A virtual reality experiment system for an introductory computer hardware course
The University Computer Foundation (UCF) course, which is a compulsory theoretical course for freshmen, especially science and engineering department students, lays the foundation for more advanced courses. However, the UCF course covers a wide variety of concepts, including the computer hardware, w...
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Published in | Computer applications in engineering education Vol. 29; no. 6; pp. 1702 - 1717 |
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Main Authors | , , , , , |
Format | Journal Article |
Language | English |
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Hoboken
Wiley Subscription Services, Inc
01.11.2021
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Abstract | The University Computer Foundation (UCF) course, which is a compulsory theoretical course for freshmen, especially science and engineering department students, lays the foundation for more advanced courses. However, the UCF course covers a wide variety of concepts, including the computer hardware, which are difficult for freshmen to comprehend. In recent years, virtual reality (VR) has become prevalent in many educational settings. To improve the teaching of the UCF course, we developed a VR program about introductory computer hardware and invited freshmen from two universities in China to take part in the experiment as participants. Four aspects of computer contents, namely the evolutionary history of computers, the computer components, the computer assembly, and the workflow of computer hardware, are displayed in the program. During the experiment, students' behavioral data were recorded. Then, the data were analyzed and the reasons were speculated for the differences among groups of various categories. From the experiment, the relationships between the students' behavior and their groups were found, and we demonstrated that our VR program is effective at attracting the students' curiosity and increasing their understanding of computer hardware in the UCF course. The study concludes with suggestions for practitioners and researchers in the field of VR for university education. |
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AbstractList | The University Computer Foundation (UCF) course, which is a compulsory theoretical course for freshmen, especially science and engineering department students, lays the foundation for more advanced courses. However, the UCF course covers a wide variety of concepts, including the computer hardware, which are difficult for freshmen to comprehend. In recent years, virtual reality (VR) has become prevalent in many educational settings. To improve the teaching of the UCF course, we developed a VR program about introductory computer hardware and invited freshmen from two universities in China to take part in the experiment as participants. Four aspects of computer contents, namely the evolutionary history of computers, the computer components, the computer assembly, and the workflow of computer hardware, are displayed in the program. During the experiment, students' behavioral data were recorded. Then, the data were analyzed and the reasons were speculated for the differences among groups of various categories. From the experiment, the relationships between the students' behavior and their groups were found, and we demonstrated that our VR program is effective at attracting the students' curiosity and increasing their understanding of computer hardware in the UCF course. The study concludes with suggestions for practitioners and researchers in the field of VR for university education. The University Computer Foundation (UCF) course, which is a compulsory theoretical course for freshmen, especially science and engineering department students, lays the foundation for more advanced courses. However, the UCF course covers a wide variety of concepts, including the computer hardware, which are difficult for freshmen to comprehend. In recent years, virtual reality (VR) has become prevalent in many educational settings. To improve the teaching of the UCF course, we developed a VR program about introductory computer hardware and invited freshmen from two universities in China to take part in the experiment as participants. Four aspects of computer contents, namely the evolutionary history of computers, the computer components, the computer assembly, and the workflow of computer hardware, are displayed in the program. During the experiment, students' behavioral data were recorded. Then, the data were analyzed and the reasons were speculated for the differences among groups of various categories. From the experiment, the relationships between the students' behavior and their groups were found, and we demonstrated that our VR program is effective at attracting the students' curiosity and increasing their understanding of computer hardware in the UCF course. The study concludes with suggestions for practitioners and researchers in the field of VR for university education. |
Author | Guo, Songtao Chen, Xinrun Li, Zihao Zhang, Jie Chen, Hengxin Li, Jie |
Author_xml | – sequence: 1 givenname: Xinrun orcidid: 0000-0001-8982-9330 surname: Chen fullname: Chen, Xinrun organization: Chongqing University – sequence: 2 givenname: Hengxin orcidid: 0000-0002-1948-1831 surname: Chen fullname: Chen, Hengxin email: chenhengxin@cqu.edu.cn organization: Chongqing University – sequence: 3 givenname: Songtao orcidid: 0000-0001-6741-4871 surname: Guo fullname: Guo, Songtao organization: Chongqing University – sequence: 4 givenname: Jie orcidid: 0000-0002-3604-4350 surname: Li fullname: Li, Jie organization: Chongqing University – sequence: 5 givenname: Jie orcidid: 0000-0002-8206-8644 surname: Zhang fullname: Zhang, Jie organization: Chengdu Digital Sky Technology Co, Ltd – sequence: 6 givenname: Zihao orcidid: 0000-0002-9629-6728 surname: Li fullname: Li, Zihao organization: Chongqing University |
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Cites_doi | 10.1145/3425329.3425365 10.1109/TVCG.2018.2865945 10.1109/ICEED.2015.7451501 10.1109/TE.2009.2039217 10.4324/9780203771587 10.1016/j.compedu.2018.06.016 10.1016/j.tics.2017.02.005 10.1109/CSEI47661.2019.8938989 10.1007/s11135-017-0674-5 10.1109/FIE.2016.7757457 10.1016/j.compedu.2019.103778 10.1007/978-981-13-9895-7_9 10.1016/j.ecns.2019.10.004 10.1111/j.2151-6952.2010.00064.x 10.1109/ISET.2019.00022 10.1109/ICCSE.2019.8845431 10.1109/VR.2019.8797918 10.1016/j.compedu.2019.04.010 10.1007/s10055-018-0346-3 10.7551/mitpress/9780262033985.001.0001 10.30918/AERJ.72.19.014 10.1109/ICCSE.2018.8468815 10.1007/978-981-15-1876-8_2 10.1109/EnT.2019.00022 10.1109/VR.2019.8797741 10.1016/j.compedu.2016.12.009 10.1109/TE.2010.2040477 10.1038/nrn3122 10.1109/ICVRV.2017.00123 10.1166/asl.2017.7449 10.1109/VR.2019.8797705 10.1109/TVCG.2019.2932215 10.1016/j.esp.2020.01.001 10.1109/ICCSE.2015.7250352 10.1109/VR.2019.8798284 10.1007/s12311-013-0511-x 10.1109/VR.2019.8798181 10.1109/CCHI.2019.8901928 10.1007/s00221-007-1025-x 10.1109/VR.2019.8797824 |
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Title | A virtual reality experiment system for an introductory computer hardware course |
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