Interval-Based Least Squares for Uncertainty-Aware Learning in Human-Centric Multimedia Systems

Machine learning (ML) methods are popular in several application areas of multimedia signal processing. However, most existing solutions in the said area, including the popular least squares, rely on penalizing predictions that deviate from the target ground-truth values. In other words, uncertainty...

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Published inIEEE transaction on neural networks and learning systems Vol. 32; no. 11; pp. 5241 - 5246
Main Authors Narwaria, Manish, Tatu, Aditya
Format Journal Article
LanguageEnglish
Published United States IEEE 01.11.2021
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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Abstract Machine learning (ML) methods are popular in several application areas of multimedia signal processing. However, most existing solutions in the said area, including the popular least squares, rely on penalizing predictions that deviate from the target ground-truth values. In other words, uncertainty in the ground-truth data is simply ignored. As a result, optimization and validation overemphasize a single-target value when, in fact, human subjects themselves did not unanimously agree to it. This leads to an unreasonable scenario where the trained model is not allowed the benefit of the doubt in terms of prediction accuracy. The problem becomes even more significant in the context of more recent human-centric and immersive multimedia systems where user feedback and interaction are influenced by higher degrees of freedom (leading to higher levels of uncertainty in the ground truth). To ameliorate this drawback, we propose an uncertainty aware loss function (referred to as <inline-formula> <tex-math notation="LaTeX">\text {MSE}^{*} </tex-math></inline-formula>) that explicitly accounts for data uncertainty and is useful for both optimization (training) and validation. As examples, we demonstrate the utility of the proposed method for blind estimation of perceptual quality of audiovisual signals, panoramic images, and images affected by camera-induced distortions. The experimental results support the theoretical ideas in terms of reducing prediction errors. The proposed method is also relevant in the context of more recent paradigms, such as crowdsourcing, where larger uncertainty in ground truth is expected.
AbstractList Machine learning (ML) methods are popular in several application areas of multimedia signal processing. However, most existing solutions in the said area, including the popular least squares, rely on penalizing predictions that deviate from the target ground-truth values. In other words, uncertainty in the ground-truth data is simply ignored. As a result, optimization and validation overemphasize a single-target value when, in fact, human subjects themselves did not unanimously agree to it. This leads to an unreasonable scenario where the trained model is not allowed the benefit of the doubt in terms of prediction accuracy. The problem becomes even more significant in the context of more recent human-centric and immersive multimedia systems where user feedback and interaction are influenced by higher degrees of freedom (leading to higher levels of uncertainty in the ground truth). To ameliorate this drawback, we propose an uncertainty aware loss function (referred to as [Formula: see text]) that explicitly accounts for data uncertainty and is useful for both optimization (training) and validation. As examples, we demonstrate the utility of the proposed method for blind estimation of perceptual quality of audiovisual signals, panoramic images, and images affected by camera-induced distortions. The experimental results support the theoretical ideas in terms of reducing prediction errors. The proposed method is also relevant in the context of more recent paradigms, such as crowdsourcing, where larger uncertainty in ground truth is expected.Machine learning (ML) methods are popular in several application areas of multimedia signal processing. However, most existing solutions in the said area, including the popular least squares, rely on penalizing predictions that deviate from the target ground-truth values. In other words, uncertainty in the ground-truth data is simply ignored. As a result, optimization and validation overemphasize a single-target value when, in fact, human subjects themselves did not unanimously agree to it. This leads to an unreasonable scenario where the trained model is not allowed the benefit of the doubt in terms of prediction accuracy. The problem becomes even more significant in the context of more recent human-centric and immersive multimedia systems where user feedback and interaction are influenced by higher degrees of freedom (leading to higher levels of uncertainty in the ground truth). To ameliorate this drawback, we propose an uncertainty aware loss function (referred to as [Formula: see text]) that explicitly accounts for data uncertainty and is useful for both optimization (training) and validation. As examples, we demonstrate the utility of the proposed method for blind estimation of perceptual quality of audiovisual signals, panoramic images, and images affected by camera-induced distortions. The experimental results support the theoretical ideas in terms of reducing prediction errors. The proposed method is also relevant in the context of more recent paradigms, such as crowdsourcing, where larger uncertainty in ground truth is expected.
Machine learning (ML) methods are popular in several application areas of multimedia signal processing. However, most existing solutions in the said area, including the popular least squares, rely on penalizing predictions that deviate from the target ground-truth values. In other words, uncertainty in the ground-truth data is simply ignored. As a result, optimization and validation overemphasize a single-target value when, in fact, human subjects themselves did not unanimously agree to it. This leads to an unreasonable scenario where the trained model is not allowed the benefit of the doubt in terms of prediction accuracy. The problem becomes even more significant in the context of more recent human-centric and immersive multimedia systems where user feedback and interaction are influenced by higher degrees of freedom (leading to higher levels of uncertainty in the ground truth). To ameliorate this drawback, we propose an uncertainty aware loss function (referred to as [Formula: see text]) that explicitly accounts for data uncertainty and is useful for both optimization (training) and validation. As examples, we demonstrate the utility of the proposed method for blind estimation of perceptual quality of audiovisual signals, panoramic images, and images affected by camera-induced distortions. The experimental results support the theoretical ideas in terms of reducing prediction errors. The proposed method is also relevant in the context of more recent paradigms, such as crowdsourcing, where larger uncertainty in ground truth is expected.
Machine learning (ML) methods are popular in several application areas of multimedia signal processing. However, most existing solutions in the said area, including the popular least squares, rely on penalizing predictions that deviate from the target ground-truth values. In other words, uncertainty in the ground-truth data is simply ignored. As a result, optimization and validation overemphasize a single-target value when, in fact, human subjects themselves did not unanimously agree to it. This leads to an unreasonable scenario where the trained model is not allowed the benefit of the doubt in terms of prediction accuracy. The problem becomes even more significant in the context of more recent human-centric and immersive multimedia systems where user feedback and interaction are influenced by higher degrees of freedom (leading to higher levels of uncertainty in the ground truth). To ameliorate this drawback, we propose an uncertainty aware loss function (referred to as [Formula Omitted]) that explicitly accounts for data uncertainty and is useful for both optimization (training) and validation. As examples, we demonstrate the utility of the proposed method for blind estimation of perceptual quality of audiovisual signals, panoramic images, and images affected by camera-induced distortions. The experimental results support the theoretical ideas in terms of reducing prediction errors. The proposed method is also relevant in the context of more recent paradigms, such as crowdsourcing, where larger uncertainty in ground truth is expected.
Machine learning (ML) methods are popular in several application areas of multimedia signal processing. However, most existing solutions in the said area, including the popular least squares, rely on penalizing predictions that deviate from the target ground-truth values. In other words, uncertainty in the ground-truth data is simply ignored. As a result, optimization and validation overemphasize a single-target value when, in fact, human subjects themselves did not unanimously agree to it. This leads to an unreasonable scenario where the trained model is not allowed the benefit of the doubt in terms of prediction accuracy. The problem becomes even more significant in the context of more recent human-centric and immersive multimedia systems where user feedback and interaction are influenced by higher degrees of freedom (leading to higher levels of uncertainty in the ground truth). To ameliorate this drawback, we propose an uncertainty aware loss function (referred to as <inline-formula> <tex-math notation="LaTeX">\text {MSE}^{*} </tex-math></inline-formula>) that explicitly accounts for data uncertainty and is useful for both optimization (training) and validation. As examples, we demonstrate the utility of the proposed method for blind estimation of perceptual quality of audiovisual signals, panoramic images, and images affected by camera-induced distortions. The experimental results support the theoretical ideas in terms of reducing prediction errors. The proposed method is also relevant in the context of more recent paradigms, such as crowdsourcing, where larger uncertainty in ground truth is expected.
Author Tatu, Aditya
Narwaria, Manish
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SubjectTerms Context
Crowdsourcing
Estimation
Humans
Image Processing, Computer-Assisted - methods
Image Processing, Computer-Assisted - trends
Image quality
Learning algorithms
Learning systems
Least squares
Least-Squares Analysis
Machine learning
machine learning (ML)
Machine Learning - trends
Multimedia
Multimedia - trends
multimedia signal processing
Multimedia systems
Neural Networks, Computer
Optimization
Predictions
Sensory integration
Signal processing
Signal quality
Uncertainty
Title Interval-Based Least Squares for Uncertainty-Aware Learning in Human-Centric Multimedia Systems
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