On using planar developments to perform texture mapping on arbitrarily curved surfaces
This paper introduces a method for applying texture from a two-dimensional domain to a three-dimensional surface which is divided into two stages: the pre-processing stage, where a proper planar development of the three-dimensional surface is generated and the stage of mapping texture from the plane...
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Published in | Computers & graphics Vol. 24; no. 4; pp. 539 - 554 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Elsevier Ltd
01.08.2000
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Subjects | |
Online Access | Get full text |
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