Virtual reality enhanced Dialectical behavioural therapy
Virtual reality (VR) as a tool to build wellbeing for students with latent trauma is being examined in multiple contexts. The purpose of this study was to compare modalities of treatment, namely, VR-enhanced therapy, face-to-face therapy without VR and wait-list time-delayed control. Participants we...
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Published in | British journal of guidance & counselling Vol. 51; no. 4; pp. 491 - 512 |
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Main Authors | , , , , , |
Format | Journal Article |
Language | English |
Published |
Routledge
04.07.2023
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Subjects | |
Online Access | Get full text |
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Summary: | Virtual reality (VR) as a tool to build wellbeing for students with latent trauma is being examined in multiple contexts. The purpose of this study was to compare modalities of treatment, namely, VR-enhanced therapy, face-to-face therapy without VR and wait-list time-delayed control. Participants were 69 students selected from a high-needs urban school. Observations, researcher assessments and paper instrument scores, were analysed using a mixed model measure ANOVA. Results for each of the measures comparing standardised scores across the main effect of modality illustrates a statistically significant difference between virtual reality enhanced Dialectical Behaviour skills training and each of the other modalities. We suggest approaches using VR-enhanced DBT promote greater DBT skill acquisition.
* VR-enhanced DBT shows more rapid skill development.
* Students using VR-enhanced DBT illustrate more prosocial behaviours.
* VR contributes to positive interactions at the classroom level.
* VR-enhanced DBT shows results after six weeks of implementation with supports from teachers. |
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ISSN: | 0306-9885 1469-3534 |
DOI: | 10.1080/03069885.2022.2040006 |