Gamification Strategy to Support Self-Directed Learning in an Online Learning Environment
This research measures the effect of gamification on learners’ academic performance, investigate their self-directed learning level within an online gamification learning environment and identify the relationship between learners self-directed learning level and their gamification learning experienc...
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Published in | International journal of emerging technologies in learning Vol. 17; no. 3; pp. 104 - 116 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Vienna
International Association of Online Engineering (IAOE)
01.01.2022
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Subjects | |
Online Access | Get full text |
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