Videogames-as-a-service: How does in-game value co-creation enhance premium gaming co-creation experience for players?
The games as a service model have enabled game developers to reach worldwide audiences and regard games as services rather than products, opening up new avenues to establish value propositions. Freemium–premium gaming models of value co-creation have been studied in the past. Fostering the conversio...
Saved in:
Published in | Journal of retailing and consumer services Vol. 70; p. 103128 |
---|---|
Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
Elsevier Ltd
01.01.2023
|
Subjects | |
Online Access | Get full text |
ISSN | 0969-6989 1873-1384 |
DOI | 10.1016/j.jretconser.2022.103128 |
Cover
Loading…
Abstract | The games as a service model have enabled game developers to reach worldwide audiences and regard games as services rather than products, opening up new avenues to establish value propositions. Freemium–premium gaming models of value co-creation have been studied in the past. Fostering the conversion of free users to premium subscribers and retaining those premium users are critical objectives for premium service providers. It is critical to effectively enable value co-creation through appropriate value propositions when the logic shifts from products to services such as depicted in the service-dominant logic. Since value propositions are the cornerstone of value, they must include insights about the customer's preferences, capabilities, and expectations, which can be gathered through the customer's value co-creation activities. Furthermore, little is known about the value realization that is assessed after using premium gaming services. The current study, which builds on the conceptual foundations of S-D logic, intends to investigate the gaming players' in-game co-creation experiences in the premium gaming setting through value co-creation activities. The model was tested using structural equation modeling (SEM)-based partial least based on survey data collected from 346 online gamers who used in-game premium services. The findings indicate that superior functionality, competition, sociability, personalization, and self-indulgence all have a substantial impact on players' desire to co-create with gaming service providers. Furthermore, the data revealed a significant outcome of value realization, which is appraised based on the premium gaming players' co-creation experience aspects. The findings of study 1 were further validated through qualitative intuitions to ensure the robustness of the valuable key insights, which confirms that different premium gaming motivations are necessary to enhance the value co-creation ties and gamer's overall co-creation experience positively. To improve premium players' co-creation experiences, online game service providers should route co-creation media into premium gaming settings.
•Online games are goal and experience-driven services where each player is subject to achieving some milestones.•Value co-creation is an important consideration for the game development firms to engage the gaming customers for the customized offerings.•Therefore, both theory and practice recommend collaborating with customers for the co-creation of premium in-game services to enhance the customer's in-game co-creation experience. |
---|---|
AbstractList | The games as a service model have enabled game developers to reach worldwide audiences and regard games as services rather than products, opening up new avenues to establish value propositions. Freemium–premium gaming models of value co-creation have been studied in the past. Fostering the conversion of free users to premium subscribers and retaining those premium users are critical objectives for premium service providers. It is critical to effectively enable value co-creation through appropriate value propositions when the logic shifts from products to services such as depicted in the service-dominant logic. Since value propositions are the cornerstone of value, they must include insights about the customer's preferences, capabilities, and expectations, which can be gathered through the customer's value co-creation activities. Furthermore, little is known about the value realization that is assessed after using premium gaming services. The current study, which builds on the conceptual foundations of S-D logic, intends to investigate the gaming players' in-game co-creation experiences in the premium gaming setting through value co-creation activities. The model was tested using structural equation modeling (SEM)-based partial least based on survey data collected from 346 online gamers who used in-game premium services. The findings indicate that superior functionality, competition, sociability, personalization, and self-indulgence all have a substantial impact on players' desire to co-create with gaming service providers. Furthermore, the data revealed a significant outcome of value realization, which is appraised based on the premium gaming players' co-creation experience aspects. The findings of study 1 were further validated through qualitative intuitions to ensure the robustness of the valuable key insights, which confirms that different premium gaming motivations are necessary to enhance the value co-creation ties and gamer's overall co-creation experience positively. To improve premium players' co-creation experiences, online game service providers should route co-creation media into premium gaming settings.
•Online games are goal and experience-driven services where each player is subject to achieving some milestones.•Value co-creation is an important consideration for the game development firms to engage the gaming customers for the customized offerings.•Therefore, both theory and practice recommend collaborating with customers for the co-creation of premium in-game services to enhance the customer's in-game co-creation experience. |
ArticleNumber | 103128 |
Author | Shamim, Amjad Hussain, Ali Ting, Ding Hooi Toha, Md Abu Abid, Muhammad Farrukh |
Author_xml | – sequence: 1 givenname: Ali orcidid: 0000-0002-5141-2174 surname: Hussain fullname: Hussain, Ali organization: Department of Management and Humanities, Universiti Teknologi PETRONAS, 32610 Seri Iskandar, Tronoh, Perak Darul Ridzuan, Malaysia – sequence: 2 givenname: Muhammad Farrukh orcidid: 0000-0002-1306-7410 surname: Abid fullname: Abid, Muhammad Farrukh email: farrukhlodhi92@gmail.com organization: Department of Management and Humanities, Universiti Teknologi PETRONAS, 32610 Seri Iskandar, Tronoh, Perak Darul Ridzuan, Malaysia – sequence: 3 givenname: Amjad orcidid: 0000-0002-2588-6464 surname: Shamim fullname: Shamim, Amjad email: amjadshamim@gmail.com organization: Department of Management and Humanities, Universiti Teknologi PETRONAS, 32610 Seri Iskandar, Tronoh, Perak Darul Ridzuan, Malaysia – sequence: 4 givenname: Ding Hooi orcidid: 0000-0002-3441-7328 surname: Ting fullname: Ting, Ding Hooi organization: Department of Management and Humanities, Universiti Teknologi PETRONAS, 32610 Seri Iskandar, Tronoh, Perak Darul Ridzuan, Malaysia – sequence: 5 givenname: Md Abu orcidid: 0000-0002-4431-2028 surname: Toha fullname: Toha, Md Abu organization: Accounting and Information Systems, Business Studies Group, National University, Bangladesh |
BookMark | eNqNkN1KAzEQRoNUsFXfIS-Qmp_dNOuFokWtUPBGvQ1pMltT2k1JttW-vdlWEL1RGAjMfHPInAHqNaEBhDCjQ0aZvFgMFxFaG5oEccgp57ktGFdHqM_USBAmVNFDfVrJishKVSdokNKCUipLVfTR9tU7CHOzgkRMLpIxW2_hEk_CO3YBEvYN6eZ4a5YbwDYQG8G0PjQYmjfTWMDrCCu_WeEc8838Z-RjDdFDl6pDxOul2UFM12fouDbLBOdf7yl6ub97Hk_I9OnhcXwzJVYw1RLO-GxmhQJqjatG0hnKDJdqZLkohJPO1TlX1dIwCWXB8umC26I0pRMSnBCn6OrAtTGkFKHW1rf7n7XR-KVmVHcW9UJ_W9SdRX2wmAHqF2Ad_crE3X9Wbw-rkA_c-jxNdm_C-Qi21S74vyGfbpiXkA |
CitedBy_id | crossref_primary_10_1016_j_jhtm_2024_07_005 crossref_primary_10_1080_15378020_2025_2468035 crossref_primary_10_1080_23750472_2024_2373149 crossref_primary_10_1016_j_chb_2024_108377 crossref_primary_10_1016_j_jretconser_2023_103539 crossref_primary_10_4018_IJISSCM_341801 crossref_primary_10_1016_j_jbusres_2024_115075 crossref_primary_10_1177_13548565241256888 crossref_primary_10_1108_BIJ_07_2023_0468 crossref_primary_10_1016_j_jretconser_2023_103619 crossref_primary_10_1108_APJML_01_2024_0054 crossref_primary_10_1080_00036846_2023_2216441 crossref_primary_10_54691_bcpbm_v38i_4035 crossref_primary_10_1080_23311975_2024_2364055 crossref_primary_10_1108_INTR_02_2024_0305 crossref_primary_10_1108_ITP_01_2023_0082 crossref_primary_10_1016_j_jretconser_2023_103452 crossref_primary_10_1016_j_jretconser_2023_103672 crossref_primary_10_70838_pemj_330807 crossref_primary_10_1016_j_jretconser_2024_104001 crossref_primary_10_1007_s11356_022_24842_4 crossref_primary_10_1016_j_jretconser_2024_104143 crossref_primary_10_1080_10447318_2024_2415758 crossref_primary_10_1108_JFM_01_2024_0001 crossref_primary_10_1057_s41270_023_00252_4 crossref_primary_10_1108_IJRDM_04_2023_0275 crossref_primary_10_1108_JSM_05_2024_0222 crossref_primary_10_1108_APJIE_06_2022_0055 crossref_primary_10_1108_APJIE_10_2023_0189 crossref_primary_10_1016_j_techfore_2025_124078 crossref_primary_10_1016_j_jretconser_2024_103808 crossref_primary_10_1016_j_jretconser_2024_103729 crossref_primary_10_1080_13504509_2022_2134230 crossref_primary_10_1108_EJIM_09_2023_0791 crossref_primary_10_1016_j_jretconser_2024_104094 crossref_primary_10_1016_j_jretconser_2024_103962 crossref_primary_10_1007_s11747_024_01074_1 crossref_primary_10_1108_MIP_09_2023_0478 crossref_primary_10_1016_j_chb_2024_108479 crossref_primary_10_1016_j_eswa_2024_125142 crossref_primary_10_1108_JIMA_08_2021_0257 crossref_primary_10_1016_j_jretconser_2024_104010 |
Cites_doi | 10.1016/j.chb.2016.11.045 10.1108/INTR-05-2019-0205 10.1108/ITP-10-2019-0527 10.1016/j.intmar.2020.04.001 10.1016/j.tourman.2017.03.026 10.1146/annurev.psych.51.1.171 10.1111/isj.12262 10.1177/2394964317727196 10.2307/23042808 10.1108/MIP-05-2016-0075 10.1111/isj.12292 10.1108/IntR-11-2016-0347 10.1086/341571 10.1016/j.im.2016.12.007 10.1016/j.ijinfomgt.2016.09.004 10.1023/A:1010894521824 10.1108/ITP-01-2015-0023 10.1016/j.jbusres.2021.11.055 10.1207/S15328007SEM0803_2 10.3389/fpsyg.2020.591753 10.1108/IntR-10-2018-0447 10.1108/JSM-01-2019-0024 10.1016/j.ijinfomgt.2014.10.004 10.1108/SBM-03-2021-0039 10.1108/IJCHM-12-2015-0681 10.1007/s11747-015-0456-3 10.1016/j.jretconser.2018.11.017 10.3389/fpsyg.2022.800206 10.1016/j.jbusres.2014.10.006 10.1080/02642069.2016.1255730 10.1016/j.jbusres.2021.03.026 10.1002/mar.21631 10.1016/j.ijinfomgt.2019.102040 10.1108/INTR-05-2020-0294 10.1080/10447318.2019.1654696 10.1108/JPBM-11-2019-2654 10.24251/HICSS.2020.332 10.1108/ITP-07-2014-0156 10.1177/0047287520938873 10.1007/s11423-006-9004-7 10.1016/j.emj.2008.04.003 10.1080/02642069.2016.1138472 10.1177/1094670520928390 10.1016/j.chb.2021.106991 10.1287/isre.2020.0976 10.1080/0965254X.2015.1076883 10.1080/0267257X.2016.1217914 10.1007/s11747-012-0308-3 10.1007/s11747-007-0069-6 10.1108/JSTP-09-2019-0207 10.1016/j.chb.2017.09.002 10.1037/0033-295X.84.2.191 10.1093/jcr/ucx105 10.1108/09604521111146261 10.1108/JCM-01-2016-1664 10.1016/j.ausmj.2020.03.006 10.1080/10864415.2016.1087820 10.1080/23311975.2022.2072186 10.1007/s11747-014-0403-8 10.1108/APJML-03-2015-0039 10.1111/j.1467-6494.1994.tb00797.x 10.1080/0267257X.2012.736874 10.1108/EJM-12-2010-0637 10.1016/j.addbeh.2020.106694 10.1016/j.chb.2010.07.019 10.1177/1470593112467267 10.1016/j.im.2011.07.004 10.1016/j.jbusres.2018.09.010 10.1080/02642069.2015.1015521 10.1016/j.jretconser.2021.102640 10.1002/cb.2033 10.1016/j.jretconser.2019.101967 10.1108/EJM-05-2016-0298 10.1016/j.ijinfomgt.2015.09.009 10.1016/j.chb.2018.06.002 10.1016/j.jretconser.2013.01.010 10.1080/01449290110084683 10.1108/JOSM-09-2014-0254 10.1016/j.chb.2019.07.017 10.1016/j.ijresmar.2016.11.001 10.1509/jmkg.68.1.1.24036 10.1108/JOSM-03-2014-0079 10.1108/IJRDM-09-2020-0358 10.1108/S1548-6435(2010)0000007011 10.1027/1864-1105/a000022 10.1007/s11747-019-00718-x 10.3390/ijerph17228497 10.1002/mar.21327 10.1108/IMDS-02-2021-0082 10.1108/JSM-05-2020-0164 |
ContentType | Journal Article |
Copyright | 2022 Elsevier Ltd |
Copyright_xml | – notice: 2022 Elsevier Ltd |
DBID | AAYXX CITATION |
DOI | 10.1016/j.jretconser.2022.103128 |
DatabaseName | CrossRef |
DatabaseTitle | CrossRef |
DatabaseTitleList | |
DeliveryMethod | fulltext_linktorsrc |
Discipline | Business |
EISSN | 1873-1384 |
ExternalDocumentID | 10_1016_j_jretconser_2022_103128 S0969698922002211 |
GroupedDBID | --K --M .~1 0R~ 13V 1B1 1RT 1~. 1~5 29L 4.4 457 4G. 5GY 5VS 7-5 71M 8P~ 96U 9JO AABNK AACTN AAEDT AAEDW AAIAV AAIKJ AAKOC AALRI AAOAW AAQFI AAQXK AAXUO ABFNM ABJNI ABKBG ABMAC ABMVD ABXDB ABYKQ ACBMB ACDAQ ACGFO ACGFS ACHRH ACNTT ACRLP ADBBV ADEZE ADMUD AEBSH AEKER AFAZI AFKWA AFTJW AGHFR AGJBL AGUBO AGUMN AGYEJ AHHHB AIEXJ AIKHN AITUG AJBFU AJOXV ALEQD ALMA_UNASSIGNED_HOLDINGS AMFUW AMRAJ ASPBG AVWKF AXJTR AZFZN BKOJK BLXMC BNSAS CS3 EBS EFJIC EFLBG EJD EO8 EO9 EP2 EP3 FDB FEDTE FGOYB FIRID FNPLU FYGXN G-2 G-Q GBLVA HLX HVGLF HZ~ IHE J1W KOM LG8 LXL LXN M41 MO0 N9A O-L O9- OAUVE OZT P-8 P-9 P2P PC. Q38 R2- RIG ROL RPZ SBM SDF SDG SDP SES SEW SPCBC SSB SSL SSZ T5K U5U UHS WUQ XYO YK3 ZRQ ~G- AATTM AAXKI AAYWO AAYXX ABWVN ACRPL ACVFH ADCNI ADMHG ADNMO AEIPS AEUPX AFJKZ AFPUW AFXIZ AGCQF AGQPQ AGRNS AIGII AIIUN AKBMS AKRWK AKYEP ANKPU APXCP BNPGV CITATION SSH |
ID | FETCH-LOGICAL-c318t-212bbc38e0cad976da01a2687c2343d6ddf3189f6a16e54110332c45a5d36ed33 |
IEDL.DBID | .~1 |
ISSN | 0969-6989 |
IngestDate | Thu Apr 24 22:53:48 EDT 2025 Tue Jul 01 04:12:02 EDT 2025 Fri Feb 23 02:36:04 EST 2024 |
IsPeerReviewed | true |
IsScholarly | true |
Keywords | Video games Premium gaming services Value co-creation Co-creation experience S-D logic |
Language | English |
LinkModel | DirectLink |
MergedId | FETCHMERGED-LOGICAL-c318t-212bbc38e0cad976da01a2687c2343d6ddf3189f6a16e54110332c45a5d36ed33 |
ORCID | 0000-0002-1306-7410 0000-0002-4431-2028 0000-0002-2588-6464 0000-0002-3441-7328 0000-0002-5141-2174 |
ParticipantIDs | crossref_citationtrail_10_1016_j_jretconser_2022_103128 crossref_primary_10_1016_j_jretconser_2022_103128 elsevier_sciencedirect_doi_10_1016_j_jretconser_2022_103128 |
ProviderPackageCode | CITATION AAYXX |
PublicationCentury | 2000 |
PublicationDate | January 2023 2023-01-00 |
PublicationDateYYYYMMDD | 2023-01-01 |
PublicationDate_xml | – month: 01 year: 2023 text: January 2023 |
PublicationDecade | 2020 |
PublicationTitle | Journal of retailing and consumer services |
PublicationYear | 2023 |
Publisher | Elsevier Ltd |
Publisher_xml | – name: Elsevier Ltd |
References | Vargo, Lusch (bib102) 2008; 36 Bandura (bib8) 1977; 84 De Keyser, Verleye, Lemon, Keiningham, Klaus (bib24) 2020; 23 Dickey (bib26) 2007; 55 Hussain, Ting, Mazhar (bib55) 2022; 13 Katz (bib58) 1974 Vargo, Lusch (bib103) 2016; 44 Becker, Jaakkola (bib9) 2020; 48 Balakrishnan, Griffiths (bib7) 2018; 87 Covington (bib22) 2000; 51 King, Delfabbro, Gainsbury, Dreier, Greer, Billieux (bib60) 2019; 101 Wan, Lu, Wang, Zhao (bib108) 2017; 54 Kivetz, Simonson (bib61) 2002; 29 Pelletier, Krallman, Adams, Hancock (bib79) 2020; 14 Syahrivar, Chairy, Juwono, Gyulavári (bib96) 2021; 50 Chou, Lin, Huang (bib19) 2016; 36 Roemer, Schuberth, Henseler (bib89) 2021; 121 Green, Delfabbro, King (bib30) 2021; 113 Hamari, Hanner, Koivisto (bib41) 2020; 51 Shamim, Siddique, Noor, Hassan (bib92) 2021 Heydari, Laroche, Paulin, Richard (bib47) 2021; 62 Peng (bib80) 2020; 11 Kang, Shin, Gong (bib57) 2016; 29 Siddique, Shamim, Nawaz, Faye, Rehman (bib95) 2021; 11 Ko, Park (bib62) 2020; 31 Vargo, Lusch (bib100) 2004; 68 Gidhagen, Ridell, Sörhammar (bib29) 2011; 21 Bergel, Frank, Brock (bib10) 2019; 33 Zhang, Meng, So (bib113) 2021; 60 Gao, Liu, Li (bib28) 2017; 77 Nevitt, Hancock (bib77) 2001; 8 Balaji, Roy (bib6) 2017; 33 Rigdon, Ringle, Sarstedt (bib87) 2010; 7 Handrich, Heidenreich (bib42) 2013; 17 Kunz, Roth, Santomier (bib66) 2021; 12 Tari Kasnakoglu (bib97) 2016; 36 Guo, Barnes (bib35) 2011; 48 Yu, Huang (bib112) 2022; 126 Wang, Gao, Yan, Qin (bib109) 2020; 34 Hussain, Hooi Ting, Zaib Abbasi, Rehman (bib54) 2022 Ayadi, Giraud, Gonzalez (bib4) 2013; 20 Shamim, Ahn, Khan, Shah, Abid (bib114) 2022 Hoffman, Novak (bib49) 2018; 44 Preece (bib82) 2001; 20 Hohlfeld, Fiedler, Pujol, Guse (bib50) 2016; vol. 3 Deci, Eghrari, Patrick, Leone (bib25) 1994; 62 Gummerus (bib34) 2013; 13 Hamari, Alha, Järvelä, Kivikangas, Koivisto, Paavilainen (bib39) 2017; 68 Quach, Jebarajakirthy, Thaichon (bib86) 2016; 28 Claval (bib20) 2000; 51 Cofer, Appley (bib21) 1964 Meng, Hao, Tan (bib76) 2021; 32 Vargo, Lusch (bib101) 2017; 34 Abid, Shamim, Khan, Khan (bib2) 2022; 21 Heidenreich, Handrich (bib44) 2015; 26 Henseler, Ringle, Sarstedt (bib45) 2015; 43 Henseler, Ringle, Sinkovics (bib46) 2009 Mäntymäki, Salo (bib73) 2015; 35 Heffernan (bib43) 1988; vol. 5 Kohler, Fueller, Stieger, Matzler (bib64) 2011; 27 Afi, Ouiddad (bib3) 2021; 16 Chen, Lu, Wang (bib15) 2016; 29 Kwak, Clavio, Eagleman, Kim (bib67) 2010; 19 Grönroos, Voima (bib33) 2013; 41 Trepte, Reinecke (bib99) 2010; 22 Kohler, Fueller, Matzler, Stieger, Füller (bib63) 2011 Badrinarayanan, Sierra, Martin (bib5) 2015; 68 Törhönen, Sjöblom, Vahlo, Hamari (bib98) 2020 Shamim, Ghazali, Albinsson (bib91) 2017; 34 Brown (bib13) 2020; 107 Priharsari, Abedin, Mastio (bib84) 2020; 30 Chen (bib17) 2020; 17 Cheung, Pires, Rosenberger, Leung, Ting (bib18) 2021; 29 Mazhar, Hooi Ting, Zaib Abbasi, Nadeem, Abbasi (bib74) 2022; 9 Kokko, Vartiainen, Tuunanen (bib65) 2018 Medberg, Grönroos (bib75) 2020; 30 Vargo, Maglio, Akaka (bib105) 2008; 26 Hussain, Abbasi, Hollebeek, Schultz, Ting, Wilson (bib53) 2021; 36 Varshneya, Das, Khare (bib106) 2017; 35 Ozuem, Borrelli, Lancaster (bib78) 2017; 25 Lehtonen, Vesa, Harviainen (bib69) 2022; 141 Bhagat, Jeong, Kim (bib11) 2020; 36 Grohn, Loohuis, Kijl (bib31) 2017 Pera, Viglia (bib81) 2015; 35 Javornik, Marder, Pizzetti, Warlop (bib56) 2021; 130 Qin, Cho, Zhang (bib85) 2021; 59 Hoyer, Kroschke, Schmitt, Kraume, Shankar (bib52) 2020; 51 Cuomo, Tortora, Giordano, Festa, Metallo, Martinelli (bib23) 2020; 37 Guo, Barnes (bib36) 2012; 52 Roberts, Hughes, Kertbo (bib88) 2014; 48 Brockmann, Stieglitz, Cvetkovic (bib12) 2015; 13 Cheah, Shimul, Phau (bib14) 2022; 39 Mäntymäki, Islam, Benbasat (bib72) 2020; 30 Sarmah, Kamboj, Rahman (bib90) 2017; 29 Prentice, Ji, Li (bib83) 2021 Hamari, Hanner, Koivisto (bib40) 2017; 37 Vargo, Lusch (bib104) 2004; 68 Shiau, Sarstedt, Hair (bib94) 2019; 29 Lee, Cheung, Chan (bib68) 2021; 31 Fatima, Di Mascio, Sharma (bib27) 2020; 53 Khalilzadeh, Tasci (bib59) 2017; 62 Grönroos (bib32) 2017; 3 Horbel, Popp, Woratschek, Wilson (bib51) 2016; 36 Chen, Drennan, Andrews, Hollebeek (bib16) 2018; 52 Wolkenfelt, Situmeang (bib110) 2020; 14 Hair, Anderson, Tatham, Black (bib38) 1998 Verleye (bib107) 2015; 26 Wu, Cui, Liu, Deng, Guo (bib111) 2018; 28 Gupta, Eilert, Gentry (bib37) 2020; 54 Hilton, Hughes, Chalcraft (bib48) 2012; 28 Lei, Wang, Peng, Guo (bib70) 2020; 30 Abbasi, Rehman, Hussain, Ting, Islam (bib1) 2021; 62 Shi, Xia, Huang (bib93) 2015; 20 Macey, Tyrväinen, Pirkkalainen, Hamari (bib71) 2020 Trepte (10.1016/j.jretconser.2022.103128_bib99) 2010; 22 Covington (10.1016/j.jretconser.2022.103128_bib22) 2000; 51 Horbel (10.1016/j.jretconser.2022.103128_bib51) 2016; 36 Shi (10.1016/j.jretconser.2022.103128_bib93) 2015; 20 Pelletier (10.1016/j.jretconser.2022.103128_bib79) 2020; 14 Nevitt (10.1016/j.jretconser.2022.103128_bib77) 2001; 8 Prentice (10.1016/j.jretconser.2022.103128_bib83) 2021 Hussain (10.1016/j.jretconser.2022.103128_bib55) 2022; 13 Medberg (10.1016/j.jretconser.2022.103128_bib75) 2020; 30 Gidhagen (10.1016/j.jretconser.2022.103128_bib29) 2011; 21 Peng (10.1016/j.jretconser.2022.103128_bib80) 2020; 11 Kivetz (10.1016/j.jretconser.2022.103128_bib61) 2002; 29 Hohlfeld (10.1016/j.jretconser.2022.103128_bib50) 2016; vol. 3 Kokko (10.1016/j.jretconser.2022.103128_bib65) 2018 Wang (10.1016/j.jretconser.2022.103128_bib109) 2020; 34 Mäntymäki (10.1016/j.jretconser.2022.103128_bib72) 2020; 30 Handrich (10.1016/j.jretconser.2022.103128_bib42) 2013; 17 Ko (10.1016/j.jretconser.2022.103128_bib62) 2020; 31 Brockmann (10.1016/j.jretconser.2022.103128_bib12) 2015; 13 Roberts (10.1016/j.jretconser.2022.103128_bib88) 2014; 48 De Keyser (10.1016/j.jretconser.2022.103128_bib24) 2020; 23 Roemer (10.1016/j.jretconser.2022.103128_bib89) 2021; 121 Grönroos (10.1016/j.jretconser.2022.103128_bib32) 2017; 3 Hussain (10.1016/j.jretconser.2022.103128_bib53) 2021; 36 Heidenreich (10.1016/j.jretconser.2022.103128_bib44) 2015; 26 Wan (10.1016/j.jretconser.2022.103128_bib108) 2017; 54 Hamari (10.1016/j.jretconser.2022.103128_bib39) 2017; 68 King (10.1016/j.jretconser.2022.103128_bib60) 2019; 101 Vargo (10.1016/j.jretconser.2022.103128_bib103) 2016; 44 Cuomo (10.1016/j.jretconser.2022.103128_bib23) 2020; 37 Heffernan (10.1016/j.jretconser.2022.103128_bib43) 1988; vol. 5 Kwak (10.1016/j.jretconser.2022.103128_bib67) 2010; 19 Henseler (10.1016/j.jretconser.2022.103128_bib46) 2009 Ozuem (10.1016/j.jretconser.2022.103128_bib78) 2017; 25 Vargo (10.1016/j.jretconser.2022.103128_bib102) 2008; 36 Chen (10.1016/j.jretconser.2022.103128_bib17) 2020; 17 Ayadi (10.1016/j.jretconser.2022.103128_bib4) 2013; 20 Rigdon (10.1016/j.jretconser.2022.103128_bib87) 2010; 7 Katz (10.1016/j.jretconser.2022.103128_bib58) 1974 Shamim (10.1016/j.jretconser.2022.103128_bib114) 2022 Brown (10.1016/j.jretconser.2022.103128_bib13) 2020; 107 Syahrivar (10.1016/j.jretconser.2022.103128_bib96) 2021; 50 Vargo (10.1016/j.jretconser.2022.103128_bib105) 2008; 26 Afi (10.1016/j.jretconser.2022.103128_bib3) 2021; 16 Kohler (10.1016/j.jretconser.2022.103128_bib63) 2011 Vargo (10.1016/j.jretconser.2022.103128_bib100) 2004; 68 Bandura (10.1016/j.jretconser.2022.103128_bib8) 1977; 84 Badrinarayanan (10.1016/j.jretconser.2022.103128_bib5) 2015; 68 Lei (10.1016/j.jretconser.2022.103128_bib70) 2020; 30 Fatima (10.1016/j.jretconser.2022.103128_bib27) 2020; 53 Shamim (10.1016/j.jretconser.2022.103128_bib92) 2021 Kunz (10.1016/j.jretconser.2022.103128_bib66) 2021; 12 Grohn (10.1016/j.jretconser.2022.103128_bib31) 2017 Abid (10.1016/j.jretconser.2022.103128_bib2) 2022; 21 Macey (10.1016/j.jretconser.2022.103128_bib71) 2020 Deci (10.1016/j.jretconser.2022.103128_bib25) 1994; 62 Guo (10.1016/j.jretconser.2022.103128_bib35) 2011; 48 Hoyer (10.1016/j.jretconser.2022.103128_bib52) 2020; 51 Verleye (10.1016/j.jretconser.2022.103128_bib107) 2015; 26 Hamari (10.1016/j.jretconser.2022.103128_bib41) 2020; 51 Henseler (10.1016/j.jretconser.2022.103128_bib45) 2015; 43 Abbasi (10.1016/j.jretconser.2022.103128_bib1) 2021; 62 Shamim (10.1016/j.jretconser.2022.103128_bib91) 2017; 34 Grönroos (10.1016/j.jretconser.2022.103128_bib33) 2013; 41 Balaji (10.1016/j.jretconser.2022.103128_bib6) 2017; 33 Chen (10.1016/j.jretconser.2022.103128_bib15) 2016; 29 Hussain (10.1016/j.jretconser.2022.103128_bib54) 2022 Wolkenfelt (10.1016/j.jretconser.2022.103128_bib110) 2020; 14 Quach (10.1016/j.jretconser.2022.103128_bib86) 2016; 28 Tari Kasnakoglu (10.1016/j.jretconser.2022.103128_bib97) 2016; 36 Mazhar (10.1016/j.jretconser.2022.103128_bib74) 2022; 9 Pera (10.1016/j.jretconser.2022.103128_bib81) 2015; 35 Qin (10.1016/j.jretconser.2022.103128_bib85) 2021; 59 Balakrishnan (10.1016/j.jretconser.2022.103128_bib7) 2018; 87 Guo (10.1016/j.jretconser.2022.103128_bib36) 2012; 52 Törhönen (10.1016/j.jretconser.2022.103128_bib98) 2020 Hilton (10.1016/j.jretconser.2022.103128_bib48) 2012; 28 Dickey (10.1016/j.jretconser.2022.103128_bib26) 2007; 55 Green (10.1016/j.jretconser.2022.103128_bib30) 2021; 113 Kang (10.1016/j.jretconser.2022.103128_bib57) 2016; 29 Vargo (10.1016/j.jretconser.2022.103128_bib101) 2017; 34 Hamari (10.1016/j.jretconser.2022.103128_bib40) 2017; 37 Sarmah (10.1016/j.jretconser.2022.103128_bib90) 2017; 29 Zhang (10.1016/j.jretconser.2022.103128_bib113) 2021; 60 Chen (10.1016/j.jretconser.2022.103128_bib16) 2018; 52 Cofer (10.1016/j.jretconser.2022.103128_bib21) 1964 Gao (10.1016/j.jretconser.2022.103128_bib28) 2017; 77 Hoffman (10.1016/j.jretconser.2022.103128_bib49) 2018; 44 Lehtonen (10.1016/j.jretconser.2022.103128_bib69) 2022; 141 Varshneya (10.1016/j.jretconser.2022.103128_bib106) 2017; 35 Javornik (10.1016/j.jretconser.2022.103128_bib56) 2021; 130 Chou (10.1016/j.jretconser.2022.103128_bib19) 2016; 36 Wu (10.1016/j.jretconser.2022.103128_bib111) 2018; 28 Preece (10.1016/j.jretconser.2022.103128_bib82) 2001; 20 Kohler (10.1016/j.jretconser.2022.103128_bib64) 2011; 27 Gupta (10.1016/j.jretconser.2022.103128_bib37) 2020; 54 Heydari (10.1016/j.jretconser.2022.103128_bib47) 2021; 62 Meng (10.1016/j.jretconser.2022.103128_bib76) 2021; 32 Lee (10.1016/j.jretconser.2022.103128_bib68) 2021; 31 Shiau (10.1016/j.jretconser.2022.103128_bib94) 2019; 29 Yu (10.1016/j.jretconser.2022.103128_bib112) 2022; 126 Cheung (10.1016/j.jretconser.2022.103128_bib18) 2021; 29 Bhagat (10.1016/j.jretconser.2022.103128_bib11) 2020; 36 Claval (10.1016/j.jretconser.2022.103128_bib20) 2000; 51 Priharsari (10.1016/j.jretconser.2022.103128_bib84) 2020; 30 Becker (10.1016/j.jretconser.2022.103128_bib9) 2020; 48 Hair (10.1016/j.jretconser.2022.103128_bib38) 1998 Siddique (10.1016/j.jretconser.2022.103128_bib95) 2021; 11 Cheah (10.1016/j.jretconser.2022.103128_bib14) 2022; 39 Gummerus (10.1016/j.jretconser.2022.103128_bib34) 2013; 13 Mäntymäki (10.1016/j.jretconser.2022.103128_bib73) 2015; 35 Bergel (10.1016/j.jretconser.2022.103128_bib10) 2019; 33 Vargo (10.1016/j.jretconser.2022.103128_bib104) 2004; 68 Khalilzadeh (10.1016/j.jretconser.2022.103128_bib59) 2017; 62 |
References_xml | – volume: 52 start-page: 18 year: 2012 end-page: 30 ident: bib36 article-title: Explaining purchasing behavior within world of warcraft publication-title: J. Comput. Inf. Syst. – start-page: 1 year: 2020 end-page: 17 ident: bib71 article-title: Does esports spectating influence game consumption? publication-title: Behav. Inf. Technol. – volume: 37 start-page: 578 year: 2020 end-page: 587 ident: bib23 article-title: User‐generated content in the era of digital well‐being: a netnographic analysis in a healthcare marketing context publication-title: Psychol. Market. – start-page: 19 year: 1974 end-page: 32 ident: bib58 article-title: Utilization of mass communication by the individual publication-title: The uses of mass communications: Current perspectives on gratifications research – volume: 59 year: 2021 ident: bib85 article-title: Augmentation and displacement effects of multiplayer social network games: examining the roles of social interactions and co-players’ identities publication-title: Telematics Inf. – volume: 26 start-page: 321 year: 2015 end-page: 342 ident: bib107 article-title: The co-creation experience from the customer perspective: its measurement and determinants publication-title: J. Serv. Manag. – volume: 21 start-page: 392 year: 2011 end-page: 409 ident: bib29 article-title: The orchestrating firm: value creation in the video game industry publication-title: Manag. Serv. Qual. – year: 2009 ident: bib46 article-title: The use of partial least squares path modeling in international marketing publication-title: New Challenges to International Marketing – volume: 14 start-page: 89 year: 2020 end-page: 110 ident: bib110 article-title: Effects of app pricing structures on product evaluations publication-title: J. Res. Indian Med. – volume: 36 start-page: 1 year: 2008 end-page: 10 ident: bib102 article-title: Service-dominant logic: continuing the evolution publication-title: J. Acad. Market. Sci. – volume: 29 start-page: 398 year: 2019 end-page: 406 ident: bib94 article-title: Internet research using partial least squares structural equation modeling (PLS-SEM) publication-title: Internet Res. – volume: 13 start-page: 1206 year: 2015 end-page: 1221 ident: bib12 article-title: Prevalent business models for the apple app store publication-title: Wirtschaftsinformatik – year: 1964 ident: bib21 article-title: Motivation: Theory and Research – volume: 28 start-page: 435 year: 2016 end-page: 463 ident: bib86 article-title: The effects of service quality on internet service provider customers' behaviour: a mixed methods study publication-title: Asia Pac. J. Market. Logist. – volume: 30 start-page: 507 year: 2020 end-page: 529 ident: bib75 article-title: Value-in-use and service quality: do customers see a difference? publication-title: J. Service Theory Practice – volume: 126 year: 2022 ident: bib112 article-title: Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention publication-title: Comput. Hum. Behav. – volume: 44 start-page: 1178 year: 2018 end-page: 1204 ident: bib49 article-title: Consumer and object experience in the internet of things: an assemblage theory approach publication-title: J. Consum. Res. – volume: 101 start-page: 131 year: 2019 end-page: 143 ident: bib60 article-title: Unfair play? Video games as exploitative monetized services: an examination of game patents from a consumer protection perspective publication-title: Comput. Hum. Behav. – year: 2018 ident: bib65 article-title: Value Co-creation and Co-destruction in Online Video Games: an Exploratory Study and Implications for Future Research – volume: 28 start-page: 374 year: 2018 end-page: 392 ident: bib111 article-title: Demystifying continuous participation in game applications at social networking sites: a social playfulness design perspective publication-title: Internet Res. – volume: 41 start-page: 133 year: 2013 end-page: 150 ident: bib33 article-title: Critical service logic: making sense of value creation and co-creation publication-title: J. Acad. Market. Sci. – start-page: 730 year: 1998 ident: bib38 article-title: Multivariate Data Analysis – volume: 68 start-page: 1 year: 2004 end-page: 17 ident: bib100 article-title: Evolving to a new dominant logic for marketing publication-title: J. Market. – volume: 36 start-page: 510 year: 2016 end-page: 531 ident: bib51 article-title: How context shapes value co-creation: spectator experience of sport events publication-title: Serv. Ind. J. – volume: 36 start-page: 398 year: 2021 end-page: 415 ident: bib53 article-title: Videogames-as-a-service: converting freemium-to paying-users through pop-up advertisement value publication-title: J. Serv. Market. – volume: 51 start-page: 171 year: 2000 end-page: 200 ident: bib22 article-title: Goal theory, motivation, and school achievement: an integrative review publication-title: Annu. Rev. Psychol. – volume: 27 start-page: 160 year: 2011 end-page: 168 ident: bib64 article-title: Avatar-based innovation: consequences of the virtual co-creation experience publication-title: Comput. Hum. Behav. – volume: 107 start-page: 233 year: 2020 end-page: 244 ident: bib13 article-title: The competitive structure of restaurant retailing: the impact of hedonic-utilitarian patronage motives publication-title: J. Bus. Res. – volume: 23 start-page: 433 year: 2020 end-page: 455 ident: bib24 article-title: Moving the customer experience field forward: introducing the touchpoints, context, qualities (TCQ) nomenclature publication-title: J. Serv. Res. – volume: 54 start-page: 837 year: 2017 end-page: 850 ident: bib108 article-title: How attachment influences users' willingness to donate to content creators in social media: a socio-technical systems perspective publication-title: Inf. Manag. – volume: 62 start-page: 119 year: 1994 end-page: 142 ident: bib25 article-title: Facilitating internalization: the self‐determination theory perspective publication-title: J. Pers. – volume: 14 start-page: 269 year: 2020 end-page: 284 ident: bib79 article-title: One size doesn't fit all: a uses and gratifications analysis of social media platforms publication-title: J. Res. Indian Med. – volume: 20 start-page: 177 year: 2015 end-page: 207 ident: bib93 article-title: From minnows to whales: an empirical study of purchase behavior in freemium social games publication-title: Int. J. Electron. Commer. – volume: 26 start-page: 145 year: 2008 end-page: 152 ident: bib105 article-title: On value and value co-creation: a service systems and service logic perspective publication-title: Eur. Manag. J. – volume: 34 start-page: 297 year: 2020 end-page: 317 ident: bib109 article-title: From freemium to premium: the roles of consumption values and game affordance publication-title: Inf. Technol. People – volume: 29 start-page: 2647 year: 2017 end-page: 2667 ident: bib90 article-title: Co-creation in hotel service innovation using smart phone apps: an empirical study publication-title: Int. J. Contemp. Hospit. Manag. – volume: 21 start-page: 583 year: 2022 end-page: 601 ident: bib2 article-title: Value creation or value destruction: conceptualizing the experiential nature of value‐in‐use publication-title: J. Consum. Behav. – volume: 48 start-page: 630 year: 2020 end-page: 648 ident: bib9 article-title: Customer experience: fundamental premises and implications for research publication-title: J. Acad. Market. Sci. – volume: vol. 5 start-page: 37 year: 1988 end-page: 38 ident: bib43 article-title: Social foundations of thought and action: a social cognitive theory – volume: 13 start-page: 19 year: 2013 end-page: 46 ident: bib34 article-title: Value creation processes and value outcomes in marketing theory: strangers or siblings? publication-title: Market. Theor. – volume: 3 start-page: 125 year: 2017 end-page: 141 ident: bib32 article-title: On value and value creation in service: a management perspective publication-title: J. Creating Value – volume: 62 start-page: 89 year: 2017 end-page: 96 ident: bib59 article-title: Large sample size, significance level, and the effect size: solutions to perils of using big data for academic research publication-title: Tourism Manag. – volume: 20 start-page: 347 year: 2001 end-page: 356 ident: bib82 article-title: Sociability and usability in online communities: determining and measuring success publication-title: Behav. Inf. Technol. – volume: 20 start-page: 272 year: 2013 end-page: 281 ident: bib4 article-title: An investigation of consumers' self-control mechanisms when confronted with repeated purchase temptations: evidence from online private sales publication-title: J. Retailing Consum. Serv. – volume: 68 start-page: 1 year: 2004 end-page: 17 ident: bib104 article-title: Evolv. New Dominant Logic Market publication-title: J. Market. – volume: 35 start-page: 388 year: 2015 end-page: 402 ident: bib81 article-title: Turning ideas into products: subjective well-being in co-creation publication-title: Serv. Ind. J. – volume: 34 start-page: 591 year: 2017 end-page: 602 ident: bib91 article-title: Construction and validation of customer value co-creation attitude scale publication-title: J. Consum. Market. – volume: 30 start-page: 691 year: 2020 end-page: 706 ident: bib70 article-title: I” seek differentiation and “we” seek assimilation: the impact of self-expressive customization on consumers' willingness to pay a premium publication-title: J. Prod. Brand Manag. – year: 2021 ident: bib83 article-title: The influence of gaming and non-gaming experience on customers' response to the casino publication-title: J. Vacat. Mark. – volume: 11 start-page: 3982 year: 2021 ident: bib95 article-title: Co-creation or co-destruction: a perspective of online customer engagement valence publication-title: Front. Psychol. – volume: 16 year: 2021 ident: bib3 article-title: Consumer engagement in value co-creation within virtual video game communities publication-title: Manag. Market. – volume: 52 start-page: 1154 year: 2018 end-page: 1184 ident: bib16 article-title: User experience sharing: understanding customer initiation of value co-creation in online communities publication-title: Eur. J. Market. – volume: 130 start-page: 170 year: 2021 end-page: 187 ident: bib56 article-title: Augmented self-The effects of virtual face augmentation on consumers' self-concept publication-title: J. Bus. Res. – volume: 37 start-page: 1449 year: 2017 end-page: 1459 ident: bib40 article-title: Service quality explains why people use freemium services but not if they go premium: an empirical study in free-to-play games publication-title: Int. J. Inf. Manag. – volume: 43 start-page: 115 year: 2015 end-page: 135 ident: bib45 article-title: A new criterion for assessing discriminant validity in variance-based structural equation modeling publication-title: J. Acad. Market. Sci. – volume: 51 start-page: 73 year: 2000 end-page: 81 ident: bib20 article-title: The European system of capital cities publication-title: Geojournal – volume: 51 year: 2020 ident: bib41 article-title: Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games publication-title: Int. J. Inf. Manag. – volume: 53 year: 2020 ident: bib27 article-title: Demystifying the impact of self-indulgence and self-control on customer-employee rapport and customer happiness publication-title: J. Retailing Consum. Serv. – volume: 19 start-page: 217 year: 2010 end-page: 225 ident: bib67 article-title: Exploring the antecedents and consequences of personalizing sport video game experiences publication-title: Sport Market. Q. – volume: 54 year: 2020 ident: bib37 article-title: Can I surprise myself? A conceptual framework of surprise self-gifting among consumers publication-title: J. Retailing Consum. Serv. – volume: 50 start-page: 117 year: 2021 end-page: 134 ident: bib96 article-title: Pay to play in freemium mobile games: a compensatory mechanism publication-title: Int. J. Retail Distrib. Manag. – volume: 33 start-page: 890 year: 2019 end-page: 903 ident: bib10 article-title: The role of customer engagement facets on the formation of attitude, loyalty and price perception publication-title: J. Serv. Market. – volume: vol. 3 start-page: 31 year: 2016 end-page: 33 ident: bib50 article-title: Insensitivity to network delay: minecraft gaming experience of casual gamers publication-title: 2016 28th International Teletraffic Congress (ITC 28) – volume: 25 start-page: 75 year: 2017 end-page: 97 ident: bib78 article-title: Leveraging the co-evolution of offline and online video games: an empirical study publication-title: J. Strat. Market. – volume: 68 start-page: 1045 year: 2015 end-page: 1052 ident: bib5 article-title: A dual identification framework of online multiplayer video games: the case of massively multiplayer online role playing games (MMORPGs) publication-title: J. Bus. Res. – volume: 36 start-page: 60 year: 2016 end-page: 72 ident: bib19 article-title: Fairness and devotion go far: integrating online justice and value co-creation in virtual communities publication-title: Int. J. Inf. Manag. – volume: 62 year: 2021 ident: bib47 article-title: Hofstede's individual-level indulgence dimension: scale development and validation publication-title: J. Retailing Consum. Serv. – volume: 48 start-page: 303 year: 2011 end-page: 312 ident: bib35 article-title: Purchase behavior in virtual worlds: an empirical investigation in Second Life publication-title: Inf. Manag. – volume: 29 start-page: 580 year: 2016 end-page: 596 ident: bib57 article-title: The role of personalization, engagement, and trust in online communities publication-title: Inf. Technol. People – volume: 141 start-page: 564 year: 2022 end-page: 574 ident: bib69 article-title: Games-as-a-Disservice: emergent value co-destruction in platform business models publication-title: J. Bus. Res. – volume: 8 start-page: 353 year: 2001 end-page: 377 ident: bib77 article-title: Performance of bootstrapping approaches to model test statistics and parameter standard error estimation in structural equation modeling publication-title: Struct. Equ. Model. – volume: 11 start-page: 1580 year: 2020 ident: bib80 article-title: In-game social interaction and problematic gaming: a perspective from Online social capital publication-title: Front. Psychiatr. – start-page: 1 year: 2022 end-page: 24 ident: bib114 article-title: Make every interaction count-assessing the role of customers’ self-construal on value co-creation at service encounters publication-title: Int. Rev. Retail Distrib. Consum. Res. – volume: 48 start-page: 147 year: 2014 end-page: 169 ident: bib88 article-title: Exploring consumers' motivations to engage in innovation through co-creation activities publication-title: Eur. J. Market. – volume: 35 start-page: 339 year: 2017 end-page: 357 ident: bib106 article-title: Experiential value: a review and future research directions publication-title: Market. Intell. Plann. – volume: 55 start-page: 253 year: 2007 end-page: 273 ident: bib26 article-title: Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation publication-title: Educ. Technol. Res. Dev. – volume: 32 start-page: 481 year: 2021 end-page: 496 ident: bib76 article-title: Freemium pricing in digital games with virtual currency publication-title: Inf. Syst. Res. – volume: 60 start-page: 1333 year: 2021 end-page: 1351 ident: bib113 article-title: Cocreation experience in peer-to-peer accommodations: conceptualization and scale development publication-title: J. Trav. Res. – volume: 51 start-page: 57 year: 2020 end-page: 71 ident: bib52 article-title: Transforming the customer experience through new technologies publication-title: J. Interact. Market. – volume: 87 start-page: 238 year: 2018 end-page: 246 ident: bib7 article-title: Loyalty towards online games, gaming addiction, and purchase intention towards online mobile in-game features publication-title: Comput. Hum. Behav. – volume: 17 year: 2013 ident: bib42 article-title: The willingness of a customer to co-create innovative, technology-based services: conceptualisation and measurement publication-title: Int. J. Innovat. Manag. – volume: 29 start-page: 199 year: 2002 end-page: 217 ident: bib61 article-title: Self-control for the righteous: toward a theory of precommitment to indulgence publication-title: J. Consum. Res. – volume: 39 start-page: 937 year: 2022 end-page: 950 ident: bib14 article-title: Motivations of playing digital games: a review and research agenda publication-title: Psychol. Market. – volume: 33 start-page: 7 year: 2017 end-page: 31 ident: bib6 article-title: Value co-creation with Internet of things technology in the retail industry publication-title: J. Market. Manag. – volume: 9 year: 2022 ident: bib74 article-title: Gauging customers' negative disconfirmation in online post-purchase behaviour: the moderating role of service recovery publication-title: Cogent Bus. Manag. – volume: 13 year: 2022 ident: bib55 article-title: Driving consumer value Co-creation and purchase intention by social media advertising value publication-title: Front. Psychol. – volume: 7 start-page: 255 year: 2010 end-page: 296 ident: bib87 article-title: Structural modeling of heterogeneous data with partial least squares publication-title: Rev. Market. Res. – volume: 84 start-page: 191 year: 1977 ident: bib8 article-title: Self-efficacy: toward a unifying theory of behavioral change publication-title: Psychol. Rev. – year: 2020 ident: bib98 article-title: View, play and pay?–The relationship between consumption of gaming video content and video game playing and buying publication-title: Proceedings of the 53rd Hawaii International Conference on System Sciences – volume: 12 start-page: 29 year: 2021 end-page: 53 ident: bib66 article-title: A perspective on value co-creation processes in eSports service ecosystems publication-title: Sport Bus. Manag.: Int. J. – volume: 31 start-page: 33 year: 2021 end-page: 61 ident: bib68 article-title: Understanding massively multiplayer online role‐playing game addiction: a hedonic management perspective publication-title: Inf. Syst. J. – start-page: 773 year: 2011 end-page: 788 ident: bib63 article-title: Co-creation in virtual worlds: the design of the user experience publication-title: MIS Q. – volume: 77 start-page: 347 year: 2017 end-page: 355 ident: bib28 article-title: How does social presence influence SNS addiction? A belongingness theory perspective publication-title: Comput. Hum. Behav. – volume: 35 start-page: 124 year: 2015 end-page: 134 ident: bib73 article-title: Why do teens spend real money in virtual worlds? A consumption values and developmental psychology perspective on virtual consumption publication-title: Int. J. Inf. Manag. – volume: 36 start-page: 449 year: 2020 end-page: 463 ident: bib11 article-title: The role of individuals' need for online social interactions and interpersonal incompetence in digital game addiction publication-title: Int. J. Hum. Comput. Interact. – volume: 121 start-page: 2637 year: 2021 end-page: 2650 ident: bib89 article-title: HTMT2–an improved criterion for assessing discriminant validity in structural equation modeling publication-title: Ind. Manag. Data Syst. – volume: 44 start-page: 5 year: 2016 end-page: 23 ident: bib103 article-title: Institutions and axioms: an extension and update of service-dominant logic publication-title: J. Acad. Market. Sci. – volume: 113 year: 2021 ident: bib30 article-title: Avatar identification and problematic gaming: the role of self-concept clarity publication-title: Addict. Behav. – volume: 68 start-page: 538 year: 2017 end-page: 546 ident: bib39 article-title: Why do players buy in-game content? An empirical study on concrete purchase motivations publication-title: Comput. Hum. Behav. – volume: 28 start-page: 1504 year: 2012 end-page: 1519 ident: bib48 article-title: Service co-creation and value realisation publication-title: J. Market. Manag. – volume: 30 start-page: 295 year: 2020 end-page: 333 ident: bib72 article-title: What drives subscribing to premium in freemium services? A consumer value‐based view of differences between upgrading to and staying with premium publication-title: Inf. Syst. J. – volume: 22 start-page: 171 year: 2010 end-page: 184 ident: bib99 article-title: Avatar creation and video game enjoyment publication-title: J. Media Psychol. – volume: 62 year: 2021 ident: bib1 article-title: The impact of advertising value of in-game pop-up ads in online gaming on gamers' inspiration: an empirical investigation publication-title: Telematics Inf. – volume: 29 start-page: 99 year: 2016 end-page: 119 ident: bib15 article-title: Enhancing perceived enjoyment in social games through social and gaming factors publication-title: Inf. Technol. People – volume: 30 start-page: 763 year: 2020 end-page: 788 ident: bib84 article-title: Value co-creation in firm sponsored online communities: what enables, constrains, and shapes value publication-title: Internet Res. – volume: 36 start-page: 1 year: 2016 end-page: 20 ident: bib97 article-title: Antecedents and consequences of co-creation in credence-based service contexts publication-title: Serv. Ind. J. – volume: 31 start-page: 613 year: 2020 end-page: 634 ident: bib62 article-title: I am you, you are me: game character congruence with the ideal self publication-title: Internet Res. – volume: 26 start-page: 44 year: 2015 end-page: 71 ident: bib44 article-title: Adoption of technology-based services: the role of customers' willingness to co-create publication-title: J. Serv. Manag. – year: 2017 ident: bib31 article-title: Exploring how technological and social drivers affect the experience of co-creation in the video game industry publication-title: Servitization 2017: 6h International Conference on Business Servitization 2017 – volume: 29 start-page: 118 year: 2021 end-page: 131 ident: bib18 article-title: Investigating the role of social media marketing on value co-creation and engagement: an empirical study in China and Hong Kong publication-title: Australas. Market J. – year: 2021 ident: bib92 article-title: Co-creative service design for online businesses in post-COVID-19 publication-title: J. Islamic Marketing – start-page: 1 year: 2022 end-page: 29 ident: bib54 article-title: Integrating the S-O-R model to examine purchase intention based on instagram sponsored advertising publication-title: J. Promot. Manag. – volume: 17 start-page: 8497 year: 2020 ident: bib17 article-title: Sustainable value co-creation in the virtual community: how diversified co-creation experience affects co-creation intention publication-title: Int. J. Environ. Res. Publ. Health – volume: 34 start-page: 46 year: 2017 end-page: 67 ident: bib101 article-title: Service-dominant logic 2025 publication-title: Int. J. Res. Market. – volume: 68 start-page: 538 year: 2017 ident: 10.1016/j.jretconser.2022.103128_bib39 article-title: Why do players buy in-game content? An empirical study on concrete purchase motivations publication-title: Comput. Hum. Behav. doi: 10.1016/j.chb.2016.11.045 – volume: 30 start-page: 763 issue: 3 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib84 article-title: Value co-creation in firm sponsored online communities: what enables, constrains, and shapes value publication-title: Internet Res. doi: 10.1108/INTR-05-2019-0205 – volume: 34 start-page: 297 issue: 1 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib109 article-title: From freemium to premium: the roles of consumption values and game affordance publication-title: Inf. Technol. People doi: 10.1108/ITP-10-2019-0527 – volume: 51 start-page: 57 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib52 article-title: Transforming the customer experience through new technologies publication-title: J. Interact. Market. doi: 10.1016/j.intmar.2020.04.001 – volume: 62 start-page: 89 year: 2017 ident: 10.1016/j.jretconser.2022.103128_bib59 article-title: Large sample size, significance level, and the effect size: solutions to perils of using big data for academic research publication-title: Tourism Manag. doi: 10.1016/j.tourman.2017.03.026 – volume: 59 year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib85 article-title: Augmentation and displacement effects of multiplayer social network games: examining the roles of social interactions and co-players’ identities publication-title: Telematics Inf. – volume: 51 start-page: 171 issue: 1 year: 2000 ident: 10.1016/j.jretconser.2022.103128_bib22 article-title: Goal theory, motivation, and school achievement: an integrative review publication-title: Annu. Rev. Psychol. doi: 10.1146/annurev.psych.51.1.171 – volume: 30 start-page: 295 issue: 2 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib72 article-title: What drives subscribing to premium in freemium services? A consumer value‐based view of differences between upgrading to and staying with premium publication-title: Inf. Syst. J. doi: 10.1111/isj.12262 – volume: 3 start-page: 125 issue: 2 year: 2017 ident: 10.1016/j.jretconser.2022.103128_bib32 article-title: On value and value creation in service: a management perspective publication-title: J. Creating Value doi: 10.1177/2394964317727196 – start-page: 773 year: 2011 ident: 10.1016/j.jretconser.2022.103128_bib63 article-title: Co-creation in virtual worlds: the design of the user experience publication-title: MIS Q. doi: 10.2307/23042808 – volume: 35 start-page: 339 issue: 3 year: 2017 ident: 10.1016/j.jretconser.2022.103128_bib106 article-title: Experiential value: a review and future research directions publication-title: Market. Intell. Plann. doi: 10.1108/MIP-05-2016-0075 – volume: 31 start-page: 33 issue: 1 year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib68 article-title: Understanding massively multiplayer online role‐playing game addiction: a hedonic management perspective publication-title: Inf. Syst. J. doi: 10.1111/isj.12292 – year: 2018 ident: 10.1016/j.jretconser.2022.103128_bib65 – volume: 28 start-page: 374 issue: 2 year: 2018 ident: 10.1016/j.jretconser.2022.103128_bib111 article-title: Demystifying continuous participation in game applications at social networking sites: a social playfulness design perspective publication-title: Internet Res. doi: 10.1108/IntR-11-2016-0347 – volume: 29 start-page: 199 issue: 2 year: 2002 ident: 10.1016/j.jretconser.2022.103128_bib61 article-title: Self-control for the righteous: toward a theory of precommitment to indulgence publication-title: J. Consum. Res. doi: 10.1086/341571 – volume: 54 start-page: 837 issue: 7 year: 2017 ident: 10.1016/j.jretconser.2022.103128_bib108 article-title: How attachment influences users' willingness to donate to content creators in social media: a socio-technical systems perspective publication-title: Inf. Manag. doi: 10.1016/j.im.2016.12.007 – volume: 37 start-page: 1449 issue: 1 year: 2017 ident: 10.1016/j.jretconser.2022.103128_bib40 article-title: Service quality explains why people use freemium services but not if they go premium: an empirical study in free-to-play games publication-title: Int. J. Inf. Manag. doi: 10.1016/j.ijinfomgt.2016.09.004 – year: 1964 ident: 10.1016/j.jretconser.2022.103128_bib21 – volume: 51 start-page: 73 issue: 1 year: 2000 ident: 10.1016/j.jretconser.2022.103128_bib20 article-title: The European system of capital cities publication-title: Geojournal doi: 10.1023/A:1010894521824 – volume: 29 start-page: 580 issue: 3 year: 2016 ident: 10.1016/j.jretconser.2022.103128_bib57 article-title: The role of personalization, engagement, and trust in online communities publication-title: Inf. Technol. People doi: 10.1108/ITP-01-2015-0023 – start-page: 1 year: 2022 ident: 10.1016/j.jretconser.2022.103128_bib54 article-title: Integrating the S-O-R model to examine purchase intention based on instagram sponsored advertising publication-title: J. Promot. Manag. – volume: 141 start-page: 564 year: 2022 ident: 10.1016/j.jretconser.2022.103128_bib69 article-title: Games-as-a-Disservice: emergent value co-destruction in platform business models publication-title: J. Bus. Res. doi: 10.1016/j.jbusres.2021.11.055 – volume: 8 start-page: 353 issue: 3 year: 2001 ident: 10.1016/j.jretconser.2022.103128_bib77 article-title: Performance of bootstrapping approaches to model test statistics and parameter standard error estimation in structural equation modeling publication-title: Struct. Equ. Model. doi: 10.1207/S15328007SEM0803_2 – volume: 11 start-page: 3982 year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib95 article-title: Co-creation or co-destruction: a perspective of online customer engagement valence publication-title: Front. Psychol. doi: 10.3389/fpsyg.2020.591753 – year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib83 article-title: The influence of gaming and non-gaming experience on customers' response to the casino publication-title: J. Vacat. Mark. – volume: 29 start-page: 398 issue: 3 year: 2019 ident: 10.1016/j.jretconser.2022.103128_bib94 article-title: Internet research using partial least squares structural equation modeling (PLS-SEM) publication-title: Internet Res. doi: 10.1108/IntR-10-2018-0447 – volume: vol. 3 start-page: 31 year: 2016 ident: 10.1016/j.jretconser.2022.103128_bib50 article-title: Insensitivity to network delay: minecraft gaming experience of casual gamers – volume: 33 start-page: 890 issue: 7 year: 2019 ident: 10.1016/j.jretconser.2022.103128_bib10 article-title: The role of customer engagement facets on the formation of attitude, loyalty and price perception publication-title: J. Serv. Market. doi: 10.1108/JSM-01-2019-0024 – volume: 35 start-page: 124 issue: 1 year: 2015 ident: 10.1016/j.jretconser.2022.103128_bib73 article-title: Why do teens spend real money in virtual worlds? A consumption values and developmental psychology perspective on virtual consumption publication-title: Int. J. Inf. Manag. doi: 10.1016/j.ijinfomgt.2014.10.004 – volume: 12 start-page: 29 issue: 1 year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib66 article-title: A perspective on value co-creation processes in eSports service ecosystems publication-title: Sport Bus. Manag.: Int. J. doi: 10.1108/SBM-03-2021-0039 – volume: 29 start-page: 2647 issue: 10 year: 2017 ident: 10.1016/j.jretconser.2022.103128_bib90 article-title: Co-creation in hotel service innovation using smart phone apps: an empirical study publication-title: Int. J. Contemp. Hospit. Manag. doi: 10.1108/IJCHM-12-2015-0681 – volume: 44 start-page: 5 issue: 1 year: 2016 ident: 10.1016/j.jretconser.2022.103128_bib103 article-title: Institutions and axioms: an extension and update of service-dominant logic publication-title: J. Acad. Market. Sci. doi: 10.1007/s11747-015-0456-3 – volume: 14 start-page: 89 issue: 1 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib110 article-title: Effects of app pricing structures on product evaluations publication-title: J. Res. Indian Med. – volume: 16 issue: 4 year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib3 article-title: Consumer engagement in value co-creation within virtual video game communities publication-title: Manag. Market. – volume: 54 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib37 article-title: Can I surprise myself? A conceptual framework of surprise self-gifting among consumers publication-title: J. Retailing Consum. Serv. doi: 10.1016/j.jretconser.2018.11.017 – volume: 13 year: 2022 ident: 10.1016/j.jretconser.2022.103128_bib55 article-title: Driving consumer value Co-creation and purchase intention by social media advertising value publication-title: Front. Psychol. doi: 10.3389/fpsyg.2022.800206 – volume: 68 start-page: 1045 issue: 5 year: 2015 ident: 10.1016/j.jretconser.2022.103128_bib5 article-title: A dual identification framework of online multiplayer video games: the case of massively multiplayer online role playing games (MMORPGs) publication-title: J. Bus. Res. doi: 10.1016/j.jbusres.2014.10.006 – volume: 36 start-page: 510 issue: 11–12 year: 2016 ident: 10.1016/j.jretconser.2022.103128_bib51 article-title: How context shapes value co-creation: spectator experience of sport events publication-title: Serv. Ind. J. doi: 10.1080/02642069.2016.1255730 – volume: 130 start-page: 170 year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib56 article-title: Augmented self-The effects of virtual face augmentation on consumers' self-concept publication-title: J. Bus. Res. doi: 10.1016/j.jbusres.2021.03.026 – volume: 39 start-page: 937 issue: 5 year: 2022 ident: 10.1016/j.jretconser.2022.103128_bib14 article-title: Motivations of playing digital games: a review and research agenda publication-title: Psychol. Market. doi: 10.1002/mar.21631 – volume: 51 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib41 article-title: Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games publication-title: Int. J. Inf. Manag. doi: 10.1016/j.ijinfomgt.2019.102040 – volume: 31 start-page: 613 issue: 2 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib62 article-title: I am you, you are me: game character congruence with the ideal self publication-title: Internet Res. doi: 10.1108/INTR-05-2020-0294 – volume: 62 year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib1 article-title: The impact of advertising value of in-game pop-up ads in online gaming on gamers' inspiration: an empirical investigation publication-title: Telematics Inf. – volume: 36 start-page: 449 issue: 5 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib11 article-title: The role of individuals' need for online social interactions and interpersonal incompetence in digital game addiction publication-title: Int. J. Hum. Comput. Interact. doi: 10.1080/10447318.2019.1654696 – volume: 30 start-page: 691 issue: 5 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib70 article-title: I” seek differentiation and “we” seek assimilation: the impact of self-expressive customization on consumers' willingness to pay a premium publication-title: J. Prod. Brand Manag. doi: 10.1108/JPBM-11-2019-2654 – year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib98 article-title: View, play and pay?–The relationship between consumption of gaming video content and video game playing and buying doi: 10.24251/HICSS.2020.332 – volume: 29 start-page: 99 issue: 1 year: 2016 ident: 10.1016/j.jretconser.2022.103128_bib15 article-title: Enhancing perceived enjoyment in social games through social and gaming factors publication-title: Inf. Technol. People doi: 10.1108/ITP-07-2014-0156 – volume: 60 start-page: 1333 issue: 6 year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib113 article-title: Cocreation experience in peer-to-peer accommodations: conceptualization and scale development publication-title: J. Trav. Res. doi: 10.1177/0047287520938873 – volume: 55 start-page: 253 issue: 3 year: 2007 ident: 10.1016/j.jretconser.2022.103128_bib26 article-title: Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation publication-title: Educ. Technol. Res. Dev. doi: 10.1007/s11423-006-9004-7 – volume: 26 start-page: 145 issue: 3 year: 2008 ident: 10.1016/j.jretconser.2022.103128_bib105 article-title: On value and value co-creation: a service systems and service logic perspective publication-title: Eur. Manag. J. doi: 10.1016/j.emj.2008.04.003 – volume: 36 start-page: 1 issue: 1–2 year: 2016 ident: 10.1016/j.jretconser.2022.103128_bib97 article-title: Antecedents and consequences of co-creation in credence-based service contexts publication-title: Serv. Ind. J. doi: 10.1080/02642069.2016.1138472 – volume: vol. 5 start-page: 37 year: 1988 ident: 10.1016/j.jretconser.2022.103128_bib43 – volume: 23 start-page: 433 issue: 4 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib24 article-title: Moving the customer experience field forward: introducing the touchpoints, context, qualities (TCQ) nomenclature publication-title: J. Serv. Res. doi: 10.1177/1094670520928390 – volume: 126 year: 2022 ident: 10.1016/j.jretconser.2022.103128_bib112 article-title: Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention publication-title: Comput. Hum. Behav. doi: 10.1016/j.chb.2021.106991 – volume: 32 start-page: 481 issue: 2 year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib76 article-title: Freemium pricing in digital games with virtual currency publication-title: Inf. Syst. Res. doi: 10.1287/isre.2020.0976 – volume: 25 start-page: 75 issue: 1 year: 2017 ident: 10.1016/j.jretconser.2022.103128_bib78 article-title: Leveraging the co-evolution of offline and online video games: an empirical study publication-title: J. Strat. Market. doi: 10.1080/0965254X.2015.1076883 – volume: 33 start-page: 7 issue: 1–2 year: 2017 ident: 10.1016/j.jretconser.2022.103128_bib6 article-title: Value co-creation with Internet of things technology in the retail industry publication-title: J. Market. Manag. doi: 10.1080/0267257X.2016.1217914 – volume: 41 start-page: 133 issue: 2 year: 2013 ident: 10.1016/j.jretconser.2022.103128_bib33 article-title: Critical service logic: making sense of value creation and co-creation publication-title: J. Acad. Market. Sci. doi: 10.1007/s11747-012-0308-3 – volume: 36 start-page: 1 issue: 1 year: 2008 ident: 10.1016/j.jretconser.2022.103128_bib102 article-title: Service-dominant logic: continuing the evolution publication-title: J. Acad. Market. Sci. doi: 10.1007/s11747-007-0069-6 – volume: 30 start-page: 507 issue: 4/5 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib75 article-title: Value-in-use and service quality: do customers see a difference? publication-title: J. Service Theory Practice doi: 10.1108/JSTP-09-2019-0207 – start-page: 19 year: 1974 ident: 10.1016/j.jretconser.2022.103128_bib58 article-title: Utilization of mass communication by the individual – volume: 77 start-page: 347 year: 2017 ident: 10.1016/j.jretconser.2022.103128_bib28 article-title: How does social presence influence SNS addiction? A belongingness theory perspective publication-title: Comput. Hum. Behav. doi: 10.1016/j.chb.2017.09.002 – volume: 84 start-page: 191 issue: 2 year: 1977 ident: 10.1016/j.jretconser.2022.103128_bib8 article-title: Self-efficacy: toward a unifying theory of behavioral change publication-title: Psychol. Rev. doi: 10.1037/0033-295X.84.2.191 – start-page: 1 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib71 article-title: Does esports spectating influence game consumption? publication-title: Behav. Inf. Technol. – volume: 44 start-page: 1178 issue: 6 year: 2018 ident: 10.1016/j.jretconser.2022.103128_bib49 article-title: Consumer and object experience in the internet of things: an assemblage theory approach publication-title: J. Consum. Res. doi: 10.1093/jcr/ucx105 – volume: 21 start-page: 392 issue: 4 year: 2011 ident: 10.1016/j.jretconser.2022.103128_bib29 article-title: The orchestrating firm: value creation in the video game industry publication-title: Manag. Serv. Qual. doi: 10.1108/09604521111146261 – volume: 52 start-page: 18 issue: 3 year: 2012 ident: 10.1016/j.jretconser.2022.103128_bib36 article-title: Explaining purchasing behavior within world of warcraft publication-title: J. Comput. Inf. Syst. – volume: 34 start-page: 591 issue: 7 year: 2017 ident: 10.1016/j.jretconser.2022.103128_bib91 article-title: Construction and validation of customer value co-creation attitude scale publication-title: J. Consum. Market. doi: 10.1108/JCM-01-2016-1664 – volume: 29 start-page: 118 issue: 2 year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib18 article-title: Investigating the role of social media marketing on value co-creation and engagement: an empirical study in China and Hong Kong publication-title: Australas. Market J. doi: 10.1016/j.ausmj.2020.03.006 – volume: 20 start-page: 177 issue: 2 year: 2015 ident: 10.1016/j.jretconser.2022.103128_bib93 article-title: From minnows to whales: an empirical study of purchase behavior in freemium social games publication-title: Int. J. Electron. Commer. doi: 10.1080/10864415.2016.1087820 – volume: 9 issue: 1 year: 2022 ident: 10.1016/j.jretconser.2022.103128_bib74 article-title: Gauging customers' negative disconfirmation in online post-purchase behaviour: the moderating role of service recovery publication-title: Cogent Bus. Manag. doi: 10.1080/23311975.2022.2072186 – volume: 19 start-page: 217 issue: 4 year: 2010 ident: 10.1016/j.jretconser.2022.103128_bib67 article-title: Exploring the antecedents and consequences of personalizing sport video game experiences publication-title: Sport Market. Q. – volume: 43 start-page: 115 issue: 1 year: 2015 ident: 10.1016/j.jretconser.2022.103128_bib45 article-title: A new criterion for assessing discriminant validity in variance-based structural equation modeling publication-title: J. Acad. Market. Sci. doi: 10.1007/s11747-014-0403-8 – volume: 28 start-page: 435 issue: 3 year: 2016 ident: 10.1016/j.jretconser.2022.103128_bib86 article-title: The effects of service quality on internet service provider customers' behaviour: a mixed methods study publication-title: Asia Pac. J. Market. Logist. doi: 10.1108/APJML-03-2015-0039 – volume: 62 start-page: 119 issue: 1 year: 1994 ident: 10.1016/j.jretconser.2022.103128_bib25 article-title: Facilitating internalization: the self‐determination theory perspective publication-title: J. Pers. doi: 10.1111/j.1467-6494.1994.tb00797.x – volume: 28 start-page: 1504 issue: 13–14 year: 2012 ident: 10.1016/j.jretconser.2022.103128_bib48 article-title: Service co-creation and value realisation publication-title: J. Market. Manag. doi: 10.1080/0267257X.2012.736874 – volume: 48 start-page: 147 issue: 1/2 year: 2014 ident: 10.1016/j.jretconser.2022.103128_bib88 article-title: Exploring consumers' motivations to engage in innovation through co-creation activities publication-title: Eur. J. Market. doi: 10.1108/EJM-12-2010-0637 – volume: 113 year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib30 article-title: Avatar identification and problematic gaming: the role of self-concept clarity publication-title: Addict. Behav. doi: 10.1016/j.addbeh.2020.106694 – volume: 27 start-page: 160 issue: 1 year: 2011 ident: 10.1016/j.jretconser.2022.103128_bib64 article-title: Avatar-based innovation: consequences of the virtual co-creation experience publication-title: Comput. Hum. Behav. doi: 10.1016/j.chb.2010.07.019 – year: 2009 ident: 10.1016/j.jretconser.2022.103128_bib46 article-title: The use of partial least squares path modeling in international marketing – volume: 13 start-page: 19 issue: 1 year: 2013 ident: 10.1016/j.jretconser.2022.103128_bib34 article-title: Value creation processes and value outcomes in marketing theory: strangers or siblings? publication-title: Market. Theor. doi: 10.1177/1470593112467267 – year: 2017 ident: 10.1016/j.jretconser.2022.103128_bib31 article-title: Exploring how technological and social drivers affect the experience of co-creation in the video game industry – volume: 48 start-page: 303 issue: 7 year: 2011 ident: 10.1016/j.jretconser.2022.103128_bib35 article-title: Purchase behavior in virtual worlds: an empirical investigation in Second Life publication-title: Inf. Manag. doi: 10.1016/j.im.2011.07.004 – volume: 107 start-page: 233 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib13 article-title: The competitive structure of restaurant retailing: the impact of hedonic-utilitarian patronage motives publication-title: J. Bus. Res. doi: 10.1016/j.jbusres.2018.09.010 – volume: 35 start-page: 388 issue: 7–8 year: 2015 ident: 10.1016/j.jretconser.2022.103128_bib81 article-title: Turning ideas into products: subjective well-being in co-creation publication-title: Serv. Ind. J. doi: 10.1080/02642069.2015.1015521 – volume: 62 year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib47 article-title: Hofstede's individual-level indulgence dimension: scale development and validation publication-title: J. Retailing Consum. Serv. doi: 10.1016/j.jretconser.2021.102640 – volume: 21 start-page: 583 issue: 3 year: 2022 ident: 10.1016/j.jretconser.2022.103128_bib2 article-title: Value creation or value destruction: conceptualizing the experiential nature of value‐in‐use publication-title: J. Consum. Behav. doi: 10.1002/cb.2033 – volume: 53 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib27 article-title: Demystifying the impact of self-indulgence and self-control on customer-employee rapport and customer happiness publication-title: J. Retailing Consum. Serv. doi: 10.1016/j.jretconser.2019.101967 – volume: 17 year: 2013 ident: 10.1016/j.jretconser.2022.103128_bib42 article-title: The willingness of a customer to co-create innovative, technology-based services: conceptualisation and measurement publication-title: Int. J. Innovat. Manag. – volume: 52 start-page: 1154 issue: 5/6 year: 2018 ident: 10.1016/j.jretconser.2022.103128_bib16 article-title: User experience sharing: understanding customer initiation of value co-creation in online communities publication-title: Eur. J. Market. doi: 10.1108/EJM-05-2016-0298 – volume: 36 start-page: 60 issue: 1 year: 2016 ident: 10.1016/j.jretconser.2022.103128_bib19 article-title: Fairness and devotion go far: integrating online justice and value co-creation in virtual communities publication-title: Int. J. Inf. Manag. doi: 10.1016/j.ijinfomgt.2015.09.009 – start-page: 1 year: 2022 ident: 10.1016/j.jretconser.2022.103128_bib114 article-title: Make every interaction count-assessing the role of customers’ self-construal on value co-creation at service encounters publication-title: Int. Rev. Retail Distrib. Consum. Res. – volume: 87 start-page: 238 year: 2018 ident: 10.1016/j.jretconser.2022.103128_bib7 article-title: Loyalty towards online games, gaming addiction, and purchase intention towards online mobile in-game features publication-title: Comput. Hum. Behav. doi: 10.1016/j.chb.2018.06.002 – volume: 11 start-page: 1580 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib80 article-title: In-game social interaction and problematic gaming: a perspective from Online social capital publication-title: Front. Psychiatr. – volume: 20 start-page: 272 issue: 3 year: 2013 ident: 10.1016/j.jretconser.2022.103128_bib4 article-title: An investigation of consumers' self-control mechanisms when confronted with repeated purchase temptations: evidence from online private sales publication-title: J. Retailing Consum. Serv. doi: 10.1016/j.jretconser.2013.01.010 – start-page: 730 year: 1998 ident: 10.1016/j.jretconser.2022.103128_bib38 – volume: 20 start-page: 347 issue: 5 year: 2001 ident: 10.1016/j.jretconser.2022.103128_bib82 article-title: Sociability and usability in online communities: determining and measuring success publication-title: Behav. Inf. Technol. doi: 10.1080/01449290110084683 – volume: 26 start-page: 321 issue: 2 year: 2015 ident: 10.1016/j.jretconser.2022.103128_bib107 article-title: The co-creation experience from the customer perspective: its measurement and determinants publication-title: J. Serv. Manag. doi: 10.1108/JOSM-09-2014-0254 – volume: 13 start-page: 1206 issue: 5 year: 2015 ident: 10.1016/j.jretconser.2022.103128_bib12 article-title: Prevalent business models for the apple app store publication-title: Wirtschaftsinformatik – volume: 101 start-page: 131 year: 2019 ident: 10.1016/j.jretconser.2022.103128_bib60 article-title: Unfair play? Video games as exploitative monetized services: an examination of game patents from a consumer protection perspective publication-title: Comput. Hum. Behav. doi: 10.1016/j.chb.2019.07.017 – volume: 34 start-page: 46 issue: 1 year: 2017 ident: 10.1016/j.jretconser.2022.103128_bib101 article-title: Service-dominant logic 2025 publication-title: Int. J. Res. Market. doi: 10.1016/j.ijresmar.2016.11.001 – year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib92 article-title: Co-creative service design for online businesses in post-COVID-19 publication-title: J. Islamic Marketing – volume: 68 start-page: 1 issue: 1 year: 2004 ident: 10.1016/j.jretconser.2022.103128_bib100 article-title: Evolving to a new dominant logic for marketing publication-title: J. Market. doi: 10.1509/jmkg.68.1.1.24036 – volume: 26 start-page: 44 issue: 1 year: 2015 ident: 10.1016/j.jretconser.2022.103128_bib44 article-title: Adoption of technology-based services: the role of customers' willingness to co-create publication-title: J. Serv. Manag. doi: 10.1108/JOSM-03-2014-0079 – volume: 50 start-page: 117 issue: 1 year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib96 article-title: Pay to play in freemium mobile games: a compensatory mechanism publication-title: Int. J. Retail Distrib. Manag. doi: 10.1108/IJRDM-09-2020-0358 – volume: 7 start-page: 255 year: 2010 ident: 10.1016/j.jretconser.2022.103128_bib87 article-title: Structural modeling of heterogeneous data with partial least squares publication-title: Rev. Market. Res. doi: 10.1108/S1548-6435(2010)0000007011 – volume: 68 start-page: 1 issue: 1 year: 2004 ident: 10.1016/j.jretconser.2022.103128_bib104 article-title: Evolv. New Dominant Logic Market publication-title: J. Market. doi: 10.1509/jmkg.68.1.1.24036 – volume: 22 start-page: 171 issue: 4 year: 2010 ident: 10.1016/j.jretconser.2022.103128_bib99 article-title: Avatar creation and video game enjoyment publication-title: J. Media Psychol. doi: 10.1027/1864-1105/a000022 – volume: 48 start-page: 630 issue: 4 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib9 article-title: Customer experience: fundamental premises and implications for research publication-title: J. Acad. Market. Sci. doi: 10.1007/s11747-019-00718-x – volume: 17 start-page: 8497 issue: 22 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib17 article-title: Sustainable value co-creation in the virtual community: how diversified co-creation experience affects co-creation intention publication-title: Int. J. Environ. Res. Publ. Health doi: 10.3390/ijerph17228497 – volume: 37 start-page: 578 issue: 4 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib23 article-title: User‐generated content in the era of digital well‐being: a netnographic analysis in a healthcare marketing context publication-title: Psychol. Market. doi: 10.1002/mar.21327 – volume: 14 start-page: 269 issue: 2 year: 2020 ident: 10.1016/j.jretconser.2022.103128_bib79 article-title: One size doesn't fit all: a uses and gratifications analysis of social media platforms publication-title: J. Res. Indian Med. – volume: 121 start-page: 2637 issue: 12 year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib89 article-title: HTMT2–an improved criterion for assessing discriminant validity in structural equation modeling publication-title: Ind. Manag. Data Syst. doi: 10.1108/IMDS-02-2021-0082 – volume: 36 start-page: 398 issue: 3 year: 2021 ident: 10.1016/j.jretconser.2022.103128_bib53 article-title: Videogames-as-a-service: converting freemium-to paying-users through pop-up advertisement value publication-title: J. Serv. Market. doi: 10.1108/JSM-05-2020-0164 |
SSID | ssj0006584 |
Score | 2.501469 |
Snippet | The games as a service model have enabled game developers to reach worldwide audiences and regard games as services rather than products, opening up new... |
SourceID | crossref elsevier |
SourceType | Enrichment Source Index Database Publisher |
StartPage | 103128 |
SubjectTerms | Co-creation experience Premium gaming services S-D logic Value co-creation Video games |
Title | Videogames-as-a-service: How does in-game value co-creation enhance premium gaming co-creation experience for players? |
URI | https://dx.doi.org/10.1016/j.jretconser.2022.103128 |
Volume | 70 |
hasFullText | 1 |
inHoldings | 1 |
isFullTextHit | |
isPrint | |
link | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV1NS8NAEF1EQbyIn_hZ9uB1bbKbpIkepBRLVexFK97CZnfUlJqE2urN3-5Mk6gFQUHIKZmBMLO78xLevGHsKARXK0QiQkrjCax4RkR-KxFOAk4iTQCQUO_wdT_oDbzLe_9-gXXqXhiiVVZnf3mmz07r6k6zimazSNPmjUPCLlEYSeIZyFl_L6nX4Zo-fv-ieVCFnentBZEg64rNU3K8hmOMDbGWSRlUSupAd2ku-08l6lvZ6a6x1Qov8nb5SutsAbINtlzT1TfZ611qIX8krqvQeImXcvOf8F7-xm0OLzzNBD3npOsN3OSiBoocsidKOi_G8JxOnzmaYSWbN_mUQuYIb3kx0oTRz7bYoHt-2-mJapaCMLhrJwIrVJIYFYJjtEUIYrXjahmELSOVp2xg7QPaRQ-BdgPwPQQFSmH2fO1bFYBVapstZnkGO4wjHEeU4OvEC_Hj2rS0BsyuxS8v64HnRbusVYcvNpXQOM27GMU1o2wYfwU-psDHZeB3mfvpWZRiG3_wOa0zFM8tnBhrwq_ee__y3mcrNH2-_CNzwBYn4ykcIkaZJI3ZImywpfbFVa__ATp76NQ |
linkProvider | Elsevier |
linkToHtml | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV1LS8QwEA6yC-pFfOL6zMFr2DZJu60eRESpr734wFtJk1Er2i7rrv59Z2y7KggKQk9tBspMMvO1fPMNYzsR-EYhEhFSWi2w4lkRB71MeBl4mbQhQEa9wxf9MLnWp7fB7RQ7bHphiFZZ5_4qp39k6_pOt_Zmd5Dn3UuPhF3iKJbEM5DU39smdSrdYu2Dk7OkP0nIVGQ_JPfCWJBBTeipaF6PQ3QPEZdJHFRKakL3aTT7T1XqS-U5nmdzNWTkB9VbLbApKBbZdMNYX2KvN7mD8p7orsLgJV6q87_Lk_KNuxJeeF4Ies5J2hu4LUWDFTkUDxR3PhjCcz5-5rgMi9n3JRM1ZI4Ilw-eDMH0_WV2fXx0dZiIepyCsHhwRwKLVJZZFYFnjUMU4oznGxlGPSuVVi507g7XxXeh8UMINOICpTCAgQmcCsEptcJaRVnAKuOIyBEoBCbTEX5f254xgAF2-PHlNGgdd1ivcV9qa61xGnnxlDakssf00_EpOT6tHN9h_sRyUOlt_MFmr4lQ-m3vpFgWfrVe-5f1NptJri7O0_OT_tk6m6Vh9NUPmg3WGg3HsImQZZRt1VvyHTUP64U |
openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Videogames-as-a-service%3A+How+does+in-game+value+co-creation+enhance+premium+gaming+co-creation+experience+for+players%3F&rft.jtitle=Journal+of+retailing+and+consumer+services&rft.au=Hussain%2C+Ali&rft.au=Abid%2C+Muhammad+Farrukh&rft.au=Shamim%2C+Amjad&rft.au=Ting%2C+Ding+Hooi&rft.date=2023-01-01&rft.pub=Elsevier+Ltd&rft.issn=0969-6989&rft.eissn=1873-1384&rft.volume=70&rft_id=info:doi/10.1016%2Fj.jretconser.2022.103128&rft.externalDocID=S0969698922002211 |
thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=0969-6989&client=summon |
thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=0969-6989&client=summon |
thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=0969-6989&client=summon |