The effect of risk levels on technology adoption decision: the case of online games - Dahabiyeh, Laila; Najjar, Mohammad S; Agrawal, Deepti (Information technology & people (West Linn, Or.), 2020)
Keywords: Antisocial behavior; Behavior; Computer & video games; Critical mass; Curiosity; Decisions; Design of experiments; Games; Influence; Information technology; Methodology; Model testing; Multivariate statistical analysis; Norms; Playfulness; Research methodology; Risk behavior; Risk levels; Social networks; Structural equation modeling; Technology Acceptance Model; Technology adoption; Technology utilization; Technology risks; Social influence; Categorical least squares; Curiosity; Playfulness; Online games; Critical mass; Moderated structural equation model