Feasibility of a Computer Role-Playing Game to Promote Empathy in Nursing Students: The Role of Immersiveness and Perspective
Empathy is considered a cornerstone of high-quality health care and a required element of nursing education. Although computer role-playing games (CRPGs) are a promising tool to promote clinical empathy, little is known about how and why it is effective at improving empathy. The goal of the current...
Saved in:
Published in | Cyberpsychology, behavior and social networking |
---|---|
Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
United States
01.11.2021
|
Subjects | |
Online Access | Get more information |
Cover
Loading…
Abstract | Empathy is considered a cornerstone of high-quality health care and a required element of nursing education. Although computer role-playing games (CRPGs) are a promising tool to promote clinical empathy, little is known about how and why it is effective at improving empathy. The goal of the current study is to investigate the feasibility and effectiveness of a CRPG on nursing students' empathy with a focus on immersiveness and perspective. Results from a 2 × 2 (virtual reality [VR] vs. non-VR × patient's family's perspective vs. health care provider's perspective) between-subjects experiment (
= 69) showed that playing the game in VR (vs. non-VR) led to greater spatial presence and empathy. Moreover, playing from the health care provider's (vs. patient's family's) perspective elicited greater empathy. A moderated mediation effect was found, suggesting that users' attention allocation significantly mediated the effect of immersiveness on empathy in the patient's family's perspective condition. These findings show the feasibility of using a role-playing game for nursing education. Both theoretical and practical implications involving empathy training were discussed, along with suggestions for further research. |
---|---|
AbstractList | Empathy is considered a cornerstone of high-quality health care and a required element of nursing education. Although computer role-playing games (CRPGs) are a promising tool to promote clinical empathy, little is known about how and why it is effective at improving empathy. The goal of the current study is to investigate the feasibility and effectiveness of a CRPG on nursing students' empathy with a focus on immersiveness and perspective. Results from a 2 × 2 (virtual reality [VR] vs. non-VR × patient's family's perspective vs. health care provider's perspective) between-subjects experiment (
= 69) showed that playing the game in VR (vs. non-VR) led to greater spatial presence and empathy. Moreover, playing from the health care provider's (vs. patient's family's) perspective elicited greater empathy. A moderated mediation effect was found, suggesting that users' attention allocation significantly mediated the effect of immersiveness on empathy in the patient's family's perspective condition. These findings show the feasibility of using a role-playing game for nursing education. Both theoretical and practical implications involving empathy training were discussed, along with suggestions for further research. |
Author | Yao, Lan Huang, Kuo-Ting Ma, Zexin |
Author_xml | – sequence: 1 givenname: Zexin orcidid: 0000-0002-6203-2740 surname: Ma fullname: Ma, Zexin organization: Department of Communication, Journalism, and Public Relations, Oakland University, Rochester, Michigan, USA – sequence: 2 givenname: Kuo-Ting orcidid: 0000-0001-5426-558X surname: Huang fullname: Huang, Kuo-Ting organization: Department of Journalism, Center for Emerging Media Design and Development, Ball State University, Muncie, Indiana, USA – sequence: 3 givenname: Lan surname: Yao fullname: Yao, Lan organization: School of Nursing, Oakland University, Rochester, Michigan, USA |
BackLink | https://www.ncbi.nlm.nih.gov/pubmed/33989057$$D View this record in MEDLINE/PubMed |
BookMark | eNo1UMtOwzAQtBCIltIzN-QfSLHXNY65oaotlSqooJwrO97QoDiJYgcpB_6d8NrLamZnRpq9IKdVXSEhV5zNOEv1TdZbbGfAgM2YUPyEjIFLSECBGJFpCO9sGAFKK35ORkLoVDOpxuRzhSYUtiiL2NM6p4Yuat90EVv6XJeY7ErTF9UbXRuPNNZ019a-jkiXvjHx2NOioo9dG74lL7FzWMVwR_dH_HF_B268x-H-gRWGQE3l6G7ADWZx4C7JWW7KgNO_PSGvq-V-8ZBsn9abxf02yUCrmAgJDNVcSYRsaOhYPrdzmUvuUCspU4WMg3YpOs1zAUzdpiCszBGz1BlrYUKuf3Obznp0h6YtvGn7w_8f4AvK4GIH |
CitedBy_id | crossref_primary_10_1016_j_ecns_2024_101648 crossref_primary_10_3389_fpsyg_2022_971044 crossref_primary_10_1016_j_ecns_2024_101557 crossref_primary_10_1016_j_tele_2023_102048 crossref_primary_10_1098_rsos_240331 crossref_primary_10_2196_32657 crossref_primary_10_3390_info15070410 crossref_primary_10_3390_virtualworlds2040023 crossref_primary_10_2196_53356 crossref_primary_10_1007_s00772_023_01026_z crossref_primary_10_1007_s11266_024_00666_3 crossref_primary_10_1108_ECAM_11_2023_1157 crossref_primary_10_1097_CIN_0000000000001132 crossref_primary_10_1177_23743735231171562 crossref_primary_10_1007_s10916_025_02144_9 |
ContentType | Journal Article |
DBID | NPM |
DOI | 10.1089/cyber.2020.0371 |
DatabaseName | PubMed |
DatabaseTitle | PubMed |
DatabaseTitleList | PubMed |
Database_xml | – sequence: 1 dbid: NPM name: PubMed url: https://proxy.k.utb.cz/login?url=http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?db=PubMed sourceTypes: Index Database |
DeliveryMethod | no_fulltext_linktorsrc |
Discipline | Sociology & Social History |
EISSN | 2152-2723 |
ExternalDocumentID | 33989057 |
Genre | Journal Article |
GroupedDBID | --- 0R~ 4.4 53G ABBKN ABIVO ACGFS ACHQT ADBBV ALMA_UNASSIGNED_HOLDINGS BNQNF DU5 EBS EBU EMOBN ESX F5P IM4 K1G NPM O9- RML WH7 |
ID | FETCH-LOGICAL-c297t-3520e7475e2c020d0f4b45f51de975587e0129d8ed91f32076823b5feec8dabb2 |
IngestDate | Thu Jan 02 22:56:24 EST 2025 |
IsPeerReviewed | true |
IsScholarly | true |
Keywords | empathy virtual reality immersiveness perspective-taking computer role-playing games nursing education |
Language | English |
LinkModel | OpenURL |
MergedId | FETCHMERGED-LOGICAL-c297t-3520e7475e2c020d0f4b45f51de975587e0129d8ed91f32076823b5feec8dabb2 |
ORCID | 0000-0002-6203-2740 0000-0001-5426-558X |
PMID | 33989057 |
ParticipantIDs | pubmed_primary_33989057 |
PublicationCentury | 2000 |
PublicationDate | 2021-11-01 |
PublicationDateYYYYMMDD | 2021-11-01 |
PublicationDate_xml | – month: 11 year: 2021 text: 2021-11-01 day: 01 |
PublicationDecade | 2020 |
PublicationPlace | United States |
PublicationPlace_xml | – name: United States |
PublicationTitle | Cyberpsychology, behavior and social networking |
PublicationTitleAlternate | Cyberpsychol Behav Soc Netw |
PublicationYear | 2021 |
SSID | ssj0000327971 |
Score | 2.4384933 |
Snippet | Empathy is considered a cornerstone of high-quality health care and a required element of nursing education. Although computer role-playing games (CRPGs) are a... |
SourceID | pubmed |
SourceType | Index Database |
Title | Feasibility of a Computer Role-Playing Game to Promote Empathy in Nursing Students: The Role of Immersiveness and Perspective |
URI | https://www.ncbi.nlm.nih.gov/pubmed/33989057 |
hasFullText | |
inHoldings | 1 |
isFullTextHit | |
isPrint | |
link | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV3da9RAEF9aBemL-K21lnmQvhypySYxu75JqdaKUuoV6lPZzc5CoZcceoIn-L87-3WXXquoLyFkkyXZ-WV2ZnZ_M4w9J60vjWx1ZgWpwErzMpNK0-9eusmvUbZAxx3-8PHlwUl1eFqfLpcLPLtkpnfbH9fySv5HqnSN5OpYsv8g2UWndIHOSb50JAnT8a9kTPZb3N06DzzHVKNhdNxfYHZ0oTyJ6a2a-AIZR37rHY72J64OsSf8pWDBp5Di8mvahHEcNx2-83HtpBE9s-AyO3OR5WCu8cs0aVMvuZQBYDSIzXdh13maL30o3K-P4PfzbgmxGMR-_63PxoN7P6s-cLm7YbCCF5G15-car9RcGd2MN4FjfEV958JlP23dG5PrzvNdl1BweCeNwnTipUlYEjIPya3_3LqSTzs1rbN18ixcqdQY3_Fzd8kb2RQpB5SQL1ZeZoPdSh2sOCLeIBnfYbejJwGvAyzusjXs7rHNBQEJdiBQryFkgpnfZz8HeIHegoKEFxjiBRxeYNZDxAtEvMB5BxEvkPDyCggt_mnX4SW0AIkdBmh5wE7e7I_3DrJYfiNruWxmGZnmOZK3WSNv6fNNbitd1bYuDMqmrkWDLohpBBpZ2JK7JV1e6toitsIorflDdqPrO3zMQNlSkK1vDCcLuLBGIq9QcMVLq0rD8Ql7FIbybBpyrJylQd78bctTtrFE2Ba7aemnxmdkIc70thfqL9bOaYU |
linkProvider | National Library of Medicine |
openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Feasibility+of+a+Computer+Role-Playing+Game+to+Promote+Empathy+in+Nursing+Students%3A+The+Role+of+Immersiveness+and+Perspective&rft.jtitle=Cyberpsychology%2C+behavior+and+social+networking&rft.au=Ma%2C+Zexin&rft.au=Huang%2C+Kuo-Ting&rft.au=Yao%2C+Lan&rft.date=2021-11-01&rft.eissn=2152-2723&rft_id=info:doi/10.1089%2Fcyber.2020.0371&rft_id=info%3Apmid%2F33989057&rft_id=info%3Apmid%2F33989057&rft.externalDocID=33989057 |