Path Modeling of Visual Attention, User Perceptions, and Behavior Change Intentions in Conversations With Embodied Agents in VR
ABSTRACT This study examines how subtitles and image visualizations influence gaze behavior, working alliance, and behavior change intentions in virtual health conversations with ECAs. Visualizations refer to images on a 3D model TV and text on a virtual whiteboard, both reinforcing key content conv...
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Published in | Computer animation and virtual worlds Vol. 36; no. 3 |
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Main Authors | , , , , , , , |
Format | Journal Article |
Language | English |
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Abstract | ABSTRACT
This study examines how subtitles and image visualizations influence gaze behavior, working alliance, and behavior change intentions in virtual health conversations with ECAs. Visualizations refer to images on a 3D model TV and text on a virtual whiteboard, both reinforcing key content conveyed by the ECA. Using a 2 ×$$ \times $$ 2 factorial design, participants were randomly assigned to one of four conditions: no subtitles or visualizations (Control), subtitles only (SUB), visualizations only (VIS), or both subtitles and visualizations (VISSUB). Structural equation path modeling showed that SUB and VIS individually reduced gaze toward the ECA, whereas VISSUB moderated this reduction, resulting in less gaze loss than the sum of either condition alone. Gaze behavior was positively associated with working alliance, and perceptions of enjoyment and appropriateness influenced engagement, which in turn predicted behavior change intentions. VIS was negatively associated with behavior change intentions, suggesting that excessive visual input may introduce cognitive trade‐offs.
This study investigates how multimodal design features like subtitles and visualizations affect user attention, perceptions, gaze behavior and motivation in virtual health conversations with Embodied Conversational Agents (ECAs). Conducted in immersive VR, participants interacted with a virtual health coach delivering guidance on healthy eating. Results from path modeling revealed that visual attention to the ECA was linked to stronger working alliance and behavior change intentions, while excessive visual input introduced trade‐offs in engagement and persuasion. |
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AbstractList | ABSTRACT
This study examines how subtitles and image visualizations influence gaze behavior, working alliance, and behavior change intentions in virtual health conversations with ECAs. Visualizations refer to images on a 3D model TV and text on a virtual whiteboard, both reinforcing key content conveyed by the ECA. Using a 2 ×$$ \times $$ 2 factorial design, participants were randomly assigned to one of four conditions: no subtitles or visualizations (Control), subtitles only (SUB), visualizations only (VIS), or both subtitles and visualizations (VISSUB). Structural equation path modeling showed that SUB and VIS individually reduced gaze toward the ECA, whereas VISSUB moderated this reduction, resulting in less gaze loss than the sum of either condition alone. Gaze behavior was positively associated with working alliance, and perceptions of enjoyment and appropriateness influenced engagement, which in turn predicted behavior change intentions. VIS was negatively associated with behavior change intentions, suggesting that excessive visual input may introduce cognitive trade‐offs.
This study investigates how multimodal design features like subtitles and visualizations affect user attention, perceptions, gaze behavior and motivation in virtual health conversations with Embodied Conversational Agents (ECAs). Conducted in immersive VR, participants interacted with a virtual health coach delivering guidance on healthy eating. Results from path modeling revealed that visual attention to the ECA was linked to stronger working alliance and behavior change intentions, while excessive visual input introduced trade‐offs in engagement and persuasion. This study examines how subtitles and image visualizations influence gaze behavior, working alliance, and behavior change intentions in virtual health conversations with ECAs. Visualizations refer to images on a 3D model TV and text on a virtual whiteboard, both reinforcing key content conveyed by the ECA. Using a 2 2 factorial design, participants were randomly assigned to one of four conditions: no subtitles or visualizations (Control), subtitles only (SUB), visualizations only (VIS), or both subtitles and visualizations (VISSUB). Structural equation path modeling showed that SUB and VIS individually reduced gaze toward the ECA, whereas VISSUB moderated this reduction, resulting in less gaze loss than the sum of either condition alone. Gaze behavior was positively associated with working alliance, and perceptions of enjoyment and appropriateness influenced engagement, which in turn predicted behavior change intentions. VIS was negatively associated with behavior change intentions, suggesting that excessive visual input may introduce cognitive trade‐offs. This study examines how subtitles and image visualizations influence gaze behavior, working alliance, and behavior change intentions in virtual health conversations with ECAs. Visualizations refer to images on a 3D model TV and text on a virtual whiteboard, both reinforcing key content conveyed by the ECA. Using a 2 ×$$ \times $$ 2 factorial design, participants were randomly assigned to one of four conditions: no subtitles or visualizations (Control), subtitles only (SUB), visualizations only (VIS), or both subtitles and visualizations (VISSUB). Structural equation path modeling showed that SUB and VIS individually reduced gaze toward the ECA, whereas VISSUB moderated this reduction, resulting in less gaze loss than the sum of either condition alone. Gaze behavior was positively associated with working alliance, and perceptions of enjoyment and appropriateness influenced engagement, which in turn predicted behavior change intentions. VIS was negatively associated with behavior change intentions, suggesting that excessive visual input may introduce cognitive trade‐offs. |
Author | Genaro Motti, Vivian Vankit, Sagar A. Do, Tiffany D. Volonte, Matias Duchowski, Andrew T. Knijnenburg, Bart P. Diaz, Deyrel Zamanifard, Samaneh |
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Cites_doi | 10.1145/3343036.3343118 10.1016/0749-5978(91)90020-T 10.1037/0022-0167.36.2.223 10.1016/j.pec.2013.05.011 10.1016/j.intcom.2006.10.004 10.1017/CBO9780511811678 10.1109/VRW55335.2022.00015 10.1016/j.chbah.2025.100172 10.1037/0033-2909.124.3.372 10.1145/3514197.3549684 10.2196/52097 10.1145/365024.365304 10.3389/frvir.2021.798899 10.1207/S15326985EP3801_6 10.2196/69294 10.1145/332051.332075 10.1037/1528-3542.5.1.3 10.1016/j.pec.2005.05.004 10.4278/0890-1171-12.1.38 10.1016/0959-4752(94)90003-5 10.1037/h0084295 10.1145/383259.383315 10.1007/s12193-020-00341-z 10.1162/1054746041944803 10.1037/a0031421 10.1162/105474601753272844 10.1007/978-3-540-74997-4_12 10.1109/VRW50115.2020.00123 |
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This study examines how subtitles and image visualizations influence gaze behavior, working alliance, and behavior change intentions in virtual health... This study examines how subtitles and image visualizations influence gaze behavior, working alliance, and behavior change intentions in virtual health... |
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SubjectTerms | embodied conversational agents Factorial design multimodal conversations Subtitles & subtitling Three dimensional models Virtual reality |
Title | Path Modeling of Visual Attention, User Perceptions, and Behavior Change Intentions in Conversations With Embodied Agents in VR |
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