Designing educational experiences using ubiquitous technology
The aim of the study was to explore the design of situated educational and compelling experiences using SoundScape technology – which is a ubiquitous technology. Two experiences were designed: one that had a goal and the other that did not. Twenty six children then explored both experiences. The chi...
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Published in | Computers in human behavior Vol. 22; no. 1; pp. 67 - 76 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Elsevier Ltd
2006
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Subjects | |
Online Access | Get full text |
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