Inclusion of third-person perspective in CAVE-like immersive 3D virtual reality role-playing games for social reciprocity training of children with an autism spectrum disorder - Tsai, Wei-Te; Lee, I-Jui; Chen, Chien-Hsu (Universal access in the information society, 2021)
Keywords: Animation; Autism; Computer Communication Networks; Computer graphics; Computer Science; Computers and Society; Emotions; Games; Information Storage and Retrieval; Information Systems Applications (incl.Internet); IT in Business; Long Paper; Reciprocity; Role playing; Training; User Interfaces and Human Computer Interaction; Virtual environments; Virtual reality; Autism; CAVE-like immersive environments; Role-playing game; Empathy; Virtual Reality CAVE; Third-person perspective; Human–computer interaction