Playing to play: a piano-based user interface for music education video-games
This paper presents and discusses a case-study where a video-game is the means through which the user is induced to learn to use a complex and not-intuitive control interface such as the keyboard of a piano. The interaction paradigm is based on the idea, common to the Tangible Interfaces, to employ...
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Published in | Multimedia tools and applications Vol. 78; no. 10; pp. 13713 - 13730 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
New York
Springer US
01.05.2019
Springer Nature B.V |
Subjects | |
Online Access | Get full text |
ISSN | 1380-7501 1573-7721 |
DOI | 10.1007/s11042-018-6917-1 |
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Abstract | This paper presents and discusses a case-study where a video-game is the means through which the user is induced to learn to use a complex and not-intuitive control interface such as the keyboard of a piano. The interaction paradigm is based on the idea, common to the Tangible Interfaces, to employ everyday objects, or anyway not designed for video games, as control user interface. In this research, the case study is the video game called
Musa
, in which players are led into an imaginary world where music is magic and every action is carried out through it. Combined with an educational path, this is thought to make players able to learn and, in a successive moment, to abstract this knowledge from the game, just by playing.
Musa
was evaluated in an experimental setup with 51 kids between 6 and 11 years old. Results show that subjects are able to improve their knowledge of the piano keyboard after two sessions of game and no significant differences were found between children with pre-acquired knowledge of the keyboard and the others. |
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AbstractList | This paper presents and discusses a case-study where a video-game is the means through which the user is induced to learn to use a complex and not-intuitive control interface such as the keyboard of a piano. The interaction paradigm is based on the idea, common to the Tangible Interfaces, to employ everyday objects, or anyway not designed for video games, as control user interface. In this research, the case study is the video game called
Musa
, in which players are led into an imaginary world where music is magic and every action is carried out through it. Combined with an educational path, this is thought to make players able to learn and, in a successive moment, to abstract this knowledge from the game, just by playing.
Musa
was evaluated in an experimental setup with 51 kids between 6 and 11 years old. Results show that subjects are able to improve their knowledge of the piano keyboard after two sessions of game and no significant differences were found between children with pre-acquired knowledge of the keyboard and the others. This paper presents and discusses a case-study where a video-game is the means through which the user is induced to learn to use a complex and not-intuitive control interface such as the keyboard of a piano. The interaction paradigm is based on the idea, common to the Tangible Interfaces, to employ everyday objects, or anyway not designed for video games, as control user interface. In this research, the case study is the video game called Musa, in which players are led into an imaginary world where music is magic and every action is carried out through it. Combined with an educational path, this is thought to make players able to learn and, in a successive moment, to abstract this knowledge from the game, just by playing. Musa was evaluated in an experimental setup with 51 kids between 6 and 11 years old. Results show that subjects are able to improve their knowledge of the piano keyboard after two sessions of game and no significant differences were found between children with pre-acquired knowledge of the keyboard and the others. |
Author | Chiaravalli, Federico Tramarin, Marco Micheloni, Edoardo Rodà, Antonio |
Author_xml | – sequence: 1 givenname: Edoardo orcidid: 0000-0002-8328-6264 surname: Micheloni fullname: Micheloni, Edoardo email: micheloni@dei.unipd.it organization: University of Padova – sequence: 2 givenname: Marco surname: Tramarin fullname: Tramarin, Marco organization: University of Padova – sequence: 3 givenname: Antonio surname: Rodà fullname: Rodà, Antonio organization: University of Padova – sequence: 4 givenname: Federico surname: Chiaravalli fullname: Chiaravalli, Federico organization: Musa s.r.l |
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Cites_doi | 10.1145/2808200 10.1007/s00799-017-0208-8 10.4018/978-1-59140-562-7.ch034 10.1109/TASSP.1984.1164453 10.1145/1077246.1077257 10.1145/2181037.2181040 10.1016/S0953-5438(03)00009-2 10.1207/s15327051hci0202_3 10.1504/IJART.2014.066451 10.1162/014892602320582981 10.1109/TASL.2011.2180896 10.1016/B978-0-12-382231-4.00002-2 10.1145/973801.973818 10.1121/1.1458024 10.1109/TASLP.2016.2533858 10.1145/1357054.1357089 10.1145/264044.264045 10.1145/1347390.1347392 10.1016/j.chb.2015.01.066 10.1109/97.736233 |
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Keywords | Videogame Piano-based Music education Acoustic stimuli Tangible interfaces |
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References | Wigdor D, Wixon D. “Brave NUI world: designing natural user interfaces for touch and gesture”. Elsevier, 2011 Alty JL “Can we use music in computer-human communication?” BCS HCI. 1995 FantozziCBressanFPrettoNCanazzaSTape music archives: from preservation to accessInt J Digit Libr201718323324910.1007/s00799-017-0208-8 PooleABallLJEye tracking in HCI and usability researchEncyclop Human Comput Int2006121121910.4018/978-1-59140-562-7.ch034 Avanzini F, et al. “Virtual reconstruction of an ancient greek pan flute.” In Proc. Int. Conf. Sound and Music Computing (SMC 2016). 2016 De CheveignéAKawaharaHYIN, a fundamental frequency estimator for speech and musicJ Acoust Soc Am2002111.41917193010.1121/1.1458024 Orio N, Lemouton S, Schwarz D. “Score following: State of the art and new developments.” Proceedings of the 2003 conference on New interfaces for musical expression. National University of Singapore, 2003 SohnJKimNSSungWA statistical model-based voice activity detectionIEEE Sign Proc Lett1999611310.1109/97.736233 HannaLRisdenKAlexanderKGuidelines for usability testing with childrenInteractions19974591410.1145/264044.264045 Ishii H. “Tangible bits: beyond pixels.” Proceedings of the 2nd international conference on Tangible and embedded interaction. ACM, 2008 GaverWWAuditory icons: using sound in computer interfacesHuman-Comput Int19862216717710.1207/s15327051hci0202_3 GerkmannTHendriksRCUnbiased MMSE-based noise power estimation with low complexity and low tracking delayIEEE Trans Audio Speech Lang Process20122041383139310.1109/TASL.2011.2180896 RoussouMLearning by doing and learning through play: an exploration of interactivity in virtual environments for childrenComput Entertain (CIE)200421101010.1145/973801.973818 Young GW, Murphy D. “Hci models for digital musical instruments: Methodologies for rigorous testing of digital musical instruments.” International Symposium on Computer Music Multidisciplinary Research (CMMR). 2015 Avanzini F et al. “Archaeology and virtual acoustics - a pan flute from ancient Egypt.” Proceedings of the 12th International Conference on Sound and Music Computing (SMC 2015). 2015 MarkopoulosPBekkerMOn the assessment of usability testing methods for childrenInteract Comput200315222724310.1016/S0953-5438(03)00009-2 Sigtia S, Benetos E, Dixon S An end-to-end neural network for polyphonic piano music transcription. IEEE/ACM Trans Audio, Speech Lang Proc (TASLP) 24.5(2016):927–939 Deterding S, Dixon D, Khaled R, Nacke L “From game design elements to gamefulness: defining gamification.” Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments. ACM, 2011 Luc N, Lesaffre M, Leman M. “The musical instrument as a natural extension of the musician.” the 5th Conference of Interdisciplinary Musicology. LAM-Institut jean Le Rond d'Alembert, 2009 WanderleyMMOrioNEvaluation of input devices for musical expression: borrowing tools from hciComput Music J2002263627610.1162/014892602320582981 CarouxLIsbisterKLe BigotLVibertNPlayer–video game interaction: a systematic review of current conceptsComput Hum Behav20154836638110.1016/j.chb.2015.01.066 BressanFCanazzaSThe challenge of preserving interactive sound art: a multi-level approachInt J Arts Technol20147429431510.1504/IJART.2014.066451 Jacob RJK, Audrey Girouard LM Hirshfield MS Horn OS, Erin Treacy Solovey and Jamie Zigelbaum "Reality-based interaction: a framework for post-WIMP interfaces." Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, 2008 SchankRCTamaraRBerman, and Kimberli a. Macpherson. Learning by doingInst-Design Theor Models: A New Paradigm Inst Theory19992161181 Canazza S, Fantozzi C, Pretto N. “Accessing tape music documents on mobile devices.” ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) 12.1s 2015 EphraimYMalahDSpeech enhancement using a minimum-mean square error short-time spectral amplitude estimatorIEEE Trans Acoust Speech Signal Process19843261109112110.1109/TASSP.1984.1164453 MagerkurthCCheokADMandrykRLNilsenTPervasive games: bringing computer entertainment back to the real worldComput Entertain (CIE)2005334410.1145/1077246.1077257 6917_CR8 6917_CR5 M Roussou (6917_CR21) 2004; 2 C Magerkurth (6917_CR17) 2005; 3 Y Ephraim (6917_CR9) 1984; 32 C Fantozzi (6917_CR10) 2017; 18 T Gerkmann (6917_CR12) 2012; 20 MM Wanderley (6917_CR25) 2002; 26 A Cheveigné De (6917_CR7) 2002; 111.4 6917_CR26 6917_CR27 F Bressan (6917_CR4) 2014; 7 6917_CR3 L Hanna (6917_CR13) 1997; 4 6917_CR2 6917_CR23 6917_CR1 P Markopoulos (6917_CR18) 2003; 15 6917_CR14 RC Schank (6917_CR22) 1999; 2 6917_CR15 6917_CR16 WW Gaver (6917_CR11) 1986; 2 A Poole (6917_CR20) 2006; 1 6917_CR19 L Caroux (6917_CR6) 2015; 48 J Sohn (6917_CR24) 1999; 6 |
References_xml | – reference: FantozziCBressanFPrettoNCanazzaSTape music archives: from preservation to accessInt J Digit Libr201718323324910.1007/s00799-017-0208-8 – reference: Luc N, Lesaffre M, Leman M. “The musical instrument as a natural extension of the musician.” the 5th Conference of Interdisciplinary Musicology. LAM-Institut jean Le Rond d'Alembert, 2009 – reference: SchankRCTamaraRBerman, and Kimberli a. Macpherson. Learning by doingInst-Design Theor Models: A New Paradigm Inst Theory19992161181 – reference: Wigdor D, Wixon D. “Brave NUI world: designing natural user interfaces for touch and gesture”. Elsevier, 2011 – reference: MagerkurthCCheokADMandrykRLNilsenTPervasive games: bringing computer entertainment back to the real worldComput Entertain (CIE)2005334410.1145/1077246.1077257 – reference: Jacob RJK, Audrey Girouard LM Hirshfield MS Horn OS, Erin Treacy Solovey and Jamie Zigelbaum "Reality-based interaction: a framework for post-WIMP interfaces." Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, 2008 – reference: Ishii H. “Tangible bits: beyond pixels.” Proceedings of the 2nd international conference on Tangible and embedded interaction. ACM, 2008 – reference: RoussouMLearning by doing and learning through play: an exploration of interactivity in virtual environments for childrenComput Entertain (CIE)200421101010.1145/973801.973818 – reference: WanderleyMMOrioNEvaluation of input devices for musical expression: borrowing tools from hciComput Music J2002263627610.1162/014892602320582981 – reference: EphraimYMalahDSpeech enhancement using a minimum-mean square error short-time spectral amplitude estimatorIEEE Trans Acoust Speech Signal Process19843261109112110.1109/TASSP.1984.1164453 – reference: Avanzini F, et al. “Virtual reconstruction of an ancient greek pan flute.” In Proc. Int. Conf. Sound and Music Computing (SMC 2016). 2016 – reference: MarkopoulosPBekkerMOn the assessment of usability testing methods for childrenInteract Comput200315222724310.1016/S0953-5438(03)00009-2 – reference: Canazza S, Fantozzi C, Pretto N. “Accessing tape music documents on mobile devices.” ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) 12.1s 2015 – reference: Young GW, Murphy D. “Hci models for digital musical instruments: Methodologies for rigorous testing of digital musical instruments.” International Symposium on Computer Music Multidisciplinary Research (CMMR). 2015 – reference: SohnJKimNSSungWA statistical model-based voice activity detectionIEEE Sign Proc Lett1999611310.1109/97.736233 – reference: PooleABallLJEye tracking in HCI and usability researchEncyclop Human Comput Int2006121121910.4018/978-1-59140-562-7.ch034 – reference: CarouxLIsbisterKLe BigotLVibertNPlayer–video game interaction: a systematic review of current conceptsComput Hum Behav20154836638110.1016/j.chb.2015.01.066 – reference: De CheveignéAKawaharaHYIN, a fundamental frequency estimator for speech and musicJ Acoust Soc Am2002111.41917193010.1121/1.1458024 – reference: HannaLRisdenKAlexanderKGuidelines for usability testing with childrenInteractions19974591410.1145/264044.264045 – reference: GerkmannTHendriksRCUnbiased MMSE-based noise power estimation with low complexity and low tracking delayIEEE Trans Audio Speech Lang Process20122041383139310.1109/TASL.2011.2180896 – reference: Sigtia S, Benetos E, Dixon S An end-to-end neural network for polyphonic piano music transcription. IEEE/ACM Trans Audio, Speech Lang Proc (TASLP) 24.5(2016):927–939 – reference: Deterding S, Dixon D, Khaled R, Nacke L “From game design elements to gamefulness: defining gamification.” Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments. ACM, 2011 – reference: Orio N, Lemouton S, Schwarz D. “Score following: State of the art and new developments.” Proceedings of the 2003 conference on New interfaces for musical expression. National University of Singapore, 2003 – reference: GaverWWAuditory icons: using sound in computer interfacesHuman-Comput Int19862216717710.1207/s15327051hci0202_3 – reference: Alty JL “Can we use music in computer-human communication?” BCS HCI. 1995 – reference: Avanzini F et al. “Archaeology and virtual acoustics - a pan flute from ancient Egypt.” Proceedings of the 12th International Conference on Sound and Music Computing (SMC 2015). 2015 – reference: BressanFCanazzaSThe challenge of preserving interactive sound art: a multi-level approachInt J Arts Technol20147429431510.1504/IJART.2014.066451 – ident: 6917_CR5 doi: 10.1145/2808200 – volume: 18 start-page: 233 issue: 3 year: 2017 ident: 6917_CR10 publication-title: Int J Digit Libr doi: 10.1007/s00799-017-0208-8 – volume: 1 start-page: 211 year: 2006 ident: 6917_CR20 publication-title: Encyclop Human Comput Int doi: 10.4018/978-1-59140-562-7.ch034 – volume: 32 start-page: 1109 issue: 6 year: 1984 ident: 6917_CR9 publication-title: IEEE Trans Acoust Speech Signal Process doi: 10.1109/TASSP.1984.1164453 – volume: 3 start-page: 4 issue: 3 year: 2005 ident: 6917_CR17 publication-title: Comput Entertain (CIE) doi: 10.1145/1077246.1077257 – ident: 6917_CR8 doi: 10.1145/2181037.2181040 – volume: 15 start-page: 227 issue: 2 year: 2003 ident: 6917_CR18 publication-title: Interact Comput doi: 10.1016/S0953-5438(03)00009-2 – ident: 6917_CR1 – volume: 2 start-page: 167 issue: 2 year: 1986 ident: 6917_CR11 publication-title: Human-Comput Int doi: 10.1207/s15327051hci0202_3 – ident: 6917_CR19 – volume: 7 start-page: 294 issue: 4 year: 2014 ident: 6917_CR4 publication-title: Int J Arts Technol doi: 10.1504/IJART.2014.066451 – volume: 26 start-page: 62 issue: 3 year: 2002 ident: 6917_CR25 publication-title: Comput Music J doi: 10.1162/014892602320582981 – ident: 6917_CR3 – volume: 20 start-page: 1383 issue: 4 year: 2012 ident: 6917_CR12 publication-title: IEEE Trans Audio Speech Lang Process doi: 10.1109/TASL.2011.2180896 – volume: 2 start-page: 161 year: 1999 ident: 6917_CR22 publication-title: Inst-Design Theor Models: A New Paradigm Inst Theory – ident: 6917_CR26 doi: 10.1016/B978-0-12-382231-4.00002-2 – volume: 2 start-page: 10 issue: 1 year: 2004 ident: 6917_CR21 publication-title: Comput Entertain (CIE) doi: 10.1145/973801.973818 – volume: 111.4 start-page: 1917 year: 2002 ident: 6917_CR7 publication-title: J Acoust Soc Am doi: 10.1121/1.1458024 – ident: 6917_CR23 doi: 10.1109/TASLP.2016.2533858 – ident: 6917_CR27 – ident: 6917_CR15 doi: 10.1145/1357054.1357089 – volume: 4 start-page: 9 issue: 5 year: 1997 ident: 6917_CR13 publication-title: Interactions doi: 10.1145/264044.264045 – ident: 6917_CR14 doi: 10.1145/1347390.1347392 – ident: 6917_CR2 – volume: 48 start-page: 366 year: 2015 ident: 6917_CR6 publication-title: Comput Hum Behav doi: 10.1016/j.chb.2015.01.066 – ident: 6917_CR16 – volume: 6 start-page: 1 issue: 1 year: 1999 ident: 6917_CR24 publication-title: IEEE Sign Proc Lett doi: 10.1109/97.736233 |
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SubjectTerms | Children Computer & video games Computer Communication Networks Computer Science Data Structures and Information Theory Games Keyboards Knowledge acquisition Multimedia Information Systems Special Purpose and Application-Based Systems User interface |
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Title | Playing to play: a piano-based user interface for music education video-games |
URI | https://link.springer.com/article/10.1007/s11042-018-6917-1 https://www.proquest.com/docview/2140368239 |
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