Smooth path and velocity planning under 3D path constraints for car-like vehicles
Existing path and velocity planning methods for car-like vehicles, the paths of which are subject to constraints on the derivative of the curvature in the horizontal plane, do not accurately express the relationships among position, velocity and acceleration in 3D space. Moreover, velocity planning...
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Published in | Robotics and autonomous systems Vol. 107; pp. 87 - 99 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Elsevier B.V
01.09.2018
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Subjects | |
Online Access | Get full text |
ISSN | 0921-8890 1872-793X |
DOI | 10.1016/j.robot.2018.05.013 |
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Abstract | Existing path and velocity planning methods for car-like vehicles, the paths of which are subject to constraints on the derivative of the curvature in the horizontal plane, do not accurately express the relationships among position, velocity and acceleration in 3D space. Moreover, velocity planning algorithms are efficient only when the curvature and derivative of the curvature have the same velocity demand. As efficiency and comfort are two key issues in promoting planning algorithms, in this paper, the vehicle is allowed to know the nearly shortest-length path and to set a continuous velocity and acceleration profile to track the trajectory reference while taking into account bounds on acceleration (including lateral acceleration) and jerk that are consistent with comfort. First, to construct a nearly shortest path, the 3D path surface is mapped onto the horizontal, profile and frontal planes, and a 2D path smoothing method is applied to solve the 3D path smoothing problem. This method has been used in highway design, but the theoretical understanding of its performance remains limited. This limitation is addressed from the viewpoint of 3D path smoothing in this paper. In addition, the jerk, acceleration, velocity, steering angle and steering angular acceleration profile are merged into a trajectory tracking task to provide a new velocity planning method to find the time-optimal path. Finally, the capabilities of the path and velocity planning methods within general planning schemes are also demonstrated.
•A path-smoothing model was described as the vehicle moves under 3D path constraints.•A 3D path-smoothing method similar to the road design method was constructed.•A velocity profile generation model that takes into account comfort constraints was constructed.•In contrast, path planning can essentially be seen as the limit state of road design. |
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AbstractList | Existing path and velocity planning methods for car-like vehicles, the paths of which are subject to constraints on the derivative of the curvature in the horizontal plane, do not accurately express the relationships among position, velocity and acceleration in 3D space. Moreover, velocity planning algorithms are efficient only when the curvature and derivative of the curvature have the same velocity demand. As efficiency and comfort are two key issues in promoting planning algorithms, in this paper, the vehicle is allowed to know the nearly shortest-length path and to set a continuous velocity and acceleration profile to track the trajectory reference while taking into account bounds on acceleration (including lateral acceleration) and jerk that are consistent with comfort. First, to construct a nearly shortest path, the 3D path surface is mapped onto the horizontal, profile and frontal planes, and a 2D path smoothing method is applied to solve the 3D path smoothing problem. This method has been used in highway design, but the theoretical understanding of its performance remains limited. This limitation is addressed from the viewpoint of 3D path smoothing in this paper. In addition, the jerk, acceleration, velocity, steering angle and steering angular acceleration profile are merged into a trajectory tracking task to provide a new velocity planning method to find the time-optimal path. Finally, the capabilities of the path and velocity planning methods within general planning schemes are also demonstrated.
•A path-smoothing model was described as the vehicle moves under 3D path constraints.•A 3D path-smoothing method similar to the road design method was constructed.•A velocity profile generation model that takes into account comfort constraints was constructed.•In contrast, path planning can essentially be seen as the limit state of road design. |
Author | Yang, Shaowei Zhang, He |
Author_xml | – sequence: 1 givenname: He surname: Zhang fullname: Zhang, He email: zhanghe@chd.edu.cn – sequence: 2 givenname: Shaowei surname: Yang fullname: Yang, Shaowei |
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Keywords | 3D space Highway design Velocity planning Path planning Car-like vehicle |
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Title | Smooth path and velocity planning under 3D path constraints for car-like vehicles |
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