MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts
ABSTRACT This article presents the architecture of MemorIA, an integrative system that combines existing AI technologies into a coherent educational framework for creating interactive historical agents, with the aim of fostering students' learning interest. MemorIA generates animated digital po...
Saved in:
Published in | Computer animation and virtual worlds Vol. 36; no. 3 |
---|---|
Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Hoboken, USA
John Wiley & Sons, Inc
01.05.2025
Wiley Subscription Services, Inc |
Subjects | |
Online Access | Get full text |
Cover
Loading…
Abstract | ABSTRACT
This article presents the architecture of MemorIA, an integrative system that combines existing AI technologies into a coherent educational framework for creating interactive historical agents, with the aim of fostering students' learning interest. MemorIA generates animated digital portraits of historical figures, synchronizing facial expressions with synthesized speech to enable natural conversations with students. The system leverages NVIDIA Audio2Face for real‐time facial animation with first‐order motion model for portrait manipulation, achieving fluid interaction through low‐latency audio‐visual streaming. To assess our architecture in a field situation, we conducted a pilot study in middle school history classes, where students and teachers engaged in direct conversation with a virtual Julius Caesar during Roman history lessons. Students asked questions about ancient Rome, receiving contextually appropriate responses. While qualitative feedback suggests a positive trend toward increased student participation, some weaknesses and ethical considerations emerged. Based on this assessment, we discuss implementation challenges, suggest architectural improvements, and explore potential applications across various disciplines.
MemorIA enables students to interact with AI‐powered historical characters like Julius Caesar through real‐time animated portraits and synthesized speech. |
---|---|
AbstractList | This article presents the architecture of MemorIA, an integrative system that combines existing AI technologies into a coherent educational framework for creating interactive historical agents, with the aim of fostering students' learning interest. MemorIA generates animated digital portraits of historical figures, synchronizing facial expressions with synthesized speech to enable natural conversations with students. The system leverages NVIDIA Audio2Face for real‐time facial animation with first‐order motion model for portrait manipulation, achieving fluid interaction through low‐latency audio‐visual streaming. To assess our architecture in a field situation, we conducted a pilot study in middle school history classes, where students and teachers engaged in direct conversation with a virtual Julius Caesar during Roman history lessons. Students asked questions about ancient Rome, receiving contextually appropriate responses. While qualitative feedback suggests a positive trend toward increased student participation, some weaknesses and ethical considerations emerged. Based on this assessment, we discuss implementation challenges, suggest architectural improvements, and explore potential applications across various disciplines. ABSTRACT This article presents the architecture of MemorIA, an integrative system that combines existing AI technologies into a coherent educational framework for creating interactive historical agents, with the aim of fostering students' learning interest. MemorIA generates animated digital portraits of historical figures, synchronizing facial expressions with synthesized speech to enable natural conversations with students. The system leverages NVIDIA Audio2Face for real‐time facial animation with first‐order motion model for portrait manipulation, achieving fluid interaction through low‐latency audio‐visual streaming. To assess our architecture in a field situation, we conducted a pilot study in middle school history classes, where students and teachers engaged in direct conversation with a virtual Julius Caesar during Roman history lessons. Students asked questions about ancient Rome, receiving contextually appropriate responses. While qualitative feedback suggests a positive trend toward increased student participation, some weaknesses and ethical considerations emerged. Based on this assessment, we discuss implementation challenges, suggest architectural improvements, and explore potential applications across various disciplines. MemorIA enables students to interact with AI‐powered historical characters like Julius Caesar through real‐time animated portraits and synthesized speech. |
Author | Fleury, Sylvain Gorisse, Geoffrey Christmann, Olivier Oger, Antoine |
Author_xml | – sequence: 1 givenname: Antoine orcidid: 0009-0004-6720-075X surname: Oger fullname: Oger, Antoine email: antoine.oger@ensam.eu organization: Arts et Métiers Institute of Technology – sequence: 2 givenname: Geoffrey orcidid: 0000-0003-1613-927X surname: Gorisse fullname: Gorisse, Geoffrey organization: Arts et Métiers Institute of Technology – sequence: 3 givenname: Sylvain orcidid: 0000-0002-9229-6632 surname: Fleury fullname: Fleury, Sylvain organization: Arts et Métiers Institute of Technology – sequence: 4 givenname: Olivier orcidid: 0000-0001-8652-5630 surname: Christmann fullname: Christmann, Olivier organization: Arts et Métiers Institute of Technology |
BackLink | https://hal.science/hal-05128995$$DView record in HAL |
BookMark | eNp10EFLwzAUB_AgE9ymB79BwJNgtyRt0_ZYynSDiRcVT4Znmm4ZWzOTbLpvb2ZFT57yePzen_AfoF5rWoXQJSUjSggbS9iPMkJidoL6NE14lLDspfc7c3qGBs6tAuWMkj56vVcbY2flDYYWl1YutVfS76zCjbG4sgq8bhd41nplQXq9V7ic4al23lgtYY3LhWq9w7rFk3ongzZt2FYmHHx6d45OG1g7dfHzDtHT7eSxmkbzh7tZVc4jGbOcRbzmTSNryGhCZcLTuIgl1HWd8kxl0PCseQPgBU0pMKZinkqZAanzghakyGOIh-i6y13CWmyt3oA9CANaTMu5OO5ISlleFOmeBnvV2a017zvlvFiZnQ2_diJmAeU5oewvUVrjnFXNbywl4li1CFWL76qDHXf2Q6_V4X8oqvK5u_gClr6AZA |
Cites_doi | 10.1145/3484221 10.1145/3588432.3591517 10.19173/irrodl.v17i5.2350 10.1007/s10639‐022‐11154‐w 10.1109/MRA.2012.2192811 10.1145/3651288 10.1007/s10639‐020‐10123‐5 10.1037/a0028616 10.1027/1864-1105/a000011 10.1017/CBO9781139547369.017 10.1016/j.chb.2021.106724 10.1126/science.1177067 10.1207/S1532690XCI1902_02 10.1109/TPAMI.2024.3449075 10.1016/j.edurev.2022.100506 10.1007/s10648-007-9047-2 10.1145/3581641.3584065 10.1098/rstb.2009.0148 10.3389/fpsyg.2021.797236 10.1145/3478513.3480484 10.1037/0022-0663.92.4.724 10.1007/s11423-006-0637-3 |
ContentType | Journal Article |
Copyright | 2025 The Author(s). published by John Wiley & Sons Ltd. 2025. This work is published under Creative Commons Attribution License~https://creativecommons.org/licenses/by/3.0/ (the "License"). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. Distributed under a Creative Commons Attribution 4.0 International License |
Copyright_xml | – notice: 2025 The Author(s). published by John Wiley & Sons Ltd. – notice: 2025. This work is published under Creative Commons Attribution License~https://creativecommons.org/licenses/by/3.0/ (the "License"). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. – notice: Distributed under a Creative Commons Attribution 4.0 International License |
DBID | 24P AAYXX CITATION 7SC 8FD JQ2 L7M L~C L~D 1XC VOOES |
DOI | 10.1002/cav.70032 |
DatabaseName | Wiley Online Library Open Access CrossRef Computer and Information Systems Abstracts Technology Research Database ProQuest Computer Science Collection Advanced Technologies Database with Aerospace Computer and Information Systems Abstracts Academic Computer and Information Systems Abstracts Professional Hyper Article en Ligne (HAL) Hyper Article en Ligne (HAL) (Open Access) |
DatabaseTitle | CrossRef Computer and Information Systems Abstracts Technology Research Database Computer and Information Systems Abstracts – Academic Advanced Technologies Database with Aerospace ProQuest Computer Science Collection Computer and Information Systems Abstracts Professional |
DatabaseTitleList | CrossRef Computer and Information Systems Abstracts |
Database_xml | – sequence: 1 dbid: 24P name: Wiley Online Library Open Access url: https://authorservices.wiley.com/open-science/open-access/browse-journals.html sourceTypes: Publisher |
DeliveryMethod | fulltext_linktorsrc |
Discipline | Visual Arts Education Computer Science |
EISSN | 1546-427X |
EndPage | n/a |
ExternalDocumentID | oai_HAL_hal_05128995v1 10_1002_cav_70032 CAV70032 |
Genre | researchArticle |
GroupedDBID | .3N .4S .DC .GA .Y3 05W 0R~ 10A 1L6 1OC 24P 29F 31~ 33P 3SF 3WU 4.4 50Y 50Z 51W 51X 52M 52N 52O 52P 52S 52T 52U 52W 52X 5GY 5VS 66C 6J9 702 7PT 8-0 8-1 8-3 8-4 8-5 930 A03 AAESR AAEVG AAHHS AAHQN AAMNL AANHP AANLZ AAONW AASGY AAXRX AAYCA AAZKR ABCQN ABCUV ABEML ABIJN ABPVW ACAHQ ACBWZ ACCFJ ACCZN ACGFS ACPOU ACRPL ACSCC ACXBN ACXQS ACYXJ ADBBV ADEOM ADIZJ ADKYN ADMGS ADMLS ADNMO ADOZA ADXAS ADZMN ADZOD AEEZP AEIGN AEIMD AENEX AEQDE AEUYR AFBPY AFFPM AFGKR AFWVQ AFZJQ AGHNM AGQPQ AGYGG AHBTC AITYG AIURR AIWBW AJBDE AJXKR ALMA_UNASSIGNED_HOLDINGS ALUQN ALVPJ AMBMR AMYDB ARCSS ASPBG ATUGU AUFTA AVWKF AZBYB AZFZN AZVAB BAFTC BDRZF BFHJK BHBCM BMNLL BROTX BRXPI BY8 CS3 D-E D-F DCZOG DPXWK DR2 DRFUL DRSTM DU5 EBS EDO EJD F00 F01 F04 F5P FEDTE G-S G.N GNP GODZA HF~ HGLYW HHY HVGLF HZ~ I-F ITG ITH IX1 J0M JPC KQQ LATKE LAW LC2 LC3 LEEKS LH4 LITHE LOXES LP6 LP7 LUTES LW6 LYRES MEWTI MK4 MRFUL MRSTM MSFUL MSSTM MXFUL MXSTM N9A NF~ O66 O9- OIG P2W P4D PQQKQ Q.N Q11 QB0 QRW R.K ROL RX1 RYL SUPJJ TN5 TUS UB1 V2E V8K W8V W99 WBKPD WIH WIK WQJ WXSBR WYISQ WZISG XG1 XV2 ~IA ~WT AAMMB AAYXX AEFGJ AGXDD AIDQK AIDYY CITATION 1OB 7SC 8FD JQ2 L7M L~C L~D 1XC VOOES |
ID | FETCH-LOGICAL-c3282-6d6ffcda7141c465393caddd567e7af67fbaa69151a22e365cc7a0d89190983a3 |
IEDL.DBID | DR2 |
ISSN | 1546-4261 1546-427X |
IngestDate | Wed Jul 16 07:47:56 EDT 2025 Sat Aug 23 12:21:50 EDT 2025 Thu Jul 03 08:24:53 EDT 2025 Wed Jun 25 09:40:24 EDT 2025 |
IsDoiOpenAccess | true |
IsOpenAccess | true |
IsPeerReviewed | true |
IsScholarly | true |
Issue | 3 |
Keywords | AI Virtual agents interactivity classroom implementation Educational technology history education |
Language | English |
License | Attribution Distributed under a Creative Commons Attribution 4.0 International License: http://creativecommons.org/licenses/by/4.0 |
LinkModel | DirectLink |
MergedId | FETCHMERGED-LOGICAL-c3282-6d6ffcda7141c465393caddd567e7af67fbaa69151a22e365cc7a0d89190983a3 |
Notes | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
ORCID | 0000-0002-9229-6632 0000-0001-8652-5630 0000-0003-1613-927X 0009-0004-6720-075X |
OpenAccessLink | https://proxy.k.utb.cz/login?url=https://onlinelibrary.wiley.com/doi/abs/10.1002%2Fcav.70032 |
PQID | 3228988012 |
PQPubID | 2034909 |
PageCount | 9 |
ParticipantIDs | hal_primary_oai_HAL_hal_05128995v1 proquest_journals_3228988012 crossref_primary_10_1002_cav_70032 wiley_primary_10_1002_cav_70032_CAV70032 |
PublicationCentury | 2000 |
PublicationDate | May/June 2025 |
PublicationDateYYYYMMDD | 2025-05-01 |
PublicationDate_xml | – month: 05 year: 2025 text: May/June 2025 |
PublicationDecade | 2020 |
PublicationPlace | Hoboken, USA |
PublicationPlace_xml | – name: Hoboken, USA – name: Chichester |
PublicationTitle | Computer animation and virtual worlds |
PublicationYear | 2025 |
Publisher | John Wiley & Sons, Inc Wiley Subscription Services, Inc |
Publisher_xml | – name: John Wiley & Sons, Inc – name: Wiley Subscription Services, Inc |
References | 2007; 19 2015; 18 2006; 54 2023; 7 2000; 92 2012; 19 2012; 18 2023; 2 2020; 32 2024 2016; 17 2022; 27 2022; 29 2010; 22 2021; 12 2023 2022 2024; 7 2020 2021; 119 2014; 16 2001; 19 2009; 364 2020; 25 2024; 4 2024; 46 2021; 40 2009; 326 Berson I. R. (e_1_2_11_30_1) 2024 e_1_2_11_10_1 e_1_2_11_14_1 Xu S. (e_1_2_11_23_1) 2024; 4 e_1_2_11_13_1 e_1_2_11_12_1 e_1_2_11_11_1 e_1_2_11_7_1 e_1_2_11_29_1 e_1_2_11_6_1 e_1_2_11_28_1 e_1_2_11_5_1 e_1_2_11_4_1 e_1_2_11_26_1 e_1_2_11_3_1 e_1_2_11_2_1 Drobyshev N. (e_1_2_11_24_1) 2024 Siarohin A. (e_1_2_11_27_1) 2020; 32 e_1_2_11_20_1 e_1_2_11_25_1 e_1_2_11_9_1 e_1_2_11_8_1 e_1_2_11_22_1 Park S. (e_1_2_11_15_1) 2015; 18 e_1_2_11_18_1 e_1_2_11_17_1 e_1_2_11_16_1 e_1_2_11_19_1 Zhang B. (e_1_2_11_21_1) 2022 |
References_xml | – volume: 27 start-page: 12713 issue: 9 year: 2022 end-page: 12742 article-title: Effects of Instructor‐Present Videos on Learning, Cognitive Load, Motivation, and Social Presence: A Meta‐Analysis publication-title: Education and Information Technologies – volume: 364 start-page: 3559 issue: 1535 year: 2009 end-page: 3565 article-title: Promoting Motivation With Virtual Agents and Avatars: Role of Visual Presence and Appearance publication-title: Philosophical Transactions of the Royal Society of London. Series B, Biological Sciences – volume: 119 year: 2021 article-title: Learning With Human and Virtual Instructors Who Display Happy or Bored Emotions in Video Lectures publication-title: Computers in Human Behavior – start-page: 12 year: 2022 – volume: 18 start-page: 211 year: 2015 end-page: 229 article-title: The Effects of Social Cue Principles on Cognitive Load, Situational Interest, Motivation, and Achievement in Pedagogical Agent Multimedia Learning publication-title: Journal of Educational Technology & Society – volume: 32 start-page: 7137 year: 2020 end-page: 7147 article-title: First Order Motion Model for Image Animation publication-title: Advances in Neural Information Processing Systems – volume: 7 start-page: 1 issue: 1 year: 2024 end-page: 23 article-title: Collaborating With My doppelgänger: The Effects of Self‐Similar Appearance and Voice of a Virtual Character During a Jigsaw Puzzle Co‐Solving Task publication-title: Proceedings of the ACM on Computer Graphics and Interactive Techniques – volume: 17 start-page: 17 issue: 5 year: 2016 article-title: The effects of a pedagogical agent's smiling expression on the learner's emotions and motivation in a virtual learning environment publication-title: International Review of Research in Open and Distributed Learning – start-page: 101 year: 2024 end-page: 112 – volume: 18 start-page: 239 issue: 3 year: 2012 end-page: 252 article-title: An Embodiment Effect in Computer‐Based Learning With Animated Pedagogical Agents publication-title: Journal of Experimental Psychology. Applied – volume: 2 year: 2023 article-title: The Effects of Affective Pedagogical Agent in Multimedia Learning Environments: A Meta‐Analysis publication-title: Educational Research Review – volume: 22 start-page: 84 year: 2010 end-page: 97 article-title: Do Pedagogical Agents Facilitate Learner Motivation and Learning Outcomes? publication-title: Journal of Media Psychology – volume: 92 start-page: 724 year: 2000 end-page: 733 article-title: Engaging Students in Active Learning: The Case for Personalized Multimedia Messages publication-title: Journal of Educational Psychology – volume: 19 start-page: 309 year: 2007 end-page: 326 article-title: Interactive Multimodal Learning Environments: Special Issue on Interactive Learning Environments: Contemporary Issues and Trends publication-title: Educational Psychology Review – volume: 25 start-page: 3643 issue: 9 year: 2020 end-page: 3658 article-title: Virtual Tutor and Pupil Interaction: A Study of Empathic Feedback as Extrinsic Motivation for Learning publication-title: Education and Information Technologies – volume: 19 start-page: 177 year: 2001 end-page: 213 article-title: The Case for Social Agency in Computer‐Based Teaching: Do Students Learn More Deeply When They Interact With Animated Pedagogical Agents? publication-title: Cognition and Instruction – volume: 326 start-page: 1410 year: 2009 end-page: 1412 article-title: Promoting Interest and Performance in High School Science Classes publication-title: Science – volume: 16 start-page: 345 year: 2014 end-page: 368 – volume: 40 start-page: 1 issue: 6 year: 2021 end-page: 17 article-title: Live Speech Portraits: Real‐Time Photorealistic Talking‐Head Animation publication-title: ACM Transactions on Graphics – volume: 12 year: 2021 article-title: Benefits of Affective Pedagogical Agents in Multimedia Instruction publication-title: Frontiers in Psychology – volume: 46 start-page: 10829 issue: 12 year: 2024 end-page: 10844 article-title: Lia: Latent image animator publication-title: IEEE Transactions on Pattern Analysis and Machine Intelligence – volume: 4 start-page: 660 year: 2024 end-page: 684 article-title: Vasa‐1: Lifelike Audio‐Driven Talking Faces Generated in Real Time publication-title: Advances in Neural Information Processing Systems – year: 2020 – volume: 7 year: 2023 – volume: 54 start-page: 569 year: 2006 end-page: 596 article-title: A Social‐Cognitive Framework for Pedagogical Agents as Learning Companions publication-title: Educational Technology Research and Development – start-page: 889 year: 2023 end-page: 901 – volume: 29 start-page: 1 issue: 6 year: 2022 end-page: 41 article-title: It's Good to Talk: A Comparison of Using Voice Versus Screen‐Based Interactions for Agent‐Assisted Tasks publication-title: ACM Transactions on Computer‐Human Interaction – volume: 19 start-page: 98 year: 2012 end-page: 100 article-title: The Uncanny Valley publication-title: IEEE Robotics and Automation Magazine – volume: 4 year: 2024 – ident: e_1_2_11_6_1 doi: 10.1145/3484221 – ident: e_1_2_11_25_1 doi: 10.1145/3588432.3591517 – volume: 4 start-page: 660 year: 2024 ident: e_1_2_11_23_1 article-title: Vasa‐1: Lifelike Audio‐Driven Talking Faces Generated in Real Time publication-title: Advances in Neural Information Processing Systems – volume: 18 start-page: 211 year: 2015 ident: e_1_2_11_15_1 article-title: The Effects of Social Cue Principles on Cognitive Load, Situational Interest, Motivation, and Achievement in Pedagogical Agent Multimedia Learning publication-title: Journal of Educational Technology & Society – ident: e_1_2_11_19_1 doi: 10.19173/irrodl.v17i5.2350 – volume: 32 start-page: 7137 year: 2020 ident: e_1_2_11_27_1 article-title: First Order Motion Model for Image Animation publication-title: Advances in Neural Information Processing Systems – volume-title: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition year: 2024 ident: e_1_2_11_24_1 – ident: e_1_2_11_14_1 doi: 10.1007/s10639‐022‐11154‐w – ident: e_1_2_11_29_1 doi: 10.1109/MRA.2012.2192811 – start-page: 101 volume-title: International Conference on Artificial Intelligence in Education year: 2024 ident: e_1_2_11_30_1 – ident: e_1_2_11_12_1 doi: 10.1145/3651288 – ident: e_1_2_11_18_1 doi: 10.1007/s10639‐020‐10123‐5 – ident: e_1_2_11_8_1 doi: 10.1037/a0028616 – ident: e_1_2_11_11_1 doi: 10.1027/1864-1105/a000011 – ident: e_1_2_11_2_1 doi: 10.1017/CBO9781139547369.017 – ident: e_1_2_11_20_1 doi: 10.1016/j.chb.2021.106724 – ident: e_1_2_11_4_1 doi: 10.1126/science.1177067 – ident: e_1_2_11_9_1 doi: 10.1207/S1532690XCI1902_02 – ident: e_1_2_11_26_1 doi: 10.1109/TPAMI.2024.3449075 – ident: e_1_2_11_17_1 doi: 10.1016/j.edurev.2022.100506 – ident: e_1_2_11_5_1 doi: 10.1007/s10648-007-9047-2 – ident: e_1_2_11_28_1 – ident: e_1_2_11_7_1 doi: 10.1145/3581641.3584065 – ident: e_1_2_11_10_1 doi: 10.1098/rstb.2009.0148 – ident: e_1_2_11_13_1 doi: 10.3389/fpsyg.2021.797236 – start-page: 12 volume-title: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition year: 2022 ident: e_1_2_11_21_1 – ident: e_1_2_11_22_1 doi: 10.1145/3478513.3480484 – ident: e_1_2_11_3_1 doi: 10.1037/0022-0663.92.4.724 – ident: e_1_2_11_16_1 doi: 10.1007/s11423-006-0637-3 |
SSID | ssj0026210 |
Score | 2.3713446 |
Snippet | ABSTRACT
This article presents the architecture of MemorIA, an integrative system that combines existing AI technologies into a coherent educational framework... This article presents the architecture of MemorIA, an integrative system that combines existing AI technologies into a coherent educational framework for... |
SourceID | hal proquest crossref wiley |
SourceType | Open Access Repository Aggregation Database Index Database Publisher |
SubjectTerms | Animation classroom implementation Computer Science Education educational technology history education interactivity Network latency Students Synchronism virtual agents |
Title | MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts |
URI | https://onlinelibrary.wiley.com/doi/abs/10.1002%2Fcav.70032 https://www.proquest.com/docview/3228988012 https://hal.science/hal-05128995 |
Volume | 36 |
hasFullText | 1 |
inHoldings | 1 |
isFullTextHit | |
isPrint | |
link | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnZ1NS8QwEIYH9aQHv8X1iyAePNi1m7Zpg6eyKKuoiKh4EEuaproIVeyuiL_emXRbV0EQbyVNaZtJJu-kk6cAO53QRJ7Hc-JUYoDie64jvVQ6RrsmjJTSuaSNwmfnonftn9wGtxNwUO-FqfgQzYIbjQzrr2mAq7Tc_4KGavXWDrFPkv-lXC0SRJcNOooLXpEIAl84FCbUVCGX7zdXfpuLJh8pE3JMZo6LVTvbHM3BXf2cVZLJU3s4SNv64wfC8Z8vMg-zIxXK4qrbLMCEKRZh5qZfDqvScgnuzygH9zjeY6pg8djnBoYyl3Wt1iwemF1RVNZpsviYfVFHWEybtkrWL1iTRIKllob1PiiX4fro8Krbc0Y_Y3C0h2GZIzKR5zpTYcfvaIKySU-jb8wCEZpQ5SLMU6WERAGhODdoD61D5WaRRMUhI095KzBVPBdmFVieCdQhKVcuz30_0xKjzFRlbqAybTBab8F2bZbkpWJuJBVdmSfYWIltLKyEBmvOEyW7F58mVIZ-hsLI4K3Tgo3anslobJYJurBIRjQzt2DXGub3uyTd-MYerP296jpMc_pJsM2K3ICpwevQbKJyGaRbMMn9iy3bUT8B8yronA |
linkProvider | Wiley-Blackwell |
linkToHtml | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMw1V3NbtQwEB615QAcWn7FQgELgcSBbLN24sQHDtGWapfu9oDaqidcx3FoVSkgstsCz9RX4Z2YcTbpgoTEpQdukWMlsT0_30zGnwFeDhKXCsFL4qnEACUSYaBErgJnQ5ekxthS0Ubh6Z4cHUTvj-KjFbhs98I0_BBdwo00w9trUnBKSG9dsYZac95PUCj5oqRy132_wICtfjvextV9xfnOu_3hKFicKRBYgdFFIAtZlrYwySAaWOIWU8KiihexTFxiSpmUuTFSoR80nDshY2sTExapQsepUmEEPncVbtAJ4sTUv_2hI6vikjfcB3EkAwpMWh6jkG91n_qb91s9odrLJWC7DI-9f9vZgJ_tzDRlLWf9-Szv2x9_kEb-L1N3B9YXQJtljWbchRVX3YPbh6f1vGmt78PHKZUZj7M3zFQsW_qjwhDJs6GH09Un5pOmxvsFlo3ZFbEKy2hfWs1OK9bVyWCrJ_z6NqsfwMG1DPAhrFWfK_cIWFlIhFo5NyEvo6iwCgPp3BRhbArrpAp78KKVA_2loRXRDYE017g42i8OdkIJ6e4TEfgom2hqQ1NKkXJ8PujBZitAemF-ao1WOlUpgY8evPaS8Pe36GF26C8e_3vX53BztD-d6Ml4b_cJ3OJ0JrIvAt2EtdnXuXuKQG2WP_P6weD4uqXqF-fGRkk |
linkToPdf | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwtV1JT9wwFH5ikapyQCytGJZiIZA4kJKxEyc-cIgGRjNs4lAQp7qOl5ZLQGSg7W_qn-TZmQnTQ6VeuEWO5UTPb_vs588Au93M5oxR53kqEaAkLI4EK0VkdWyzXCnthD8ofHHJB9fJ6W16OwN_JmdhGn6IdsHNW0bw197AH4w7fCUN1er5c4Y6SccVlWf290_Ea_XR8Bgnd4_S_smX3iAaXykQaYbgIuKGO6eNyrpJV3tqMcE0WrhJeWYz5XjmSqW4wDCoKLWMp1pnKja5wLgpcqYYjjsL835z0deP0eSqRXecNtQHacIjj0smNEYxPWx_9a_gN_vDl15O5bXT2XEIb_0lWBznpaRoFGkZZmy1Ags3d_VT01qvwtcLX5U7LA6IqkgxtQFBMPElvZB9Vt9JWGNUwY2SYkheeUhI4Y9x1eSuIm1ZCbYGfqxfo_oDXL-JLD_CXHVf2TUgznDMTEqqYuqSxGiBuLNUJk6V0Rbxewd2JnKTDw0Lh2z4lqlE4cogXOyEEm3fe97sQXEufRt6Hg8s0-duBzYnApdja60lOrVc5D5Wd2A_TMK_vyJ7xU14WP__rtvw7uq4L8-Hl2cb8J76G4RDyeQmzI0en-wWpjWj8lNQJwLf3lp_XwArPASg |
openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=MemorIA%2C+an+Architecture+for+Creating+Interactive+AI+Historical+Agents+in+Educational+Contexts&rft.jtitle=Computer+animation+and+virtual+worlds&rft.au=Oger%2C+Antoine&rft.au=Gorisse%2C+Geoffrey&rft.au=Fleury%2C+Sylvain&rft.au=Christmann%2C+Olivier&rft.date=2025-05-01&rft.pub=Wiley+Subscription+Services%2C+Inc&rft.issn=1546-4261&rft.eissn=1546-427X&rft.volume=36&rft.issue=3&rft_id=info:doi/10.1002%2Fcav.70032&rft.externalDBID=NO_FULL_TEXT |
thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1546-4261&client=summon |
thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1546-4261&client=summon |
thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1546-4261&client=summon |