Application of serious games in chemical engineering courses
The advantages of using elements of games in educational contexts have been reported in literature since the times of Plato in ancient Greece. Modern studies credited games with some advantages in education from different angles (behavioural, motivational or cognitive). In this paper, the applicatio...
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Published in | Education for chemical engineers Vol. 46; pp. 22 - 32 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
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Elsevier Ltd
01.01.2024
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Abstract | The advantages of using elements of games in educational contexts have been reported in literature since the times of Plato in ancient Greece. Modern studies credited games with some advantages in education from different angles (behavioural, motivational or cognitive). In this paper, the application of games that have an explicit and carefully thought-out educational purpose (serious games) in different chemical engineering subjects at the bachelor and master level is discussed. Firstly, some topic definitions are provided along with a historical perspective of the use of games in education and the theoretical foundations supporting it. In section 2, four different applications of games are presented in three different subjects. In particular, the use of board games for the subjects Process Control and Particle Technology is illustrated, and how the combination of simple games (e.g. crosswords) and escape room activities can help to develop both low level and high level skills (following the Bloom’s taxonomy classification) in Optimisation of Chemical Processes is also presented. Their analysis and discussion of the impacts achieved with the different game-based activities are later presented in section 3 along with the main conclussions drawn.
•Serious games can help to promote active learning, engagement, and motivation of chemical engineering students.•Different game-based activities were implemented to foster both low level and high level skills.•A comprehensive design to adapt the type and level of the games to the classroom is key to promote positive impacts. |
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AbstractList | The advantages of using elements of games in educational contexts have been reported in literature since the times of Plato in ancient Greece. Modern studies credited games with some advantages in education from different angles (behavioural, motivational or cognitive). In this paper, the application of games that have an explicit and carefully thought-out educational purpose (serious games) in different chemical engineering subjects at the bachelor and master level is discussed. Firstly, some topic definitions are provided along with a historical perspective of the use of games in education and the theoretical foundations supporting it. In section 2, four different applications of games are presented in three different subjects. In particular, the use of board games for the subjects Process Control and Particle Technology is illustrated, and how the combination of simple games (e.g. crosswords) and escape room activities can help to develop both low level and high level skills (following the Bloom’s taxonomy classification) in Optimisation of Chemical Processes is also presented. Their analysis and discussion of the impacts achieved with the different game-based activities are later presented in section 3 along with the main conclussions drawn.
•Serious games can help to promote active learning, engagement, and motivation of chemical engineering students.•Different game-based activities were implemented to foster both low level and high level skills.•A comprehensive design to adapt the type and level of the games to the classroom is key to promote positive impacts. |
Author | González, Emilio J. Rodríguez, Manuel Díaz, Ismael González-Miquel, María |
Author_xml | – sequence: 1 givenname: Ismael surname: Díaz fullname: Díaz, Ismael – sequence: 2 givenname: Emilio J. surname: González fullname: González, Emilio J. – sequence: 3 givenname: María surname: González-Miquel fullname: González-Miquel, María – sequence: 4 givenname: Manuel surname: Rodríguez fullname: Rodríguez, Manuel email: manuel.rodriguezh@upm.es |
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Cites_doi | 10.1016/j.ece.2021.01.014 10.1007/978-3-319-99737-7_24 10.3390/systems7010009 10.1109/SEAA53835.2021.00011 10.1016/j.edurev.2020.100326 10.1007/978-3-319-39583-8_17 10.1080/0309877X.2021.1875201 10.1155/2019/4797032 10.1016/j.ece.2022.04.001 10.4135/9781446214572 10.1007/s40692-015-0039-9 10.1016/j.ece.2020.06.002 10.1016/j.heliyon.2022.e09541 10.1016/j.ece.2020.05.007 10.1109/TLT.2020.3018503 10.1016/j.infsof.2017.10.015 10.1177/07356331211036989 10.1177/0735633120969214 10.1016/j.chb.2015.08.048 10.1016/j.ece.2018.06.003 10.1037/e448112006-001 10.2753/RPO1061-040505036 10.1016/j.ece.2017.10.002 10.1145/2181037.2181040 10.1177/1354856520984743 10.1007/978-981-287-518-1_1 10.1016/j.ece.2020.06.001 10.1201/b10930 10.1016/j.chb.2016.05.023 |
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Keywords | Board games Serious games Escape room Optimisation Process control Particle technology |
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