Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controllers have been developed by both independent and commercial developers. We add to this growing library with three performa...
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Published in | ACM transactions on graphics Vol. 27; no. 5; pp. 1 - 9 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
01.12.2008
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Online Access | Get full text |
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