representation is based on dual unit vectors, while the corresponding transformations are carried out through dual un...
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Published in | Computers & graphics Vol. 25; no. 2; pp. 195 - 209 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Elsevier Ltd
01.04.2001
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Online Access | Get full text |
ISSN | 0097-8493 1873-7684 |
DOI | 10.1016/S0097-8493(00)00124-2 |
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Abstract | In this paper, a representational model is proposed for the description and transformation of three-dimensional geometric entities in computer graphics. The structure of the proposed representation is based on dual unit vectors, while the corresponding transformations are carried out through dual unit quaternions or dual orthogonal matrices. The main advantage of this representation is its compactness since the additional useful geometric characteristics of a represented curve or surface such as a tangent or normal vector are incorporated within the actual representational structure itself. Rotations, translations and view transformations are naturally expressed using the concept of screw displacement, while scaling is accomplished utilizing the moment vector of each dual line. Furthermore, an analysis of the transform operator based on dual unit quaternions is presented in order to ascertain an efficient formula to be used in the implementation of a computational algorithm for computer animation. Finally, an analytical comparison between the proposed representational model and the usual homogeneous model in computer animation is presented showing the merits of our method. |
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AbstractList | In this paper, a representational model is proposed for the description and transformation of three-dimensional geometric entities in computer graphics. The structure of the proposed representation is based on dual unit vectors, while the corresponding transformations are carried out through dual unit quaternions or dual orthogonal matrices. The main advantage of this representation is its compactness since the additional useful geometric characteristics of a represented curve or surface such as a tangent or normal vector are incorporated within the actual representational structure itself. Rotations, translations and view transformations are naturally expressed using the concept of screw displacement, while scaling is accomplished utilizing the moment vector of each dual line. Furthermore, an analysis of the transform operator based on dual unit quaternions is presented in order to ascertain an efficient formula to be used in the implementation of a computational algorithm for computer animation. Finally, an analytical comparison between the proposed representational model and the usual homogeneous model in computer animation is presented showing the merits of our method. In this paper, a representational model is proposed for the description and transformation of three-dimensional geometric entities in computer graphics. The structure of the proposed representation is based on dual unit vectors, while the corresponding transformations are carried out through dual unit quaternions or dual orthogonal matrices. The main advantage of this representation is its compactness since the additional useful geometric characteristics of a represented curve or surface such as a tangent or normal vector are incorporated within the actual representational structure itself. Rotations, translations and view transformations are naturally expressed using the concept of screw displacement, while scaling is accomplished utilizing the moment vector of each dual line. Furthermore, an analysis of the transform operator based on dual unit quaternions is presented in order to ascertain an efficient formula to be used in the implementation of a computational algorithm for computer animation. Finally, an analytical comparison between the proposed representational model and the usual homogeneous model in computer animation is presented showing the merits of our method. copyright 2001 Elsevier Science Ltd. |
Author | Aspragathos, Nikos Azariadis, Phillip |
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Cites_doi | 10.1115/1.2919446 10.1068/b050045 10.1098/rstl.1866.0016 10.1109/3477.662755 10.1016/0097-8493(94)90033-7 10.1016/S0010-4485(97)00056-0 10.1109/70.56653 10.1016/S0010-4485(97)00057-2 10.1080/14786444408644923 10.1109/70.56658 10.1002/rob.4620070408 10.1016/0094-114X(76)90006-9 10.1145/325165.325242 10.1115/1.3254966 10.1115/1.2826114 10.1109/JRA.1987.1087138 |
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Keywords | Homogeneous points Spatial motion Spatial transformations Dual points Screw displacement Animation Representational model |
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SubjectTerms | Animation Dual points Homogeneous points Representational model Screw displacement Spatial motion Spatial transformations |
Title | Computer graphics representation and transformation of geometric entities using dual unit vectors and line transformations |
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