paGAN real-time avatars using dynamic textures
With the rising interest in personalized VR and gaming experiences comes the need to create high quality 3D avatars that are both low-cost and variegated. Due to this, building dynamic avatars from a single unconstrained input image is becoming a popular application. While previous techniques that a...
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Published in | ACM transactions on graphics Vol. 37; no. 6; pp. 1 - 12 |
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Main Authors | , , , , , , , , |
Format | Journal Article |
Language | English |
Published |
31.12.2018
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Online Access | Get full text |
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