A Study of Primary Students’ Technology Acceptance and Flow State When Using a Technology-Enhanced Board Game in Mathematics Education - Lin, Yen-Ting; Wang, Tz-Chi (Education sciences, 2022)
Keywords: board game; Classrooms; Educational Games; Educational technology; flow theory; Game Based Learning; Games; Investigations; Learner Engagement; Learning; Learning Activities; Learning Processes; Mathematics education; Mechanics; Portable computers; prime factorization; quality education; Radio frequency identification; Skills; Student Motivation; Students; Teaching Methods; technology acceptance; Technology Acceptance Model