Efficient camera path planning algorithm for human motion overview

Camera path planning for character motions is a fundamental and important research topic, benefiting many animation applications. Existing optimal‐based approaches are generally computationally expensive and infeasible for interactive applications. In this paper, we propose an efficient approach tha...

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Published inComputer animation and virtual worlds Vol. 22; no. 2-3; pp. 239 - 250
Main Authors Yeh, I-Cheng, Lin, Chao-Hung, Chien, Hung-Jen, Lee, Tong-Yee
Format Journal Article
LanguageEnglish
Published Chichester, UK John Wiley & Sons, Ltd 01.04.2011
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Abstract Camera path planning for character motions is a fundamental and important research topic, benefiting many animation applications. Existing optimal‐based approaches are generally computationally expensive and infeasible for interactive applications. In this paper, we propose an efficient approach that can take many constraints of finding the camera path into account and can potentially enable interactive camera control. Instead of solving a highly complicated camera optimization problem in a spatiotemporal four‐dimensional space, we heuristically determine the camera path based on an efficient greedy‐based tree traversal approach. The experimental results show that the proposed approach can efficiently generate a smooth, informative, and aesthetic camera path that can reveal the significant features of character motions. Moreover, the conducted user study also shows that the generated camera paths are comparable to those of a state‐of‐the‐art approach and those made by professional animators. Copyright © 2011 John Wiley & Sons, Ltd. This paper proposes an efficient approach of finding the camera path for human motion and can potentially enable interactive camera control. Instead of solving a complicated camera optimization problem, we heuristically determine the camera path‐based on an efficient greedy‐based tree traversal approach. The experimental results show that the proposed approach generate a smooth, informative, and aesthetic motion over view efficiently.
AbstractList Camera path planning for character motions is a fundamental and important research topic, benefiting many animation applications. Existing optimal‐based approaches are generally computationally expensive and infeasible for interactive applications. In this paper, we propose an efficient approach that can take many constraints of finding the camera path into account and can potentially enable interactive camera control. Instead of solving a highly complicated camera optimization problem in a spatiotemporal four‐dimensional space, we heuristically determine the camera path based on an efficient greedy‐based tree traversal approach. The experimental results show that the proposed approach can efficiently generate a smooth, informative, and aesthetic camera path that can reveal the significant features of character motions. Moreover, the conducted user study also shows that the generated camera paths are comparable to those of a state‐of‐the‐art approach and those made by professional animators. Copyright © 2011 John Wiley & Sons, Ltd. This paper proposes an efficient approach of finding the camera path for human motion and can potentially enable interactive camera control. Instead of solving a complicated camera optimization problem, we heuristically determine the camera path‐based on an efficient greedy‐based tree traversal approach. The experimental results show that the proposed approach generate a smooth, informative, and aesthetic motion over view efficiently.
Camera path planning for character motions is a fundamental and important research topic, benefiting many animation applications. Existing optimal‐based approaches are generally computationally expensive and infeasible for interactive applications. In this paper, we propose an efficient approach that can take many constraints of finding the camera path into account and can potentially enable interactive camera control. Instead of solving a highly complicated camera optimization problem in a spatiotemporal four‐dimensional space, we heuristically determine the camera path based on an efficient greedy‐based tree traversal approach. The experimental results show that the proposed approach can efficiently generate a smooth, informative, and aesthetic camera path that can reveal the significant features of character motions. Moreover, the conducted user study also shows that the generated camera paths are comparable to those of a state‐of‐the‐art approach and those made by professional animators. Copyright © 2011 John Wiley & Sons, Ltd.
Author Lee, Tong-Yee
Yeh, I-Cheng
Chien, Hung-Jen
Lin, Chao-Hung
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10.1016/j.cag.2009.03.003
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Snippet Camera path planning for character motions is a fundamental and important research topic, benefiting many animation applications. Existing optimal‐based...
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SubjectTerms camera path planning
viewpoint selection
visualisation
Title Efficient camera path planning algorithm for human motion overview
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