Complexity of Maker–Breaker games on edge sets of graphs

We study the algorithmic complexity of Maker–Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the H-game. Maker wins if she claims the edges of a perfect matching in the first, and a copy of a fixed graph H in the second. We prove that decidin...

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Published inDiscrete Applied Mathematics Vol. 361; pp. 502 - 522
Main Authors Duchêne, Eric, Gledel, Valentin, Mc Inerney, Fionn, Nisse, Nicolas, Oijid, Nacim, Parreau, Aline, Stojaković, Miloš
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LanguageEnglish
Published Elsevier B.V 30.01.2025
Elsevier
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Abstract We study the algorithmic complexity of Maker–Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the H-game. Maker wins if she claims the edges of a perfect matching in the first, and a copy of a fixed graph H in the second. We prove that deciding who wins the perfect matching game and the H-game is PSPACE-complete, even for the latter in small-diameter graphs if H is a tree. Toward finding the smallest graph H for which the H-game is PSPACE-complete, we also prove that such an H of order 51 and size 57 exists. We then give several positive results for the H-game. As the H-game is already PSPACE-complete when H is a tree, we mainly consider the case where H belongs to a subclass of trees. In particular, we design two linear-time algorithms, both based on structural characterizations, to decide the winners of the P4-game in general graphs and the K1,ℓ-game in trees. Then, we prove that the K1,ℓ-game in any graph, and the H-game in trees are both FPT parameterized by the length of the game, notably adding to the short list of games with this property, which is of independent interest. Another natural direction to take is to consider the H-game when H is a cycle. While we were unable to resolve this case, we prove that the related arboricity-k game is polynomial-time solvable. In particular, when k=2, Maker wins this game if she claims the edges of any cycle.
AbstractList We initiate the study of the algorithmic complexity of Maker-Breaker games played on edge sets of graphs for general graphs. We mainly consider three of the big four such games: the connectivity game, perfect matching game, and H-game. Maker wins if she claims the edges of a spanning tree in the first, a perfect matching in the second, and a copy of a fixed graph H in the third. We prove that deciding who wins the perfect matching game and the H-game is PSPACE-complete, even for the latter in graphs of small diameter if H is a tree. Seeking to find the smallest graph H such that the H-game is PSPACE-complete, we also prove that there exists such an H of order 51 and size 57. On the positive side, we show that the connectivity game and arboricity-k game are polynomial-time solvable. We then give several positive results for the H-game, first giving a structural characterization for Breaker to win the P 4-game, which gives a linear-time algorithm for the P 4-game. We provide a structural characterization for Maker to win the K 1,ℓ-game in trees, which implies a linear-time algorithm for the K 1,ℓ-game in trees. Lastly, we prove that the K 1,ℓ-game in any graph, and the H-game in trees are both FPT parameterized by the length of the game. We leave the complexity of the last of the big four games, the Hamiltonicity game, as an open question.
We study the algorithmic complexity of Maker–Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the H-game. Maker wins if she claims the edges of a perfect matching in the first, and a copy of a fixed graph H in the second. We prove that deciding who wins the perfect matching game and the H-game is PSPACE-complete, even for the latter in small-diameter graphs if H is a tree. Toward finding the smallest graph H for which the H-game is PSPACE-complete, we also prove that such an H of order 51 and size 57 exists. We then give several positive results for the H-game. As the H-game is already PSPACE-complete when H is a tree, we mainly consider the case where H belongs to a subclass of trees. In particular, we design two linear-time algorithms, both based on structural characterizations, to decide the winners of the P4-game in general graphs and the K1,ℓ-game in trees. Then, we prove that the K1,ℓ-game in any graph, and the H-game in trees are both FPT parameterized by the length of the game, notably adding to the short list of games with this property, which is of independent interest. Another natural direction to take is to consider the H-game when H is a cycle. While we were unable to resolve this case, we prove that the related arboricity-k game is polynomial-time solvable. In particular, when k=2, Maker wins this game if she claims the edges of any cycle.
Author Oijid, Nacim
Duchêne, Eric
Parreau, Aline
Stojaković, Miloš
Gledel, Valentin
Mc Inerney, Fionn
Nisse, Nicolas
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Keywords H-game
Maker–Breaker games
PSPACE-hard
FPT
Perfect matching game
Computational complexity
Maker-Breaker Games
Perfect Matching Game
Connectivity Game
Computational Complexity
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Snippet We study the algorithmic complexity of Maker–Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the...
We initiate the study of the algorithmic complexity of Maker-Breaker games played on edge sets of graphs for general graphs. We mainly consider three of the...
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SubjectTerms [formula omitted]-game
[formula omitted]-hard
Computational complexity
Computer Science
formula omitted
Maker–Breaker games
Perfect matching game
Title Complexity of Maker–Breaker games on edge sets of graphs
URI https://dx.doi.org/10.1016/j.dam.2024.11.012
https://hal.science/hal-03993275
Volume 361
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