TexSenseGAN: A User-Guided System for Optimizing Texture-Related Vibrotactile Feedback Using Generative Adversarial Network

Vibration rendering is essential for creating realistic tactile experiences in human-virtual object interactions, such as in video game controllers and VR devices. By dynamically adjusting vibration parameters based on user actions, these systems can convey spatial features and contribute to texture...

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Bibliographic Details
Published inIEEE transactions on haptics Vol. 18; no. 2; pp. 325 - 339
Main Authors Zhang, Mingxin, Terui, Shun, Makino, Yasutoshi, Shinoda, Hiroyuki
Format Journal Article
LanguageEnglish
Published United States IEEE 01.04.2025
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