High School Students’ Motivation to Learn Climate Change Science through Educational Computer Games

Background Teaching climate change is difficult. Its complexity spans many subjects, often taught disjointedly. Many climate change effects are not immediately observable, making it hard for students to connect to it personally. Aim This study investigates how we can spark high school students’ inte...

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Published inSimulation & gaming Vol. 55; no. 3; pp. 527 - 551
Main Authors Besalti, Metin, Smith, Glenn Gordon
Format Journal Article
LanguageEnglish
Published Los Angeles, CA SAGE Publications 01.06.2024
SAGE PUBLICATIONS, INC
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Abstract Background Teaching climate change is difficult. Its complexity spans many subjects, often taught disjointedly. Many climate change effects are not immediately observable, making it hard for students to connect to it personally. Aim This study investigates how we can spark high school students’ interest in learning about climate change using educational computer games. Method We adopted a qualitative case research design to understand how games boost students’ drive and their role in motivating them. We selected a high school teacher and her eight students as our subjects, interviewing them in person. We analyzed their responses were using Keller’s ARCS Theory of Motivation Model and blending deductive and inductive methods. Results The findings were encouraging: games positively impacted students’ interest in climate change. They transformed the learning atmosphere into a concentrated, captivating space where the content was seen as tough yet enjoyable. Moreover, the games helped students make real-world connections, enhancing their understanding and appreciation of the topic. Conclusion Educational games are a powerful tool in motivating students to learn about climate change science. Hence, educators should be ready to harness the games’ power to create immersive, fun, and stimulating learning environments.
AbstractList Background Teaching climate change is difficult. Its complexity spans many subjects, often taught disjointedly. Many climate change effects are not immediately observable, making it hard for students to connect to it personally. Aim This study investigates how we can spark high school students’ interest in learning about climate change using educational computer games. Method We adopted a qualitative case research design to understand how games boost students’ drive and their role in motivating them. We selected a high school teacher and her eight students as our subjects, interviewing them in person. We analyzed their responses were using Keller’s ARCS Theory of Motivation Model and blending deductive and inductive methods. Results The findings were encouraging: games positively impacted students’ interest in climate change. They transformed the learning atmosphere into a concentrated, captivating space where the content was seen as tough yet enjoyable. Moreover, the games helped students make real-world connections, enhancing their understanding and appreciation of the topic. Conclusion Educational games are a powerful tool in motivating students to learn about climate change science. Hence, educators should be ready to harness the games’ power to create immersive, fun, and stimulating learning environments.
Background Teaching climate change is difficult. Its complexity spans many subjects, often taught disjointedly. Many climate change effects are not immediately observable, making it hard for students to connect to it personally. Aim This study investigates how we can spark high school students’ interest in learning about climate change using educational computer games. Method We adopted a qualitative case research design to understand how games boost students’ drive and their role in motivating them. We selected a high school teacher and her eight students as our subjects, interviewing them in person. We analyzed their responses were using Keller’s ARCS Theory of Motivation Model and blending deductive and inductive methods. Results The findings were encouraging: games positively impacted students’ interest in climate change. They transformed the learning atmosphere into a concentrated, captivating space where the content was seen as tough yet enjoyable. Moreover, the games helped students make real-world connections, enhancing their understanding and appreciation of the topic. Conclusion Educational games are a powerful tool in motivating students to learn about climate change science. Hence, educators should be ready to harness the games’ power to create immersive, fun, and stimulating learning environments.
Author Smith, Glenn Gordon
Besalti, Metin
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educational computer games
case study
motivation
climate change
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Snippet Background Teaching climate change is difficult. Its complexity spans many subjects, often taught disjointedly. Many climate change effects are not immediately...
Background Teaching climate change is difficult. Its complexity spans many subjects, often taught disjointedly. Many climate change effects are not immediately...
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SubjectTerms Appreciation
Climate
Climate change
Computer & video games
Education
Educational Games
High School Students
Learning
Motivation theory
Secondary school students
Secondary schools
Students
Teachers
Teaching
Title High School Students’ Motivation to Learn Climate Change Science through Educational Computer Games
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