Evolving action pre-selection parameters for MCTS in real-time strategy games
•The massive number of possible actions in an RTS game is a challenge for AI.•Using domain knowledge can lead an AI towards promising states.•Small-scale heuristics could help in shaping the space of actions.•Heuristics may be combined to form a wide array of strategies.•Genetic algorithms are able...
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| Published in | Entertainment computing Vol. 42; p. 100493 |
|---|---|
| Main Authors | , , |
| Format | Journal Article |
| Language | English |
| Published |
Elsevier B.V
01.05.2022
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| Subjects | |
| Online Access | Get full text |
| ISSN | 1875-9521 1875-953X |
| DOI | 10.1016/j.entcom.2022.100493 |
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