Stereoacuity Improvement using Random-Dot Video Games
Conventional amblyopia therapy involves occlusion or penalization of the dominant eye, though these methods enhance stereoscopic visual acuity in fewer than 30% of cases. To improve these results, we propose a treatment in the form of a video game, using random-dot stimuli and perceptual learning te...
Saved in:
Published in | Journal of visualized experiments no. 155 |
---|---|
Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
United States
14.01.2020
|
Online Access | Get full text |
Cover
Loading…
Abstract | Conventional amblyopia therapy involves occlusion or penalization of the dominant eye, though these methods enhance stereoscopic visual acuity in fewer than 30% of cases. To improve these results, we propose a treatment in the form of a video game, using random-dot stimuli and perceptual learning techniques to stimulate stereoacuity. The protocol is defined for stereo-deficient patients between 7-14 years of age who have already received treatment for amblyopia and have a monocular best corrected distance visual acuity of at least 0.1 logMAR. Patients are required to complete a perceptual learning program at home using the video game. While compliance is stored automatically in the cloud, periodic optometry center visits are used to track patient evolution and adjust the game's stereoscopic demand until the smallest detectable disparity is achieved. The protocol has proved to be successful, and effectiveness is gauged in terms of a two-level gain on a random stereoacuity test (global stereoacuity or cyclopean stereoacuity reference test). Moreover, the random-dot stimuli learning transfers to medial lateral stereoscopic acuity according to a Wirt Circles test, in which success criteria is a final stereoacuity of over 140", and the attained enhancement corresponds to no less than two levels of stereoscopic acuity. Six months later, a random-dot stereoacuity test recorded no reduction in the stereoacuity that was achieved. |
---|---|
AbstractList | Conventional amblyopia therapy involves occlusion or penalization of the dominant eye, though these methods enhance stereoscopic visual acuity in fewer than 30% of cases. To improve these results, we propose a treatment in the form of a video game, using random-dot stimuli and perceptual learning techniques to stimulate stereoacuity. The protocol is defined for stereo-deficient patients between 7-14 years of age who have already received treatment for amblyopia and have a monocular best corrected distance visual acuity of at least 0.1 logMAR. Patients are required to complete a perceptual learning program at home using the video game. While compliance is stored automatically in the cloud, periodic optometry center visits are used to track patient evolution and adjust the game's stereoscopic demand until the smallest detectable disparity is achieved. The protocol has proved to be successful, and effectiveness is gauged in terms of a two-level gain on a random stereoacuity test (global stereoacuity or cyclopean stereoacuity reference test). Moreover, the random-dot stimuli learning transfers to medial lateral stereoscopic acuity according to a Wirt Circles test, in which success criteria is a final stereoacuity of over 140", and the attained enhancement corresponds to no less than two levels of stereoscopic acuity. Six months later, a random-dot stereoacuity test recorded no reduction in the stereoacuity that was achieved. |
Author | Garrido-Mercado, Rafaela Ruiz-Alcocer, Javier Portela-Camino, Juan Illarramendi-Mendicute, Igor Martín-González, Santiago |
Author_xml | – sequence: 1 givenname: Santiago surname: Martín-González fullname: Martín-González, Santiago email: martinsantiago@uniovi.es organization: Department of Construction and Manufacturing Engineering, University of Oviedo; martinsantiago@uniovi.es – sequence: 2 givenname: Juan surname: Portela-Camino fullname: Portela-Camino, Juan organization: Department of Optometry, Clinic Begira – sequence: 3 givenname: Javier surname: Ruiz-Alcocer fullname: Ruiz-Alcocer, Javier organization: Department of Health Sciences, Complutense University of Madrid – sequence: 4 givenname: Igor surname: Illarramendi-Mendicute fullname: Illarramendi-Mendicute, Igor organization: Department of Optometry, Begitek Clinic – sequence: 5 givenname: Rafaela surname: Garrido-Mercado fullname: Garrido-Mercado, Rafaela organization: School of Optometry, Complutense University of Madrid |
BackLink | https://www.ncbi.nlm.nih.gov/pubmed/32009644$$D View this record in MEDLINE/PubMed |
BookMark | eNpNkEtLw0AUhQep2If9C5KN4CZ65z2zlFproSD4wl2YJLcS6WRqJhH67422iqtzFh-HwzcmgzrUSMiUwiXXll4pYFwdkRG1AlIw-nXwrw_JOMZ3AMVAmhMy5AzAKiFGRD622GBwRVe1u2Tpt034RI91m3Sxqt-SB1eXwac3oU1eqhJDsnAe4yk5XrtNxOkhJ-T5dv40u0tX94vl7HqVFpzpNmWCUiVdjhyY0UJILZhxkEumNViw1hoNa56XhVRK2Jza3MhSGgq21NJYPiEX-93-1keHsc18FQvcbFyNoYsZ4xK45IqpHj3fo0UTYmxwnW2byrtml1HIvg1lP4Z67uww2eUeyz_qVwn_AmpeXlk |
CitedBy_id | crossref_primary_10_1007_s00417_024_06475_0 crossref_primary_10_3390_jcm9123985 crossref_primary_10_3390_medicina60010048 |
ContentType | Journal Article |
DBID | NPM AAYXX CITATION 7X8 |
DOI | 10.3791/60236 |
DatabaseName | PubMed CrossRef MEDLINE - Academic |
DatabaseTitle | PubMed CrossRef MEDLINE - Academic |
DatabaseTitleList | PubMed |
Database_xml | – sequence: 1 dbid: NPM name: PubMed url: https://proxy.k.utb.cz/login?url=http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?db=PubMed sourceTypes: Index Database |
DeliveryMethod | fulltext_linktorsrc |
Discipline | Biology |
EISSN | 1940-087X |
ExternalDocumentID | 10_3791_60236 32009644 |
Genre | Video-Audio Media Journal Article |
GroupedDBID | --- 223 29L 53G 5GY AAHBH AAHTB ABPEJ ACGFO ADBBV AKRSQ ALMA_UNASSIGNED_HOLDINGS BAWUL CS3 E3Z GX1 NPM OK1 RPM SJN AAYXX CITATION 7X8 |
ID | FETCH-LOGICAL-c327t-241165abe302874457428a0b5277090999870f3bdc56649b19b85d58109d75893 |
ISSN | 1940-087X |
IngestDate | Sat Jun 22 20:30:13 EDT 2024 Fri Aug 23 00:29:09 EDT 2024 Sat Sep 28 08:31:17 EDT 2024 |
IsDoiOpenAccess | false |
IsOpenAccess | true |
IsPeerReviewed | true |
IsScholarly | true |
Issue | 155 |
Language | English |
LinkModel | OpenURL |
MergedId | FETCHMERGED-LOGICAL-c327t-241165abe302874457428a0b5277090999870f3bdc56649b19b85d58109d75893 |
Notes | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Undefined-1 ObjectType-Feature-3 content type line 23 |
OpenAccessLink | https://www.jove.com/pdf/60236/stereoacuity-improvement-using-random-dot-video-games |
PMID | 32009644 |
PQID | 2350353626 |
PQPubID | 23479 |
ParticipantIDs | proquest_miscellaneous_2350353626 crossref_primary_10_3791_60236 pubmed_primary_32009644 |
PublicationCentury | 2000 |
PublicationDate | 2020-Jan-14 |
PublicationDateYYYYMMDD | 2020-01-14 |
PublicationDate_xml | – month: 01 year: 2020 text: 2020-Jan-14 day: 14 |
PublicationDecade | 2020 |
PublicationPlace | United States |
PublicationPlace_xml | – name: United States |
PublicationTitle | Journal of visualized experiments |
PublicationTitleAlternate | J Vis Exp |
PublicationYear | 2020 |
SSID | ssj0062058 |
Score | 2.2879078 |
Snippet | Conventional amblyopia therapy involves occlusion or penalization of the dominant eye, though these methods enhance stereoscopic visual acuity in fewer than... |
SourceID | proquest crossref pubmed |
SourceType | Aggregation Database Index Database |
Title | Stereoacuity Improvement using Random-Dot Video Games |
URI | https://www.ncbi.nlm.nih.gov/pubmed/32009644 https://search.proquest.com/docview/2350353626 |
hasFullText | 1 |
inHoldings | 1 |
isFullTextHit | |
isPrint | |
link | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV3da9swEBdbx8agjH11zdYVD_YW1NlWFMuPpR_pStdBmwy_GcmWiyGTR2oXmr9-d1JsZ90G3V6EcYge7nc-_U73RcjHolDo_Uuq4GcKJxR8UqHwaVQoJaJCZJHLtjgfn8xGpwlP2mn2q-qSWu1lyz_WlfwPqvAOcMUq2X9AttsUXsAz4AsrIAzrvTC-BKHoSmYNUml3PWBv-4aNvQG4kCYHE3hY1cNvZa6r4US29R6_09Gb8hrrK5dAQPuu_x3hxm4DNqZ-aOikMkv7HMzd9fMloFPKq6ozs5jAO5f0QH4vjYvsNL0SXjTlku7PwRA7bTmVeDR3KgpqucCEMZOX9AuuWeMm-H2-qhbrdxQhprpRVxu6p51djTGLVETJukq5_rx3bTiLYrThY2xt3x9SbWD-_Gt6PDs7S6dHyfQheRRGMcdEzknSJfaMQ5-LJ2RztdUnu9GvrOMvroSlFNPn5NlK-N6-A_YFeaDNS_LYTQe9fUX4OrzeGryehdfr4fUsvJ6F9zWZHR9ND07oasoFzVgY1RQoVDDmUmnm21kEPAKPUPqKh_CZxEjgwaQWTOUZMO9RrIJYCZ5zEfhxDs5ezLbIhqmM3iaeDmWRASETOshHQjOllRwBPy14HvhKqQHZbaWQ_nDNTFJwAlFMqRXTgHxoZZOCmcHYkTS6aq7TkHGfcexdNCBvnNC6LRhG2IBXv73Hv9-Rp72C7JCNetHo90DrarVrUfwJ09ZQcw |
link.rule.ids | 315,786,790,27955,27956 |
linkProvider | Geneva Foundation for Medical Education and Research |
openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Stereoacuity+Improvement+using+Random-Dot+Video+Games&rft.jtitle=Journal+of+visualized+experiments&rft.au=Mart%C3%ADn-Gonz%C3%A1lez%2C+Santiago&rft.au=Portela-Camino%2C+Juan&rft.au=Ruiz-Alcocer%2C+Javier&rft.au=Illarramendi-Mendicute%2C+Igor&rft.date=2020-01-14&rft.eissn=1940-087X&rft.issue=155&rft_id=info:doi/10.3791%2F60236&rft.externalDBID=NO_FULL_TEXT |
thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1940-087X&client=summon |
thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1940-087X&client=summon |
thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1940-087X&client=summon |