paGAN real-time avatars using dynamic textures

With the rising interest in personalized VR and gaming experiences comes the need to create high quality 3D avatars that are both low-cost and variegated. Due to this, building dynamic avatars from a single unconstrained input image is becoming a popular application. While previous techniques that a...

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Bibliographic Details
Published inACM transactions on graphics Vol. 37; no. 6; pp. 1 - 12
Main Authors Nagano, Koki, Seo, Jaewoo, Xing, Jun, Wei, Lingyu, Li, Zimo, Saito, Shunsuke, Agarwal, Aviral, Fursund, Jens, Li, Hao
Format Journal Article
LanguageEnglish
Published 31.12.2018
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