Constructing an Edu-Metaverse Ecosystem: A New and Innovative Framework

The Metaverse is a network of 3D virtual worlds supporting social connections among its users and enabling them to participate in activities mimicking real life. It merges physical and virtual reality and provides channels for multisensory interactions and immersions in a variety of environments [1]...

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Published inIEEE Transactions on Learning Technologies Vol. 15; no. 6; pp. 1 - 13
Main Authors Wang, Minjuan, Yu, Haiyang, Bell, Zerla, Chu, Xiaoyan
Format Journal Article
LanguageEnglish
Published Piscataway IEEE 01.12.2022
Institute of Electrical and Electronics Engineers, Inc
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Subjects
Online AccessGet full text
ISSN1939-1382
2372-0050
DOI10.1109/TLT.2022.3210828

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Abstract The Metaverse is a network of 3D virtual worlds supporting social connections among its users and enabling them to participate in activities mimicking real life. It merges physical and virtual reality and provides channels for multisensory interactions and immersions in a variety of environments [1]. Metaverse is considered the third wave of the Internet revolution, and it is built on new and emerging technologies such as Extended Reality (XR) and Artificial Intelligence (AI). Research on the impact of the Metaverse on education exploded in 2022. Here we explore learning across the Metaverse and propose a new and innovative theoretical framework by reviewing literature and synthesizing best practices in designing metaverse learning environments. This Ecosystem consists of four major hubs: A) Instructional design and performance technology hub, B) Knowledge hub, C) Research and technology hub, and D) Talent and training hub. Common to all four hubs are the factors in the three wheels (Fig. 8): a) Infrastructure, business industry, and communication: b) technology access and equity, and c) user rights, data security, and privacy policy. We believe that this framework can help guide emerging research and development on the applications of Metaverse in education. We also hope this paper can serve as a launch pad for the special issue on Metaverse and the Future of Education supported by the IEEE Education Society.
AbstractList The Metaverse is a network of 3-D virtual worlds supporting social connections among its users and enabling them to participate in activities mimicking real life. It merges physical and virtual reality and provides channels for multisensory interactions and immersions in a variety of environments (Mystakidis, 2022). The Metaverse is considered the third wave of the Internet revolution, and it is built on new and emerging technologies such as extended reality and artificial intelligence. Research on the impact of the Metaverse on education exploded in 2022. Here, we explore learning across the Metaverse and propose a new and innovative theoretical framework by reviewing literature and synthesizing best practices in designing metaverse learning environments. This ecosystem consists of four major hubs: 1) instructional design and performance technology hub; 2) knowledge hub; 3) research and technology hub; and 4) talent and training hub. Common to all four hubs are the factors in the three wheels: 1) infrastructure, business industry, and communication; 2) technology access and equity; and 3) user rights, data security, and privacy policy. We believe that this framework can help guide emerging research and development on the applications of the Metaverse in education. We also hope this article can serve as a launch pad for the special issue on the Metaverse and the Future of Education supported by the IEEE Education Society.
The Metaverse is a network of 3D virtual worlds supporting social connections among its users and enabling them to participate in activities mimicking real life. It merges physical and virtual reality and provides channels for multisensory interactions and immersions in a variety of environments [1]. Metaverse is considered the third wave of the Internet revolution, and it is built on new and emerging technologies such as Extended Reality (XR) and Artificial Intelligence (AI). Research on the impact of the Metaverse on education exploded in 2022. Here we explore learning across the Metaverse and propose a new and innovative theoretical framework by reviewing literature and synthesizing best practices in designing metaverse learning environments. This Ecosystem consists of four major hubs: A) Instructional design and performance technology hub, B) Knowledge hub, C) Research and technology hub, and D) Talent and training hub. Common to all four hubs are the factors in the three wheels (Fig. 8): a) Infrastructure, business industry, and communication: b) technology access and equity, and c) user rights, data security, and privacy policy. We believe that this framework can help guide emerging research and development on the applications of Metaverse in education. We also hope this paper can serve as a launch pad for the special issue on Metaverse and the Future of Education supported by the IEEE Education Society.
Author Yu, Haiyang
Bell, Zerla
Wang, Minjuan
Chu, Xiaoyan
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Snippet The Metaverse is a network of 3D virtual worlds supporting social connections among its users and enabling them to participate in activities mimicking real...
The Metaverse is a network of 3-D virtual worlds supporting social connections among its users and enabling them to participate in activities mimicking real...
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SubjectTerms Access to Computers
Artificial intelligence
Best practice
Best Practices
Computer Assisted Instruction
Computer Security
Computer Simulation
Ecosystems
Education
Educational Environment
Educational Innovation
Educational Technology
Hubs
Instructional Design
Launching pads
Learning
Learning systems
Maintenance engineering
Metaverse
Metaverse for Education
New technology
Performance Technology
Privacy
R&D
Research & development
Research and Development
Technology Uses in Education
Theoretical framework
Virtual reality
X reality
Title Constructing an Edu-Metaverse Ecosystem: A New and Innovative Framework
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