Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations

With the recent rapid development of display technologies, interactive visualizations have become increasingly important to enhance content exploration in various domains, including learning. Desktop displays, mobile tablet multi-touch displays, and, more recently, virtual reality head-mounted displ...

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Published inJournal of visualization Vol. 26; no. 3; pp. 667 - 686
Main Authors Lu, Feiyu, Nanjappan, Vijayakumar, Parsons, Paul, Yu, Lingyun, Liang, Hai-Ning
Format Journal Article
LanguageEnglish
Published Berlin/Heidelberg Springer Berlin Heidelberg 01.06.2023
Springer Nature B.V
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Abstract With the recent rapid development of display technologies, interactive visualizations have become increasingly important to enhance content exploration in various domains, including learning. Desktop displays, mobile tablet multi-touch displays, and, more recently, virtual reality head-mounted displays have become readily accessible devices for interacting with visualizations. Despite their widespread use, it is still unclear how the type of device can influence the presentation of, interaction with, and learning from interactive visualizations. In this research, we have designed and conducted an experiment to evaluate the effects of these types of devices in the exploration of mathematical visualizations. An interactive visualization tool is designed and implemented with 3D geometry as our testbed. Our goal is to gain a better understanding of the effects of device types on supporting analytical reasoning with interactive visualizations. In general, our results indicate that the tool in all three types of devices can be equally efficient and engaging in interactive learning activities. We discuss the findings and suggestions based on the experiment results in the discussion.
AbstractList With the recent rapid development of display technologies, interactive visualizations have become increasingly important to enhance content exploration in various domains, including learning. Desktop displays, mobile tablet multi-touch displays, and, more recently, virtual reality head-mounted displays have become readily accessible devices for interacting with visualizations. Despite their widespread use, it is still unclear how the type of device can influence the presentation of, interaction with, and learning from interactive visualizations. In this research, we have designed and conducted an experiment to evaluate the effects of these types of devices in the exploration of mathematical visualizations. An interactive visualization tool is designed and implemented with 3D geometry as our testbed. Our goal is to gain a better understanding of the effects of device types on supporting analytical reasoning with interactive visualizations. In general, our results indicate that the tool in all three types of devices can be equally efficient and engaging in interactive learning activities. We discuss the findings and suggestions based on the experiment results in the discussion.
Author Lu, Feiyu
Parsons, Paul
Nanjappan, Vijayakumar
Yu, Lingyun
Liang, Hai-Ning
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  surname: Liang
  fullname: Liang, Hai-Ning
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  organization: Xi’an Jiaotong-Liverpool University
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Copyright_xml – notice: The Visualization Society of Japan 2022. Springer Nature or its licensor holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.
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Snippet With the recent rapid development of display technologies, interactive visualizations have become increasingly important to enhance content exploration in...
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springer
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StartPage 667
SubjectTerms Classical and Continuum Physics
Computer Imaging
Displays
Engineering
Engineering Fluid Dynamics
Engineering Thermodynamics
Heat and Mass Transfer
Helmet mounted displays
Knowledge acquisition
Learning
Pattern Recognition and Graphics
Regular Paper
Virtual reality
Vision
Title Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations
URI https://link.springer.com/article/10.1007/s12650-022-00889-w
https://www.proquest.com/docview/2811254319
Volume 26
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