Nash equilibrium seeking for individual linear dynamics subject to limited communication resources
In this paper, non-cooperative game problems with individual linear dynamics of players are addressed. In the case of limited communication resources, event-triggering mechanisms equip players to determine event instants. A period of dwell time is enforced after each event. In the dwell time, monito...
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Published in | Systems & control letters Vol. 161; p. 105162 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Elsevier B.V
01.03.2022
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Subjects | |
Online Access | Get full text |
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Summary: | In this paper, non-cooperative game problems with individual linear dynamics of players are addressed. In the case of limited communication resources, event-triggering mechanisms equip players to determine event instants. A period of dwell time is enforced after each event. In the dwell time, monitoring event-triggering conditions is avoided for each player, which saves resources. After the dwell time, each player triggers the broadcast to its neighbors once a fully distributed event-triggering condition is satisfied. Along this line, the Zeno behavior is excluded. The proposed control algorithm with discrete-time communications converges the systems to an NE. The effectiveness of the proposed control algorithms and event-triggering mechanisms is demonstrated through simulations. |
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ISSN: | 0167-6911 1872-7956 |
DOI: | 10.1016/j.sysconle.2022.105162 |