Museum engagement visits with a universal game-based blended museum learning service for different age groups
PurposeThis study develops a universal game-based blended museum learning service (UGBMLS) to engage museum visitors of different ages and promote their return visits. This study aims to provide a single service with flexible learning content matching the diverse needs and preferences for different...
Saved in:
Published in | Library hi tech Vol. 40; no. 5; pp. 1226 - 1243 |
---|---|
Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Bradford
Emerald Publishing Limited
22.11.2022
Emerald Group Publishing Limited |
Subjects | |
Online Access | Get full text |
Cover
Loading…
Abstract | PurposeThis study develops a universal game-based blended museum learning service (UGBMLS) to engage museum visitors of different ages and promote their return visits. This study aims to provide a single service with flexible learning content matching the diverse needs and preferences for different ages. The contextual influences are considered to promote participatory experiences and meaningful social interactions. An experiment is conducted herein to understand how visitors of different ages experience the museum's services as well as to address the design issues in aiming to satisfy the different age groups' needs.Design/methodology/approachA UGBMLS, which includes a real-world adventure game system with flexible learning content and various types of learning support, was provided for different age groups. To investigate how the visitors of different ages evaluate their experiences with the UGBMLS, a mixed-method study was conducted. In total, two questionnaires were employed to examine the visitors' museum experiences and subjective measurements of cognitive load. In addition, observation and group interviews were used to explain the quantitative results.FindingsThe results show that the UGBMLS can engage diverse visitors of different ages in museum visits and promote their revisit motivations. However, there are significant differences among different age groups. The design issues in seeking to satisfy the diverse needs of different age groups are noted.Practical implicationsThis study provides a feasible and cost-effective approach to support diverse visitors of different ages learning in museums.Originality/valueThis study provides an effective solution for engaging diverse visitors of different ages with a unified service. The results can be used to better understand the needs of different age groups and to effectively improve their museum experiences, thereby boosting their motivation regarding return visits. This study provides a feasible and cost-effective approach to support diverse visitors' learning in museums. |
---|---|
AbstractList | Purpose>This study develops a universal game-based blended museum learning service (UGBMLS) to engage museum visitors of different ages and promote their return visits. This study aims to provide a single service with flexible learning content matching the diverse needs and preferences for different ages. The contextual influences are considered to promote participatory experiences and meaningful social interactions. An experiment is conducted herein to understand how visitors of different ages experience the museum's services as well as to address the design issues in aiming to satisfy the different age groups' needs.Design/methodology/approach>A UGBMLS, which includes a real-world adventure game system with flexible learning content and various types of learning support, was provided for different age groups. To investigate how the visitors of different ages evaluate their experiences with the UGBMLS, a mixed-method study was conducted. In total, two questionnaires were employed to examine the visitors' museum experiences and subjective measurements of cognitive load. In addition, observation and group interviews were used to explain the quantitative results.Findings>The results show that the UGBMLS can engage diverse visitors of different ages in museum visits and promote their revisit motivations. However, there are significant differences among different age groups. The design issues in seeking to satisfy the diverse needs of different age groups are noted.Practical implications>This study provides a feasible and cost-effective approach to support diverse visitors of different ages learning in museums.Originality/value>This study provides an effective solution for engaging diverse visitors of different ages with a unified service. The results can be used to better understand the needs of different age groups and to effectively improve their museum experiences, thereby boosting their motivation regarding return visits. This study provides a feasible and cost-effective approach to support diverse visitors' learning in museums. PurposeThis study develops a universal game-based blended museum learning service (UGBMLS) to engage museum visitors of different ages and promote their return visits. This study aims to provide a single service with flexible learning content matching the diverse needs and preferences for different ages. The contextual influences are considered to promote participatory experiences and meaningful social interactions. An experiment is conducted herein to understand how visitors of different ages experience the museum's services as well as to address the design issues in aiming to satisfy the different age groups' needs.Design/methodology/approachA UGBMLS, which includes a real-world adventure game system with flexible learning content and various types of learning support, was provided for different age groups. To investigate how the visitors of different ages evaluate their experiences with the UGBMLS, a mixed-method study was conducted. In total, two questionnaires were employed to examine the visitors' museum experiences and subjective measurements of cognitive load. In addition, observation and group interviews were used to explain the quantitative results.FindingsThe results show that the UGBMLS can engage diverse visitors of different ages in museum visits and promote their revisit motivations. However, there are significant differences among different age groups. The design issues in seeking to satisfy the diverse needs of different age groups are noted.Practical implicationsThis study provides a feasible and cost-effective approach to support diverse visitors of different ages learning in museums.Originality/valueThis study provides an effective solution for engaging diverse visitors of different ages with a unified service. The results can be used to better understand the needs of different age groups and to effectively improve their museum experiences, thereby boosting their motivation regarding return visits. This study provides a feasible and cost-effective approach to support diverse visitors' learning in museums. |
Author | Hsu, Tien-Yu Liang, Hsin-Yi |
Author_xml | – sequence: 1 givenname: Tien-Yu surname: Hsu fullname: Hsu, Tien-Yu email: tienyuhsunmns@gmail.com – sequence: 2 givenname: Hsin-Yi orcidid: 0000-0001-7596-3192 surname: Liang fullname: Liang, Hsin-Yi email: kusoliang@gmail.com |
BookMark | eNp9kc9LwzAYhoNMcFPvHgOe4_KjTbOjDHXCxMsEbyVtv9SMNp1JO_G_N6VeFPH0Xt7n_eD5FmjmOgcIXTF6wxhVy-1mR6ginHJKKFupEzTnNE0Ik_J1huY0ExlRSrAztAhhTylNecbnqH0aAgwtBlfrGlpwPT7aYPuAP2z_hjUenD2CD7rBtW6BFDpAhYsGXBWzneAGtHfW1TiAP9oSsOk8rqwx4MfBOIxr3w2HcIFOjW4CXH7nOXq5v9utN2T7_PC4vt2SUjDWE6alWAkJNDVlVjKoClklqhAmzQpQKayMVLIsE5NlkCqegsyYppLrQoIRWohzdD3tHnz3PkDo8303eBdP5jyKkDThIoktObVK34XgweSl7XVvO9d7bZuc0XxUm0e1eYxRbT6qjSD9BR68bbX__A9ZTkh07HVT_UX8-J_4ApmhjXc |
CitedBy_id | crossref_primary_10_1108_LHT_04_2024_617 crossref_primary_10_1108_LHT_10_2022_0467 crossref_primary_10_1108_LHT_10_2022_516 crossref_primary_10_3390_computers12070133 crossref_primary_10_3390_systems13010055 crossref_primary_10_1108_LHT_01_2023_0002 crossref_primary_10_1108_LHT_10_2023_589 crossref_primary_10_1177_14697874231167331 crossref_primary_10_1177_15554120241270058 crossref_primary_10_1007_s11423_022_10136_6 |
Cites_doi | 10.1108/DTA-05-2016-0042 10.1111/j.1467-8535.2007.00809.x 10.1111/cura.12030 10.1177/1046878108319930 10.1016/S0166-4115(08)62386-9 10.1016/j.compedu.2010.03.015 10.3115/1149293.1149334 10.1080/10494820.2013.834829 10.1080/10494820.2011.641683 10.1108/EL-08-2015-0146 10.4018/jmhci.2010040104 10.1080/10494820.2011.575789 10.1108/LHT-06-2016-0074 10.19173/irrodl.v12i2.965 10.1016/j.chb.2016.03.001 10.1108/LHT-05-2018-0071 10.1016/j.chb.2009.12.006 10.1108/LHT-02-2016-0018 10.1016/S0747-5632(04)00036-6 10.1007/s11423-015-9369-6 10.1108/LHT-01-2017-0023 10.1108/EL-01-2016-0021 10.1007/978-3-319-58550-5_2 10.1016/j.ijpsycho.2011.09.023 |
ContentType | Journal Article |
Copyright | Emerald Publishing Limited Emerald Publishing Limited. |
Copyright_xml | – notice: Emerald Publishing Limited – notice: Emerald Publishing Limited. |
DBID | AAYXX CITATION 7SC 7WY 7WZ 7XB 8FD 8FE 8FG ABUWG AFKRA ALSLI ARAPS AZQEC BENPR BEZIV BGLVJ CCPQU CNYFK DWQXO E3H F2A F~G GNUQQ GUQSH HCIFZ JQ2 K6~ K7- L.- L.0 L7M L~C L~D M0C M0N M1O M2O MBDVC P5Z P62 PHGZM PHGZT PKEHL PQBIZ PQEST PQGLB PQQKQ PQUKI PRQQA Q9U |
DOI | 10.1108/LHT-08-2020-0198 |
DatabaseName | CrossRef Computer and Information Systems Abstracts ABI/INFORM Collection ABI/INFORM Global (PDF only) ProQuest Central (purchase pre-March 2016) Technology Research Database ProQuest SciTech Collection ProQuest Technology Collection ProQuest Central (Alumni) ProQuest Central UK/Ireland Social Science Premium Collection Advanced Technologies & Aerospace Collection ProQuest Central Essentials Local Electronic Collection Information ProQuest Central Business Premium Collection Technology Collection ProQuest One Community College Library & information science collection. ProQuest Central Korea Library & Information Sciences Abstracts (LISA) Library & Information Science Abstracts (LISA) ABI/INFORM Global (Corporate) ProQuest Central Student ProQuest Research Library SciTech Premium Collection ProQuest Computer Science Collection ProQuest Business Collection Computer Science Database ABI/INFORM Professional Advanced ABI/INFORM Professional Standard Advanced Technologies Database with Aerospace Computer and Information Systems Abstracts Academic Computer and Information Systems Abstracts Professional ABI/INFORM Global Computing Database Library Science Database Research Library Research Library (Corporate) Advanced Technologies & Aerospace Database ProQuest Advanced Technologies & Aerospace Collection ProQuest Central Premium ProQuest One Academic ProQuest One Academic Middle East (New) ProQuest One Business ProQuest One Academic Eastern Edition (DO NOT USE) ProQuest One Applied & Life Sciences ProQuest One Academic ProQuest One Academic UKI Edition ProQuest One Social Sciences ProQuest Central Basic |
DatabaseTitle | CrossRef ABI/INFORM Global (Corporate) ProQuest One Business Research Library Prep Computer Science Database ProQuest Central Student Technology Collection Technology Research Database Computer and Information Systems Abstracts – Academic ProQuest One Academic Middle East (New) Library and Information Science Abstracts (LISA) ProQuest Advanced Technologies & Aerospace Collection ProQuest Central Essentials ProQuest Computer Science Collection Computer and Information Systems Abstracts ProQuest Central (Alumni Edition) SciTech Premium Collection ProQuest One Community College ABI/INFORM Complete ProQuest Central ABI/INFORM Professional Advanced ProQuest One Applied & Life Sciences ProQuest Library Science ABI/INFORM Professional Standard ProQuest Central Korea Library & Information Science Collection ProQuest Research Library ProQuest Central (New) Advanced Technologies Database with Aerospace Advanced Technologies & Aerospace Collection Business Premium Collection Social Science Premium Collection ABI/INFORM Global ProQuest Computing ProQuest One Social Sciences ProQuest Central Basic ProQuest One Academic Eastern Edition ProQuest Technology Collection ProQuest SciTech Collection ProQuest Business Collection Computer and Information Systems Abstracts Professional Advanced Technologies & Aerospace Database ProQuest One Academic UKI Edition ProQuest One Academic ProQuest One Academic (New) |
DatabaseTitleList | ABI/INFORM Global (Corporate) |
Database_xml | – sequence: 1 dbid: 8FG name: ProQuest Technology Collection url: https://search.proquest.com/technologycollection1 sourceTypes: Aggregation Database |
DeliveryMethod | fulltext_linktorsrc |
Discipline | Library & Information Science |
EISSN | 2054-166X |
EndPage | 1243 |
ExternalDocumentID | 10_1108_LHT_08_2020_0198 10.1108/LHT-08-2020-0198 |
GroupedDBID | -DZ -~X .X0 08R 0R~ 1XV 29L 3FY 4.4 5GY 5VS 70U 77K 7WY 85S 8W4 9E0 9F- AADTA AADXL AAGBP AAMCF AAOWE AAPBV AAPSD AAUDR AAWTL ABEAN ABFLS ABGFU ABHCV ABIJV ABSDC ABTMD ACGFO ACGFS ACHQT ACKOT ACMTK ADFRT ADOMW AEBZA AECCQ AEDOK AEMMR AETHF AEUCW AFNZV AHUOY AIAFM AJEBP AJFKA ALMA_UNASSIGNED_HOLDINGS ALSLI APPLU ARAPS ASMFL ATGMP AUCOK AVELQ BENPR BLEHN BUONS BVLZF CAG CS3 DU5 EBS FIJ FNNZZ GEA GEB GEC GEI GMM GMN GQ. GROUPED_ABI_INFORM_COMPLETE H13 HCIFZ HZ~ H~9 IJT IPNFZ J1Y JI- JL0 K6~ K7- KLENG M1O M2O O9- P2P PQBIZ RIG SLOBJ TDX TEM TET TGG TMD TMF TMI TMK TMT TMX TN5 U5U UCJ UPT V1G VQA WH7 XSW YQT YZZ Z11 Z12 Z21 Z22 8FE 8FG 8FW 8R4 8R5 AAYXX ABJNI ABUWG ABXQL ABYQI ACXJU AFKRA AFNTC AGZLY AHMHQ AODMV AZQEC BEZIV BGLVJ BPHCQ CCPQU CITATION CNYFK DWQXO EOXHF GNUQQ GUQSH K6V M0C M42 P62 PHGZM PHGZT PQGLB PQQKQ PRG PROAC PRQQA Q2X SCAQC SDURG 7SC 7XB 8FD AHAFT E3H F2A JQ2 L.- L.0 L7M L~C L~D M0N MBDVC PKEHL PQEST PQUKI Q9U |
ID | FETCH-LOGICAL-c311t-1a63936e05fc7c1edb6d48b3f57be85e9f686cc4f77e5825e671a062ab6ef3a33 |
IEDL.DBID | BENPR |
ISSN | 0737-8831 |
IngestDate | Sat Aug 23 12:55:47 EDT 2025 Wed Jul 30 23:50:43 EDT 2025 Thu Apr 24 22:49:12 EDT 2025 Thu Dec 01 02:47:21 EST 2022 |
IsPeerReviewed | true |
IsScholarly | true |
Issue | 5 |
Keywords | Participatory experiences Cognitive load Game-based learning Blended museum learning service Age groups Universal design |
Language | English |
License | Licensed re-use rights only https://www.emerald.com/insight/site-policies |
LinkModel | DirectLink |
MergedId | FETCHMERGED-LOGICAL-c311t-1a63936e05fc7c1edb6d48b3f57be85e9f686cc4f77e5825e671a062ab6ef3a33 |
Notes | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
ORCID | 0000-0001-7596-3192 |
PQID | 2737604234 |
PQPubID | 38076 |
PageCount | 18 |
ParticipantIDs | proquest_journals_2737604234 crossref_citationtrail_10_1108_LHT_08_2020_0198 crossref_primary_10_1108_LHT_08_2020_0198 emerald_primary_10_1108_LHT-08-2020-0198 |
PublicationCentury | 2000 |
PublicationDate | 2022-11-22 |
PublicationDateYYYYMMDD | 2022-11-22 |
PublicationDate_xml | – month: 11 year: 2022 text: 2022-11-22 day: 22 |
PublicationDecade | 2020 |
PublicationPlace | Bradford |
PublicationPlace_xml | – name: Bradford |
PublicationTitle | Library hi tech |
PublicationYear | 2022 |
Publisher | Emerald Publishing Limited Emerald Group Publishing Limited |
Publisher_xml | – name: Emerald Publishing Limited – name: Emerald Group Publishing Limited |
References | (key2022112909400736700_ref019) 2013 (key2022112909400736700_ref014) 2016 (key2022112909400736700_ref039) 2010 (key2022112909400736700_ref010) 2011; 12 (key2022112909400736700_ref020) 2008; 1 (key2022112909400736700_ref032) 2019; 37 key2022112909400736700_ref001 (key2022112909400736700_ref033) 2007 key2022112909400736700_ref029 (key2022112909400736700_ref036) 2013; 56 (key2022112909400736700_ref045) 2010; 26 (key2022112909400736700_ref017) 2006 (key2022112909400736700_ref021) 2016; 24 (key2022112909400736700_ref037) 2017 (key2022112909400736700_ref040) 2010; 2 (key2022112909400736700_ref009) 2016; 34 (key2022112909400736700_ref023) 2016; 34 (key2022112909400736700_ref024) 2018; 52 (key2022112909400736700_ref044) 2014; 22 (key2022112909400736700_ref006) 2011 (key2022112909400736700_ref028) 2014; 1 (key2022112909400736700_ref031) 2012 (key2022112909400736700_ref041) 2012 (key2022112909400736700_ref022) 2017; 35 (key2022112909400736700_ref015) 2012; 83 (key2022112909400736700_ref026) 2013; 21 (key2022112909400736700_ref034) 2005 (key2022112909400736700_ref005) 2017; 35 (key2022112909400736700_ref018) 1988; 52 (key2022112909400736700_ref038) 2013 (key2022112909400736700_ref002) 2016; 61 (key2022112909400736700_ref003) 2013 (key2022112909400736700_ref013) 2014 (key2022112909400736700_ref027) 2017 (key2022112909400736700_ref043) 2009; 40 (key2022112909400736700_ref008) 2017 (key2022112909400736700_ref035) 2005; 21 (key2022112909400736700_ref012) 2018 (key2022112909400736700_ref007) 2010; 55 (key2022112909400736700_ref025) 2017; 35 (key2022112909400736700_ref030) 2015; 63 (key2022112909400736700_ref016) 2010; 41 (key2022112909400736700_ref011) 2000 (key2022112909400736700_ref004) 2021; 114 (key2022112909400736700_ref042) 1994; 4 |
References_xml | – volume-title: Self-determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness year: 2017 ident: key2022112909400736700_ref037 – volume-title: Learning from Museums: Visitor Experiences and the Making of Meaning year: 2000 ident: key2022112909400736700_ref011 – volume: 52 start-page: 294 issue: 3 year: 2018 ident: key2022112909400736700_ref024 article-title: CoboChild: a blended mobile game-based learning service for children in museum contexts publication-title: Data Technologies and Applications doi: 10.1108/DTA-05-2016-0042 – volume: 40 start-page: 92 issue: 1 year: 2009 ident: key2022112909400736700_ref043 article-title: Investigating the determinants and age and gender differences in the acceptance of mobile learning publication-title: British Journal of Educational Technology doi: 10.1111/j.1467-8535.2007.00809.x – volume: 56 start-page: 307 issue: 3 year: 2013 ident: key2022112909400736700_ref036 article-title: Providing access to engagement in learning: the potential of Universal Design for Learning in museum design publication-title: Curator: The Museum Journal doi: 10.1111/cura.12030 – volume: 41 start-page: 238 issue: 2 year: 2010 ident: key2022112909400736700_ref016 article-title: Orientations to video games among gender and age groups publication-title: Simulation and Gaming doi: 10.1177/1046878108319930 – volume: 52 start-page: 139 year: 1988 ident: key2022112909400736700_ref018 article-title: Development of NASA-TLX (task load index): results of empirical and theoretical research publication-title: Advances in Psychology doi: 10.1016/S0166-4115(08)62386-9 – volume-title: Universal Design: Creating Inclusive Environments year: 2012 ident: key2022112909400736700_ref041 – volume: 1 start-page: 35 issue: 3 year: 2014 ident: key2022112909400736700_ref028 article-title: Flow experience as a quality measure in evaluating physically activating collaborative serious games publication-title: International Journal of Serious Games – volume: 55 start-page: 834 issue: 2 year: 2010 ident: key2022112909400736700_ref007 article-title: An adaptive navigation support system for conducting context-aware ubiquitous learning in museums publication-title: Computers and Education doi: 10.1016/j.compedu.2010.03.015 – volume-title: Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids year: 2014 ident: key2022112909400736700_ref013 – volume-title: Museums and Their Visitors year: 2013 ident: key2022112909400736700_ref019 – ident: key2022112909400736700_ref029 doi: 10.3115/1149293.1149334 – volume: 24 start-page: 205 issue: 1 year: 2016 ident: key2022112909400736700_ref021 article-title: Weather observers: a manipulative augmented reality system for weather simulations at home, in the classroom, and at a museum publication-title: Interactive Learning Environments doi: 10.1080/10494820.2013.834829 – volume-title: Designing and Conducting Mixed Methods Research year: 2017 ident: key2022112909400736700_ref008 – volume-title: The Manual of Museum Learning year: 2007 ident: key2022112909400736700_ref033 – volume: 22 start-page: 243 issue: 3 year: 2014 ident: key2022112909400736700_ref044 article-title: Alternate reality games as learning environments for student induction publication-title: Interactive Learning Environments doi: 10.1080/10494820.2011.641683 – volume-title: Museums and Public Value: Creating Sustainable Futures year: 2013 ident: key2022112909400736700_ref038 – volume: 34 start-page: 997 issue: 6 year: 2016 ident: key2022112909400736700_ref023 article-title: A curriculum-based virtual and physical mobile learning model for elementary schools in museums publication-title: The Electronic Library doi: 10.1108/EL-08-2015-0146 – volume-title: The Museum Educator's Manual: Educators Share Successful Techniques year: 2017 ident: key2022112909400736700_ref027 – volume-title: Handbook of Mobile Learning year: 2013 ident: key2022112909400736700_ref003 – volume: 2 start-page: 53 year: 2010 ident: key2022112909400736700_ref040 article-title: MuseumScrabble: design of a mobile game for children's interaction with a digitally augmented cultural space publication-title: International Jornal of Mobile Human Computer Interaction (IJMHCI) doi: 10.4018/jmhci.2010040104 – volume: 114 year: 2021 ident: key2022112909400736700_ref004 article-title: No Pain, no Gain? Investigating motivational mechanisms of game elements in cognitive tasks publication-title: Computers in Human Behavior – volume: 4 start-page: 295 issue: 4 year: 1994 ident: key2022112909400736700_ref042 article-title: Cognitive load Theory,Learning difficulty, and instructional design publication-title: Laming and Insbuction – volume: 1 start-page: 277 issue: 4 year: 2008 ident: key2022112909400736700_ref020 article-title: Interaction design and children publication-title: Foundations and Trends® in Human–Computer Interaction – volume: 21 start-page: 338 issue: 4 year: 2013 ident: key2022112909400736700_ref026 article-title: Effects of the inquiry-based mobile learning model on the cognitive load and learning achievement of students publication-title: Interactive Learning Environments doi: 10.1080/10494820.2011.575789 – volume: 35 start-page: 210 issue: 2 year: 2017 ident: key2022112909400736700_ref005 article-title: Metadata and universal access in digital library environments publication-title: Library Hi Tech doi: 10.1108/LHT-06-2016-0074 – volume: 12 start-page: 143 issue: 2 year: 2011 ident: key2022112909400736700_ref010 article-title: Universal instructional design principles for mobile learning publication-title: The International Review of Research in Open and Distance Learning doi: 10.19173/irrodl.v12i2.965 – volume: 61 start-page: 300 year: 2016 ident: key2022112909400736700_ref002 article-title: Problem solving, confidence and frustration when carrying out familiar tasks on non-familiar mobile devices publication-title: Computers in Human Behavior doi: 10.1016/j.chb.2016.03.001 – volume: 37 start-page: 273 issue: 2 year: 2019 ident: key2022112909400736700_ref032 article-title: Visualising and revitalising traditional Chinese martial arts publication-title: Library Hi Tech doi: 10.1108/LHT-05-2018-0071 – volume: 26 start-page: 474 issue: 3 year: 2010 ident: key2022112909400736700_ref045 article-title: An examination of two mental workload measurement approaches to understanding multimedia learning publication-title: Computers in Human Behavior doi: 10.1016/j.chb.2009.12.006 – volume-title: Social Design in Museums: The Psychology of Visitor Studies: Collected Essays year: 2011 ident: key2022112909400736700_ref006 – volume: 34 start-page: 433 issue: 3 year: 2016 ident: key2022112909400736700_ref009 article-title: Alternate reality games (ARG) as innovative digital information sources publication-title: Library Hi Tech doi: 10.1108/LHT-02-2016-0018 – year: 2006 ident: key2022112909400736700_ref017 article-title: NASA-task load index (NASA-TLX); 20 years later – volume: 21 start-page: 745 issue: 5 year: 2005 ident: key2022112909400736700_ref035 article-title: The ebb and flow of online learning publication-title: Computers in Human Behavior doi: 10.1016/S0747-5632(04)00036-6 – volume-title: NMC Horizon Report: 2016 Museum Edition year: 2016 ident: key2022112909400736700_ref014 – volume-title: Learning from Museums year: 2018 ident: key2022112909400736700_ref012 – volume: 63 start-page: 229 issue: 2 year: 2015 ident: key2022112909400736700_ref030 article-title: Socio-technical dimensions of an outdoor mobile learning environment: a three-phase design-based research investigation publication-title: Educational Technology Research and Development doi: 10.1007/s11423-015-9369-6 – volume-title: The Participatory Museum year: 2010 ident: key2022112909400736700_ref039 – volume: 35 start-page: 602 issue: 4 year: 2017 ident: key2022112909400736700_ref025 article-title: Evaluating students' learning achievement and flow experience with tablet PCs based on AR and tangible technology in u-learning publication-title: Library Hi Tech doi: 10.1108/LHT-01-2017-0023 – volume: 35 start-page: 333 issue: 2 year: 2017 ident: key2022112909400736700_ref022 article-title: A cyclical learning model to promote children's online and on-site museum learning publication-title: The Electronic Library doi: 10.1108/EL-01-2016-0021 – ident: key2022112909400736700_ref001 doi: 10.1007/978-3-319-58550-5_2 – volume-title: Qualitative Research: An Introduction to Methods and Designs year: 2012 ident: key2022112909400736700_ref031 – start-page: 31 volume-title: The Cambridge Handbook of Multimedia Learning year: 2005 ident: key2022112909400736700_ref034 article-title: Cognitive theory of multimedia learning – volume: 83 start-page: 269 issue: 3 year: 2012 ident: key2022112909400736700_ref015 article-title: What is the relationship between mental workload factors and cognitive load types? publication-title: International Journal of Psychophysiology doi: 10.1016/j.ijpsycho.2011.09.023 |
SSID | ssj0005272 |
Score | 2.3481853 |
Snippet | PurposeThis study develops a universal game-based blended museum learning service (UGBMLS) to engage museum visitors of different ages and promote their return... Purpose>This study develops a universal game-based blended museum learning service (UGBMLS) to engage museum visitors of different ages and promote their... |
SourceID | proquest crossref emerald |
SourceType | Aggregation Database Enrichment Source Index Database Publisher |
StartPage | 1226 |
SubjectTerms | Adults Age Age groups Children & youth Cognitive load Games Learning Museum exhibits Museums Social factors Social interaction Teenagers Universal design Workloads |
Title | Museum engagement visits with a universal game-based blended museum learning service for different age groups |
URI | https://www.emerald.com/insight/content/doi/10.1108/LHT-08-2020-0198/full/html https://www.proquest.com/docview/2737604234 |
Volume | 40 |
hasFullText | 1 |
inHoldings | 1 |
isFullTextHit | |
isPrint | |
link | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwfV3JTsMwEB3RcuGCWEWBojkgBIeocRw75oQAUSrEJtRKvUWOY_fSliXp_2MnDptQT0kUL5KfPTMez_gBHGcq5oIpEygmwiAm9k1Kd4soSaQ2ucmprKJ8H_lgFN-N2dg73AofVtnIxEpQ56_K-ch7Vs0m3AVxxBdv74FjjXKnq55CowWrVgQL0YbVq5vH55cfQR4VfZOdx1YWC0qag8pQ9O4HQ-cbjNz-ydo54pdi-pOd-y2hK7XT34B1by_iZQ3wJqzo-RZ0fbYBnqBPJ3LDi36dbsPsYVHoxQz1fOJjW9DlkJcFOrcrSlzU4Ri24Ymc6cCpshyzaeUOx1ld2fNJTLCoxQnajrDhUynRNoxVSkixA6P-zfB6EHhehUBRQsqASGuWUK5DZlSiiM4znscio4YlmRZMnxsuuFKxSRLN7A5S84TIkEcy49pQSekutOevc70HSBQXkubu-N6aBjE7Z1LFmc4TQ6RUhHWg1wxqqvyl4477YppWm49QpBaG1D4cDKmDoQNnXzXe6gs3lpQ99Tj9V_QXuh04bIBM_Sot0u85tb_89wGsRS7tgZAgig6hXX4sdNcaI2V2BC3Rvz3y885-PZCnT3jY3ok |
linkProvider | ProQuest |
linkToHtml | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwtV1Lb9QwEB5V7QEuiKfY0tI5AIJDtHFiO-4BIVRYtnTb01bqLTiOvZfutpCsEH-K39iZxKEUod56SqTYieRvMi_P5wF4VTmpjXIhccqkiRR0Zy2fIioK60Md6tx2Vb4nenoqv56psw34PXBhuKxy0Imdoq4vHOfIx2RmC81FHPLD5feEu0bx7urQQqMXiyP_6yeFbM37w0-E7-ssm3yeH0yT2FUgcbkQbSIsGeVc-1QFVzjh60rX0lR5UEXljfL7QRvtnAxF4RXFT14XwqY6s5X2IbecACWVvyVzsuTMTJ98-aukpGsWRX8NaX6Ti2FbNDXj2XTOmciMozXyqswNM_gPF_jaHnRGbvIQHkTvFD_24vQINvzqMexGbgO-wUheYjAxaoUnsDxeN369RL9axEoaZMZ62yAnedHiui_-oBcv7NInbDhrrM675Dsu-8mxe8UCm155IX0Ih-4tLdKLsSOgNE_h9E7W-xlsri5W_jmgcNrYvOZiAXJEpNpX1snK10UQ1jqhRjAeFrV08Yhz7rRxXnahTmpKgqGkC8NQMgwjePdnxmV_vMctY99GnP439Aa6I9gZgCyjTmjKawnevv3xHtybzo9n5ezw5OgF3M-YcCFEkmU7sNn-WPtdcoPa6mUnewjf7lrYrwDJKBjs |
linkToPdf | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwtV1Lb9QwEB5VWwlxQTzFQgtzAASHaOMkfvSAENCutrSsKtRKvQXHsffS3RaSFeKv8euYSRxKEeqtp0SKnUj-JvPyNx6AF5UrlJEuJE6aNCkE3VnLp4gKbX2oQ53bjuU7V7OT4tOpPN2AX0MtDNMqB53YKer63HGOfEJmVismcRSTEGkRR7vTdxffEu4gxTutQzuNXkQO_M8fFL41b_d3CeuXWTbdO_44S2KHgcTlQrSJsGSgc-VTGZx2wteVqgtT5UHqyhvpd4IyyrkiaO0lxVJeaWFTldlK-ZBbToaS-t_UHBWNYPPD3vzoy18Ek651FP1DZAdMLoZN0tRMDmfHnJfMOHYjH8tcMYr_VAZfWofO5E3vwp3oq-L7XrjuwYZf3YftWOmArzCWMjG0GHXEA1h-Xjd-vUS_WkReDXL9etsgp3zR4rqngtCLF3bpEzajNVZnXSoel_3k2MtigU2vypA-hEMvlxbpxdiVozQP4eRGVvwRjFbnK_8YUDhlbF4zdYDckkLuSOuKytc6CGudkGOYDItaunjgOffdOCu7wCc1JcFQ0oVhKBmGMbz5M-OiP-zjmrGvI07_G3oF3TFsDUCWUUM05aU8P7n-8XO4RYJeHu7PD57C7YyrL4RIsmwLRu33td8mn6itnkXhQ_h60_L-G4zpHn4 |
openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Museum+engagement+visits+with+a+universal+game-based+blended+museum+learning+service+for+different+age+groups&rft.jtitle=Library+hi+tech&rft.au=Hsu%2C+Tien-Yu&rft.au=Liang%2C+Hsin-Yi&rft.date=2022-11-22&rft.issn=0737-8831&rft.volume=40&rft.issue=5&rft.spage=1226&rft.epage=1243&rft_id=info:doi/10.1108%2FLHT-08-2020-0198&rft.externalDBID=n%2Fa&rft.externalDocID=10_1108_LHT_08_2020_0198 |
thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=0737-8831&client=summon |
thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=0737-8831&client=summon |
thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=0737-8831&client=summon |