More challenging or more achievable? The impacts of difficulty and dominant goal orientation in leaderboards within educational gamification - Cao, Yang; Gong, Shao‐Ying; Wang, Zhen; Cheng, Yang; Wang, Yan‐Qing (Journal of computer assisted learning, 2022)
Keywords: Academic Achievement; Between-subjects design; Comparative Analysis; Computer Games; Context; difficulty; Difficulty Level; dominant goal orientation; Education; Educational Games; emotion; Emotions; Empirical analysis; Gamification; Goal Orientation; Learning; Learning Motivation; learning performance; Learning Processes; Motivation; Orientation; Positive Attitudes; Student Improvement; Student Motivation