AIKII: An AI‐Enhanced Knowledge Interactive Interface for Knowledge Representation in Educational Games

ABSTRACT The use of generative AI to create responsive and adaptive game content has attracted considerable interest within the educational game design community, highlighting its potential as a tool for enhancing players' understanding of in‐game knowledge. However, designing effective player‐...

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Published inComputer animation and virtual worlds Vol. 36; no. 3
Main Authors Liu, Dake, Zhao, Huiwen, Tang, Wen, Yang, Wenwen
Format Journal Article
LanguageEnglish
Published Hoboken, USA John Wiley & Sons, Inc 01.05.2025
Wiley Subscription Services, Inc
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Abstract ABSTRACT The use of generative AI to create responsive and adaptive game content has attracted considerable interest within the educational game design community, highlighting its potential as a tool for enhancing players' understanding of in‐game knowledge. However, designing effective player‐AI interaction to support knowledge representation remains unexplored. This paper presents AIKII, an AI‐enhanced Knowledge Interaction Interface designed to facilitate knowledge representation in educational games. AIKII employs various interaction channels to represent in‐game knowledge and support player engagement. To investigate its effectiveness and user learning experience, we implemented AIKII into The Journey of Poetry, an educational game centered on learning Chinese poetry, and conducted interviews with university students. The results demonstrated that our method fosters contextual and reflective connections between players and in‐game knowledge, enhancing player autonomy and immersion.
AbstractList The use of generative AI to create responsive and adaptive game content has attracted considerable interest within the educational game design community, highlighting its potential as a tool for enhancing players' understanding of in‐game knowledge. However, designing effective player‐AI interaction to support knowledge representation remains unexplored. This paper presents AIKII, an AI‐enhanced Knowledge Interaction Interface designed to facilitate knowledge representation in educational games. AIKII employs various interaction channels to represent in‐game knowledge and support player engagement. To investigate its effectiveness and user learning experience, we implemented AIKII into The Journey of Poetry, an educational game centered on learning Chinese poetry, and conducted interviews with university students. The results demonstrated that our method fosters contextual and reflective connections between players and in‐game knowledge, enhancing player autonomy and immersion.
ABSTRACT The use of generative AI to create responsive and adaptive game content has attracted considerable interest within the educational game design community, highlighting its potential as a tool for enhancing players' understanding of in‐game knowledge. However, designing effective player‐AI interaction to support knowledge representation remains unexplored. This paper presents AIKII, an AI‐enhanced Knowledge Interaction Interface designed to facilitate knowledge representation in educational games. AIKII employs various interaction channels to represent in‐game knowledge and support player engagement. To investigate its effectiveness and user learning experience, we implemented AIKII into The Journey of Poetry, an educational game centered on learning Chinese poetry, and conducted interviews with university students. The results demonstrated that our method fosters contextual and reflective connections between players and in‐game knowledge, enhancing player autonomy and immersion.
Author Yang, Wenwen
Zhao, Huiwen
Tang, Wen
Liu, Dake
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This work was supported by the Innovative Research on Chinese Animation Art Knowledge System in the New Era (No. 20ZD20), funded by the China National Social Science Fund 2020.
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Snippet ABSTRACT The use of generative AI to create responsive and adaptive game content has attracted considerable interest within the educational game design...
The use of generative AI to create responsive and adaptive game content has attracted considerable interest within the educational game design community,...
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wiley
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SubjectTerms Colleges & universities
Education
educational games
Effectiveness
Games
generative AI
Generative artificial intelligence
Knowledge representation
Learning
Players
user interface
Title AIKII: An AI‐Enhanced Knowledge Interactive Interface for Knowledge Representation in Educational Games
URI https://onlinelibrary.wiley.com/doi/abs/10.1002%2Fcav.70052
https://www.proquest.com/docview/3228987356
Volume 36
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