Eishita, F. Z., & Stanley, K. G. (2018). The impact on player experience in augmented reality outdoor games of different noise models. Entertainment computing, 27, 137-149. https://doi.org/10.1016/j.entcom.2018.04.006
Chicago Style (17th ed.) CitationEishita, Farjana Z., and Kevin G. Stanley. "The Impact on Player Experience in Augmented Reality Outdoor Games of Different Noise Models." Entertainment Computing 27 (2018): 137-149. https://doi.org/10.1016/j.entcom.2018.04.006.
MLA (9th ed.) CitationEishita, Farjana Z., and Kevin G. Stanley. "The Impact on Player Experience in Augmented Reality Outdoor Games of Different Noise Models." Entertainment Computing, vol. 27, 2018, pp. 137-149, https://doi.org/10.1016/j.entcom.2018.04.006.
Warning: These citations may not always be 100% accurate.