Ma, Z., Huang, K., & Yao, L. (2021, November). Feasibility of a Computer Role-Playing Game to Promote Empathy in Nursing Students: The Role of Immersiveness and Perspective. Cyberpsychology, behavior and social networking. https://doi.org/10.1089/cyber.2020.0371
Chicago Style (17th ed.) CitationMa, Zexin, Kuo-Ting Huang, and Lan Yao. "Feasibility of a Computer Role-Playing Game to Promote Empathy in Nursing Students: The Role of Immersiveness and Perspective." Cyberpsychology, Behavior and Social Networking Nov. 2021. https://doi.org/10.1089/cyber.2020.0371.
MLA (9th ed.) CitationMa, Zexin, et al. "Feasibility of a Computer Role-Playing Game to Promote Empathy in Nursing Students: The Role of Immersiveness and Perspective." Cyberpsychology, Behavior and Social Networking, Nov. 2021, https://doi.org/10.1089/cyber.2020.0371.