Designing educational experiences using ubiquitous technology

The aim of the study was to explore the design of situated educational and compelling experiences using SoundScape technology – which is a ubiquitous technology. Two experiences were designed: one that had a goal and the other that did not. Twenty six children then explored both experiences. The chi...

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Bibliographic Details
Published inComputers in human behavior Vol. 22; no. 1; pp. 67 - 76
Main Authors Joiner, Richard, Nethercott, Jessica, Hull, Richard, Reid, Jo
Format Journal Article
LanguageEnglish
Published Elsevier Ltd 2006
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