Efficient camera path planning algorithm for human motion overview
Camera path planning for character motions is a fundamental and important research topic, benefiting many animation applications. Existing optimal‐based approaches are generally computationally expensive and infeasible for interactive applications. In this paper, we propose an efficient approach tha...
Saved in:
Published in | Computer animation and virtual worlds Vol. 22; no. 2-3; pp. 239 - 250 |
---|---|
Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Chichester, UK
John Wiley & Sons, Ltd
01.04.2011
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Abstract | Camera path planning for character motions is a fundamental and important research topic, benefiting many animation applications. Existing optimal‐based approaches are generally computationally expensive and infeasible for interactive applications. In this paper, we propose an efficient approach that can take many constraints of finding the camera path into account and can potentially enable interactive camera control. Instead of solving a highly complicated camera optimization problem in a spatiotemporal four‐dimensional space, we heuristically determine the camera path based on an efficient greedy‐based tree traversal approach. The experimental results show that the proposed approach can efficiently generate a smooth, informative, and aesthetic camera path that can reveal the significant features of character motions. Moreover, the conducted user study also shows that the generated camera paths are comparable to those of a state‐of‐the‐art approach and those made by professional animators. Copyright © 2011 John Wiley & Sons, Ltd.
This paper proposes an efficient approach of finding the camera path for human motion and can potentially enable interactive camera control. Instead of solving a complicated camera optimization problem, we heuristically determine the camera path‐based on an efficient greedy‐based tree traversal approach. The experimental results show that the proposed approach generate a smooth, informative, and aesthetic motion over view efficiently. |
---|---|
AbstractList | Camera path planning for character motions is a fundamental and important research topic, benefiting many animation applications. Existing optimal‐based approaches are generally computationally expensive and infeasible for interactive applications. In this paper, we propose an efficient approach that can take many constraints of finding the camera path into account and can potentially enable interactive camera control. Instead of solving a highly complicated camera optimization problem in a spatiotemporal four‐dimensional space, we heuristically determine the camera path based on an efficient greedy‐based tree traversal approach. The experimental results show that the proposed approach can efficiently generate a smooth, informative, and aesthetic camera path that can reveal the significant features of character motions. Moreover, the conducted user study also shows that the generated camera paths are comparable to those of a state‐of‐the‐art approach and those made by professional animators. Copyright © 2011 John Wiley & Sons, Ltd.
This paper proposes an efficient approach of finding the camera path for human motion and can potentially enable interactive camera control. Instead of solving a complicated camera optimization problem, we heuristically determine the camera path‐based on an efficient greedy‐based tree traversal approach. The experimental results show that the proposed approach generate a smooth, informative, and aesthetic motion over view efficiently. Camera path planning for character motions is a fundamental and important research topic, benefiting many animation applications. Existing optimal‐based approaches are generally computationally expensive and infeasible for interactive applications. In this paper, we propose an efficient approach that can take many constraints of finding the camera path into account and can potentially enable interactive camera control. Instead of solving a highly complicated camera optimization problem in a spatiotemporal four‐dimensional space, we heuristically determine the camera path based on an efficient greedy‐based tree traversal approach. The experimental results show that the proposed approach can efficiently generate a smooth, informative, and aesthetic camera path that can reveal the significant features of character motions. Moreover, the conducted user study also shows that the generated camera paths are comparable to those of a state‐of‐the‐art approach and those made by professional animators. Copyright © 2011 John Wiley & Sons, Ltd. |
Author | Lee, Tong-Yee Yeh, I-Cheng Chien, Hung-Jen Lin, Chao-Hung |
Author_xml | – sequence: 1 givenname: I-Cheng surname: Yeh fullname: Yeh, I-Cheng organization: CGVSLab CSIE - National Cheng Kung University, No. 1, Dasyue Rd., Tainan, Taiwan – sequence: 2 givenname: Chao-Hung surname: Lin fullname: Lin, Chao-Hung organization: DGLab Geomatics - National Cheng Kung University, No. 1, Dasyue Rd., Tainan, Taiwan – sequence: 3 givenname: Hung-Jen surname: Chien fullname: Chien, Hung-Jen organization: CGVSLab CSIE - National Cheng Kung University, No. 1, Dasyue Rd., Tainan, Taiwan – sequence: 4 givenname: Tong-Yee surname: Lee fullname: Lee, Tong-Yee email: tonylee@mail.ncku.edu.tw organization: CGVSLab CSIE - National Cheng Kung University, No. 1, Dasyue Rd., Tainan, Taiwan |
BookMark | eNp10M1OAjEUBeDGYCKg8RW6c2EG-zPT6SyBIJgQTAwqu6aUW6jOdEhnBHl7IRAWRlf3Lr6cnJwWavjSA0K3lHQoIezB6E2HZ_ICNWkSiyhm6axx_gW9Qq2q-thDwShpot7AWmcc-BobXUDQeK3rFV7n2nvnl1jnyzK4elVgWwa8-iq0x0VZu9LjcgNh42B7jS6tziu4Od02en0cTPujaPw8fOp3x5FhWSYjDlovYpKaBJKYECLnoFmyAC1tRvkioxSEsanksYilEBI4j7M5kYZRBjYjvI2iY64JZVUFsMq4Wh-q1EG7XFGiDgOo_QBqP8De3_3y6-AKHXZ_yPuj3Locdv8x1e--HfWph6tq-D5rHT6VSHmaqPfJULFpbzYdvRA14T9JZnqc |
CitedBy_id | crossref_primary_10_1016_j_eswa_2012_02_114 crossref_primary_10_1145_3197517_3201390 crossref_primary_10_1145_2766965 crossref_primary_10_1109_TCDS_2020_3043441 crossref_primary_10_1109_ACCESS_2023_3304903 crossref_primary_10_1145_3378673 |
Cites_doi | 10.1145/199404.199428 10.1016/j.cag.2009.03.003 10.1145/237170.237259 10.1007/s00371-005-0326-y 10.1068/p2897 10.1016/0304-4149(89)90040-9 10.1111/1467-8659.00265 10.1007/s00371-008-0228-x 10.1145/1024922.1024927 10.1007/11536482_4 10.1145/1409060.1409068 10.1111/j.1467-8659.2009.01629.x |
ContentType | Journal Article |
Copyright | Copyright © 2011 John Wiley & Sons, Ltd. |
Copyright_xml | – notice: Copyright © 2011 John Wiley & Sons, Ltd. |
DBID | BSCLL AAYXX CITATION |
DOI | 10.1002/cav.398 |
DatabaseName | Istex CrossRef |
DatabaseTitle | CrossRef |
DatabaseTitleList | CrossRef |
DeliveryMethod | fulltext_linktorsrc |
Discipline | Visual Arts |
EISSN | 1546-427X |
EndPage | 250 |
ExternalDocumentID | 10_1002_cav_398 CAV398 ark_67375_WNG_2TBXTHR0_N |
Genre | article |
GroupedDBID | .3N .4S .DC .GA .Y3 05W 0R~ 10A 1L6 1OC 29F 31~ 33P 3SF 3WU 4.4 50Y 50Z 51W 51X 52M 52N 52O 52P 52S 52T 52U 52W 52X 5GY 5VS 66C 6J9 702 7PT 8-0 8-1 8-3 8-4 8-5 930 A03 AAESR AAEVG AAHHS AANLZ AAONW AASGY AAXRX AAZKR ABCQN ABCUV ABEML ABIJN ABPVW ACAHQ ACBWZ ACCFJ ACCZN ACGFS ACPOU ACSCC ACXBN ACXQS ADBBV ADEOM ADIZJ ADKYN ADMGS ADOZA ADXAS ADZMN ADZOD AEEZP AEIGN AEIMD AENEX AEQDE AEUQT AEUYR AFBPY AFFPM AFGKR AFPWT AFZJQ AHBTC AITYG AIURR AIWBW AJBDE AJXKR ALMA_UNASSIGNED_HOLDINGS ALUQN AMBMR AMYDB ARCSS ASPBG ATUGU AUFTA AVWKF AZBYB AZFZN AZVAB BAFTC BDRZF BFHJK BHBCM BMNLL BROTX BRXPI BSCLL BY8 CS3 D-E D-F DCZOG DPXWK DR2 DRFUL DRSTM DU5 EBS EDO EJD F00 F01 F04 F5P FEDTE G-S G.N GNP GODZA HF~ HGLYW HHY HVGLF HZ~ I-F ITG ITH IX1 J0M JPC KQQ LATKE LAW LC2 LC3 LEEKS LH4 LITHE LOXES LP6 LP7 LUTES LW6 LYRES MEWTI MK4 MRFUL MRSTM MSFUL MSSTM MXFUL MXSTM N9A NF~ O66 O9- OIG P2W P4D PQQKQ Q.N Q11 QB0 QRW R.K ROL RWI RX1 RYL SUPJJ TN5 TUS UB1 V2E V8K W8V W99 WBKPD WIH WIK WQJ WRC WXSBR WYISQ WZISG XG1 XV2 ~IA ~WT AAHQN AAMNL AANHP AAYCA ACRPL ACYXJ ADNMO AFWVQ ALVPJ AAYXX ADMLS AGHNM AGQPQ AGYGG CITATION |
ID | FETCH-LOGICAL-c2998-3eaad407c5e540008bea25dea8f913d911e6cf7834648668e3349b08c212ef903 |
IEDL.DBID | DR2 |
ISSN | 1546-4261 |
IngestDate | Tue Jul 01 02:42:20 EDT 2025 Thu Apr 24 23:06:55 EDT 2025 Wed Jan 22 16:41:57 EST 2025 Wed Oct 30 09:50:51 EDT 2024 |
IsPeerReviewed | true |
IsScholarly | true |
Issue | 2-3 |
Language | English |
License | http://onlinelibrary.wiley.com/termsAndConditions#vor |
LinkModel | DirectLink |
MergedId | FETCHMERGED-LOGICAL-c2998-3eaad407c5e540008bea25dea8f913d911e6cf7834648668e3349b08c212ef903 |
Notes | istex:6964F75F84F136639022873E79B5F7EC6DAA3FF7 ArticleID:CAV398 ark:/67375/WNG-2TBXTHR0-N |
PageCount | 12 |
ParticipantIDs | crossref_citationtrail_10_1002_cav_398 crossref_primary_10_1002_cav_398 wiley_primary_10_1002_cav_398_CAV398 istex_primary_ark_67375_WNG_2TBXTHR0_N |
ProviderPackageCode | CITATION AAYXX |
PublicationCentury | 2000 |
PublicationDate | 2011-04 April ‐ May 2011 2011-04-00 |
PublicationDateYYYYMMDD | 2011-04-01 |
PublicationDate_xml | – month: 04 year: 2011 text: 2011-04 |
PublicationDecade | 2010 |
PublicationPlace | Chichester, UK |
PublicationPlace_xml | – name: Chichester, UK |
PublicationTitle | Computer animation and virtual worlds |
PublicationTitleAlternate | Comp. Anim. Virtual Worlds |
PublicationYear | 2011 |
Publisher | John Wiley & Sons, Ltd |
Publisher_xml | – name: John Wiley & Sons, Ltd |
References | Assa J, Wolf L, Cohen-Or D. The virtual director: a correlation-based online viewing of human motion. Computer Graphics Forum 2010; 29(2): 595-604. Benhamou F, Goualard F, Languénou É, Christie M. Interval constraint solving for camera control and motion planning. ACM Transactions on Computer Logic 2004; 5(4): 732-767. Mortara M, Spagnuolo M. Technical section: semantics-driven best view of 3d shapes. Computers and Graphics 2009; 33(3): 280-290. Apolloni B, Carvalho C, de Falco D. Quantum stochastic optimization. Stochastic Processes and Their Applications 1989; 33(2): 233-244. Pickering JH. Intelligent Camera Planning for Computer Graphics, PhD thesis, University of York, 2002. Halper N, Helbing R, Strothotte T. A camera engine for computer games: managing the trade-off between constraint satisfaction and frame coherence. Eurographics 2001; 20(3) 174-183. Jardillier F, Languénou E. Screen-space constraints for camera movements: the virtual cameraman. Computer Graphics Forum 1998; 17(3): 175-186. Kwon J-Y, Lee I-K. Detemination of camera parameters for character motions using motion area. The Visual Computer 2008; 24(7): 475-483. Polonsky O, Patanè G, Biasotti S, Gotsman C, Spagnuolo M. What's in an image: towards the computation of the "best" view of an object. The Visual Computer 2005; 21(8-10): 840-847. Blanz V, Tarr MJ, Bülthoff HH. What object attributes determine canonical views. Perception 1999; 28(5): 575-600. Assa J, Cohen-Or D, Yeh I-C, Lee T-Y. Motion overview of human actions. ACM Transactions on Graphics 2008; 27(5): 115:1-115:10. 2009; 33 1998; 17 1989; 33 2000 2010; 29 1999; 28 2008; 27 1996 1995 2004; 5 2008; 24 2005; 21 2005 2004 2002 2001; 20 1999 e_1_2_9_10_2 e_1_2_9_12_2 e_1_2_9_11_2 e_1_2_9_7_2 e_1_2_9_5_2 e_1_2_9_4_2 e_1_2_9_3_2 e_1_2_9_2_2 Halper N (e_1_2_9_6_2) 2001; 20 e_1_2_9_9_2 e_1_2_9_8_2 e_1_2_9_13_2 Pickering JH (e_1_2_9_14_2) 2002 e_1_2_9_16_2 e_1_2_9_15_2 e_1_2_9_18_2 e_1_2_9_17_2 e_1_2_9_19_2 |
References_xml | – reference: Halper N, Helbing R, Strothotte T. A camera engine for computer games: managing the trade-off between constraint satisfaction and frame coherence. Eurographics 2001; 20(3) 174-183. – reference: Assa J, Wolf L, Cohen-Or D. The virtual director: a correlation-based online viewing of human motion. Computer Graphics Forum 2010; 29(2): 595-604. – reference: Kwon J-Y, Lee I-K. Detemination of camera parameters for character motions using motion area. The Visual Computer 2008; 24(7): 475-483. – reference: Mortara M, Spagnuolo M. Technical section: semantics-driven best view of 3d shapes. Computers and Graphics 2009; 33(3): 280-290. – reference: Assa J, Cohen-Or D, Yeh I-C, Lee T-Y. Motion overview of human actions. ACM Transactions on Graphics 2008; 27(5): 115:1-115:10. – reference: Polonsky O, Patanè G, Biasotti S, Gotsman C, Spagnuolo M. What's in an image: towards the computation of the "best" view of an object. The Visual Computer 2005; 21(8-10): 840-847. – reference: Blanz V, Tarr MJ, Bülthoff HH. What object attributes determine canonical views. Perception 1999; 28(5): 575-600. – reference: Apolloni B, Carvalho C, de Falco D. Quantum stochastic optimization. Stochastic Processes and Their Applications 1989; 33(2): 233-244. – reference: Pickering JH. Intelligent Camera Planning for Computer Graphics, PhD thesis, University of York, 2002. – reference: Jardillier F, Languénou E. Screen-space constraints for camera movements: the virtual cameraman. Computer Graphics Forum 1998; 17(3): 175-186. – reference: Benhamou F, Goualard F, Languénou É, Christie M. Interval constraint solving for camera control and motion planning. ACM Transactions on Computer Logic 2004; 5(4): 732-767. – start-page: 289 year: 2004 end-page: 296 – volume: 17 start-page: 175 issue: 3 year: 1998 end-page: 186 article-title: Screen‐space constraints for camera movements: the virtual cameraman publication-title: Computer Graphics Forum – volume: 20 start-page: 174 issue: 3 year: 2001 end-page: 183 article-title: A camera engine for computer games: managing the trade‐off between constraint satisfaction and frame coherence publication-title: Eurographics – volume: 29 start-page: 595 issue: 2 year: 2010 end-page: 604 article-title: The virtual director: a correlation‐based online viewing of human motion publication-title: Computer Graphics Forum – volume: 5 start-page: 732 issue: 4 year: 2004 end-page: 767 article-title: Interval constraint solving for camera control and motion planning publication-title: ACM Transactions on Computer Logic – volume: 33 start-page: 280 issue: 3 year: 2009 end-page: 290 article-title: Technical section: semantics‐driven best view of 3d shapes publication-title: Computers and Graphics – volume: 24 start-page: 475 issue: 7 year: 2008 end-page: 483 article-title: Detemination of camera parameters for character motions using motion area publication-title: The Visual Computer – volume: 33 start-page: 233 issue: 2 year: 1989 end-page: 244 article-title: Quantum stochastic optimization publication-title: Stochastic Processes and Their Applications – year: 2002 – start-page: 22 year: 1999 end-page: 30 – start-page: 217 year: 1996 end-page: 224 – start-page: 139 year: 1995 end-page: 144 – start-page: 40 year: 2005 end-page: 52 – start-page: 84 year: 2000 end-page: 91 – volume: 27 start-page: 115:1 issue: 5 year: 2008 end-page: 115:10 article-title: Motion overview of human actions publication-title: ACM Transactions on Graphics – volume: 28 start-page: 575 issue: 5 year: 1999 end-page: 600 article-title: What object attributes determine canonical views publication-title: Perception – volume: 21 start-page: 840 issue: 8–10 year: 2005 end-page: 847 article-title: What's in an image: towards the computation of the “best” view of an object publication-title: The Visual Computer – start-page: 92 year: 2000 end-page: 100 – ident: e_1_2_9_17_2 – ident: e_1_2_9_7_2 doi: 10.1145/199404.199428 – ident: e_1_2_9_9_2 – ident: e_1_2_9_3_2 doi: 10.1016/j.cag.2009.03.003 – ident: e_1_2_9_2_2 doi: 10.1145/237170.237259 – ident: e_1_2_9_18_2 doi: 10.1007/s00371-005-0326-y – ident: e_1_2_9_19_2 doi: 10.1068/p2897 – ident: e_1_2_9_13_2 doi: 10.1016/0304-4149(89)90040-9 – ident: e_1_2_9_10_2 doi: 10.1111/1467-8659.00265 – volume-title: Intelligent Camera Planning for Computer Graphics year: 2002 ident: e_1_2_9_14_2 – ident: e_1_2_9_8_2 – ident: e_1_2_9_12_2 – ident: e_1_2_9_15_2 doi: 10.1007/s00371-008-0228-x – ident: e_1_2_9_11_2 doi: 10.1145/1024922.1024927 – volume: 20 start-page: 174 issue: 3 year: 2001 ident: e_1_2_9_6_2 article-title: A camera engine for computer games: managing the trade‐off between constraint satisfaction and frame coherence publication-title: Eurographics – ident: e_1_2_9_4_2 doi: 10.1007/11536482_4 – ident: e_1_2_9_5_2 doi: 10.1145/1409060.1409068 – ident: e_1_2_9_16_2 doi: 10.1111/j.1467-8659.2009.01629.x |
SSID | ssj0026210 |
Score | 1.9733124 |
Snippet | Camera path planning for character motions is a fundamental and important research topic, benefiting many animation applications. Existing optimal‐based... |
SourceID | crossref wiley istex |
SourceType | Enrichment Source Index Database Publisher |
StartPage | 239 |
SubjectTerms | camera path planning viewpoint selection visualisation |
Title | Efficient camera path planning algorithm for human motion overview |
URI | https://api.istex.fr/ark:/67375/WNG-2TBXTHR0-N/fulltext.pdf https://onlinelibrary.wiley.com/doi/abs/10.1002%2Fcav.398 |
Volume | 22 |
hasFullText | 1 |
inHoldings | 1 |
isFullTextHit | |
isPrint | |
link | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV1JT8JAFJ4YvOjB3Yhb5kC4lWXaGdojEJCYyIEAEi_NbFUCAoFijL_eeZ1St5gYT03aN03zZnnfm775PoQKAaHCjUySY4JL5HiMSicQijhKyVqVKqJYwnhz12WdgXc7oqNPUl-WHyLbcIOZkazXMMG5WJU_SEMlfzEJOxzzhUotgEO9jDiKMGJ5CKjHHEgS7HFZaFlO232JQ9vg0tev-DQJMO199LD5NFtXMimtY1GSb99YG__17QdoL4WduG7HySHa0rMjtDscr9b27uoYNVoJm4QJQlhy2KrCoFaMF6mqEebTx_lyHD89Y4NzcaLth60GEIYyUPjFcIIG7Va_2XFShQVHEjhb52rOlUnpJNUGuRk4IDQnVGnuR0HVVWYh1ExGoMXBPJ8xX7uuF4iKL03A01FQcU9Rbjaf6TOEgWiQ-FWqtUnRhKC8pgQNiDH0gBE_yKPixt-hTOnHQQVjGlriZBIap4TGKXmEM8OFZdz4aVJMOix7zpcTKFCr0fC-exOSfmPU7_QqYTePCkk3_PaisFkfmsv538wu0I7dUYa6nUuUi5drfWUgSSyuk9H3DnJ_3IU |
linkProvider | Wiley-Blackwell |
linkToHtml | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMw1V1LT9tAEB5ROFAOFCiIlJbugXIzJGvvxj70wLPhlQMKkNuyL0MEDSiPvn5S_0r_VGe8TiqKkHrh0JMle7Syd3Z2Hp79PoC1jAsT55jkoHPJo0QKG2XG8cg5W68Jx50sEG9OmrJxlhy2RXsCfo7OwgR8iHHBjSyj2K_JwKkgvfkHNdTqL5ixp2VD5ZH__hXTtf7Hg13U7QfO9_daO42oZBSILKezZLHX2mEKY4XHSAXdn_GaC-d1mme12KHhe2lz4p6QSSpl6uM4yUw1tbjB-zyrxjjuC5gi_nDC6d89HUNVcckD8oFIZERpSTigS6-6Wb7oA883RUr89jAiLlza_iv4NZqM0MlyszEcmA374y-cyP9jtuZgtoys2VYwhXmY8N0FmDnv9Ifhbv81bO8VgBnoZ5nVVI1jRMjM7kviJqZvr-56ncH1Z4ahPCvoC1mgOWLU6Up_URbh7Fk-Ygkmu3ddvwyMsBR5WhPeYxZqjNB1Z0TGUTAh0P-sAusjBStbIqwT0cetCtjQXKESFCqhAmwseB9ARR6LrBcrZPxc926oB68u1EXzk-Kt7XarcVpVzQqsFXp_aiC1s3WOlzf_JvYephutk2N1fNA8WoGXoYBObUpvYXLQG_p3GIENzGqx9BlcPvfq-Q3irzje |
linkToPdf | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMw1V1LTxsxEB5RkKr2QOlLDS3UB8ptIfGund0DByCEUNqoQoHmZvzagoAQ5VFa_hF_hV_FzHqTilaVeuHQ00q7I8vr8Xhm7PH3AaxkXJg4xyQHnUseJVLYKDOOR87Zek047mSBePO5LVuHyceu6M7AzeQuTMCHmG64kWUU6zUZeN_l679AQ63-jgl7WtZT7vufV5itDTf2GqjaD5w3dzrbragkFIgsp6tksdfaYQZjhcdABb2f8ZoL53WaZ7XYod17aXOinpBJKmXq4zjJTDW1uL77PKvG2O4jmEtkNSOWiMbBFKmKSx6AD0QiI8pKwv1c6up62dF7jm-OdPjjfkBceLTmM7idjEUoZDlbG4_Mmr3-DSbyvxisBZgv42q2GQzhOcz43gt4enQ6HIe3w5ewtVPAZaCXZVbTXhwjOmbWL2mbmD7_djk4HZ1cMAzkWUFeyALJEaM6VzpDeQWHD_ITr2G2d9nzb4ARkiJPa8J7zEGNEbrujMg4CiYE-Z9VYHWiX2VLfHWi-ThXARmaK1SCQiVUgE0F-wFS5E-R1WKCTL_rwRlV4NWF-treVbyz1e20DqqqXYGVQu1_a0htbx7hY_HfxN7D4y-Npvq0195_C0_C7jnVKL2D2dFg7Jcw_BqZ5WLiMzh-6MlzB91EN40 |
openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Efficient+camera+path+planning+algorithm+for+human+motion+overview&rft.jtitle=Computer+animation+and+virtual+worlds&rft.au=Yeh%2C+I-Cheng&rft.au=Lin%2C+Chao-Hung&rft.au=Chien%2C+Hung-Jen&rft.au=Lee%2C+Tong-Yee&rft.date=2011-04-01&rft.pub=John+Wiley+%26+Sons%2C+Ltd&rft.issn=1546-4261&rft.eissn=1546-427X&rft.volume=22&rft.issue=2-3&rft.spage=239&rft.epage=250&rft_id=info:doi/10.1002%2Fcav.398&rft.externalDBID=n%2Fa&rft.externalDocID=ark_67375_WNG_2TBXTHR0_N |
thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1546-4261&client=summon |
thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1546-4261&client=summon |
thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1546-4261&client=summon |