Almeida, C., Kalinowski, M., Uchôa, A., & Feijó, B. (2023). Negative effects of gamification in education software: Systematic mapping and practitioner perceptions. Information and software technology, 156, 107142. https://doi.org/10.1016/j.infsof.2022.107142
Chicago Style (17th ed.) CitationAlmeida, Cláuvin, Marcos Kalinowski, Anderson Uchôa, and Bruno Feijó. "Negative Effects of Gamification in Education Software: Systematic Mapping and Practitioner Perceptions." Information and Software Technology 156 (2023): 107142. https://doi.org/10.1016/j.infsof.2022.107142.
MLA (9th ed.) CitationAlmeida, Cláuvin, et al. "Negative Effects of Gamification in Education Software: Systematic Mapping and Practitioner Perceptions." Information and Software Technology, vol. 156, 2023, p. 107142, https://doi.org/10.1016/j.infsof.2022.107142.