Gamification Strategy to Support Self-Directed Learning in an Online Learning Environment

This research measures the effect of gamification on learners’ academic performance, investigate their self-directed learning level within an online gamification learning environment and identify the relationship between learners self-directed learning level and their gamification learning experienc...

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Bibliographic Details
Published inInternational journal of emerging technologies in learning Vol. 17; no. 3; pp. 104 - 116
Main Authors Palaniappan, Kavitha, Md Noor, Norah
Format Journal Article
LanguageEnglish
Published Vienna International Association of Online Engineering (IAOE) 01.01.2022
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