Special Issue: Augmented and Virtual Reality in Education: Immersive Learning Research

This Special Issue contains some substantially expanded versions of conference papers that were originally presented at the Immersive Learning Research Network's (iLRN) 2018 conference, along with others outside of the conference. iLRN is an international organization of developers, educators,...

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Published inJournal of educational computing research Vol. 57; no. 7; pp. 1619 - 1625
Main Author Beck, Dennis
Format Journal Article
LanguageEnglish
Published Los Angeles, CA SAGE Publications 01.12.2019
Subjects
Online AccessGet full text
ISSN0735-6331
1541-4140
DOI10.1177/0735633119854035

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Abstract This Special Issue contains some substantially expanded versions of conference papers that were originally presented at the Immersive Learning Research Network's (iLRN) 2018 conference, along with others outside of the conference. iLRN is an international organization of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning (https://immersivelrn.org). The mission and purpose of iLRN are interwoven throughout the articles in this Special Issue.The author has highlighted how each article in this Special Issue of the Journal of Educational Computing Research addresses a specific gap in the research literature related to (a) immersive learning in specific academic subject areas, (b) the use of different pedagogical approaches in immersive learning environments, and (c) technical affordances of immersive learning environments. Narrowing these gaps aligns with iLRN's mission, which is to invite and organize scientists, practitioners, organizations, and innovators from across the disciplines to explore, describe, showcase, and apply the optimal use of immersive worlds and environments for formal and informal educational purposes.
AbstractList This Special Issue contains some substantially expanded versions of conference papers that were originally presented at the Immersive Learning Research Network's (iLRN) 2018 conference, along with others outside of the conference. iLRN is an international organization of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning (https://immersivelrn.org). The mission and purpose of iLRN are interwoven throughout the articles in this Special Issue.The author has highlighted how each article in this Special Issue of the Journal of Educational Computing Research addresses a specific gap in the research literature related to (a) immersive learning in specific academic subject areas, (b) the use of different pedagogical approaches in immersive learning environments, and (c) technical affordances of immersive learning environments. Narrowing these gaps aligns with iLRN's mission, which is to invite and organize scientists, practitioners, organizations, and innovators from across the disciplines to explore, describe, showcase, and apply the optimal use of immersive worlds and environments for formal and informal educational purposes.
Audience Higher Education
Elementary Education
Postsecondary Education
Author Beck, Dennis
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SubjectTerms Behavior Modification
Case Studies
Computer Games
Computer Simulation
Conference Papers
Educational Technology
Elementary School Students
Foreign Countries
Intellectual Disciplines
Mathematics Instruction
Preschool Children
Science Instruction
Teaching Methods
Undergraduate Students
Usability
Vocabulary Development
Title Special Issue: Augmented and Virtual Reality in Education: Immersive Learning Research
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