Effectiveness of virtual reality using video gaming technology in elderly adults with diabetes mellitus
Diabetes in elderly adults is associated with an increased risk of fall. The aim of study was to determine whether a virtual reality exercise (VRE) program would improve balance, strength, gait, and falls efficacy in elderly adults with diabetes. Fifty-five subjects with diabetes mellitus over 65 ye...
Saved in:
Published in | Diabetes technology & therapeutics Vol. 15; no. 6; p. 489 |
---|---|
Main Authors | , |
Format | Journal Article |
Language | English |
Published |
United States
01.06.2013
|
Subjects | |
Online Access | Get more information |
ISSN | 1557-8593 |
DOI | 10.1089/dia.2013.0050 |
Cover
Loading…
Abstract | Diabetes in elderly adults is associated with an increased risk of fall. The aim of study was to determine whether a virtual reality exercise (VRE) program would improve balance, strength, gait, and falls efficacy in elderly adults with diabetes.
Fifty-five subjects with diabetes mellitus over 65 years of age were randomly assigned to a VRE group (VREG) (n=27) and a control group (CG) (n=28). The VREG received the VRE program and diabetes education, whereas the CG received only the diabetes education. The VRE program used video gaming (PlayStation(®) 2; Sony, Tokyo, Japan) and was conducted for 50 min twice a week for 10 weeks. Balance, muscle strength, gait, and falls efficacy were measured at baseline and after intervention. Measurements were taken using a clinical tests (the one-leg-standing test, the Berg Balance Scale, the functional reach test, the timed up-and-go test, and the sit-to-stand test), and gait analysis. A self-administered questionnaire was used to measure falls efficacy.
After training, the VREG showed significantly improved balance, decreased sit-to-stand times, and increased gait speed, cadence, and falls efficacy.
The VRE program was to maximize the effects of exercise by triggering players was to be fully immersed into the games and enhanced major influential factors on the falls of subject. This study suggests VRE programs are feasible and effective for reduced the risk of falls in elderly adults with type 2 diabetes. |
---|---|
AbstractList | Diabetes in elderly adults is associated with an increased risk of fall. The aim of study was to determine whether a virtual reality exercise (VRE) program would improve balance, strength, gait, and falls efficacy in elderly adults with diabetes.
Fifty-five subjects with diabetes mellitus over 65 years of age were randomly assigned to a VRE group (VREG) (n=27) and a control group (CG) (n=28). The VREG received the VRE program and diabetes education, whereas the CG received only the diabetes education. The VRE program used video gaming (PlayStation(®) 2; Sony, Tokyo, Japan) and was conducted for 50 min twice a week for 10 weeks. Balance, muscle strength, gait, and falls efficacy were measured at baseline and after intervention. Measurements were taken using a clinical tests (the one-leg-standing test, the Berg Balance Scale, the functional reach test, the timed up-and-go test, and the sit-to-stand test), and gait analysis. A self-administered questionnaire was used to measure falls efficacy.
After training, the VREG showed significantly improved balance, decreased sit-to-stand times, and increased gait speed, cadence, and falls efficacy.
The VRE program was to maximize the effects of exercise by triggering players was to be fully immersed into the games and enhanced major influential factors on the falls of subject. This study suggests VRE programs are feasible and effective for reduced the risk of falls in elderly adults with type 2 diabetes. |
Author | Shin, Sungrae Lee, Sunwoo |
Author_xml | – sequence: 1 givenname: Sunwoo surname: Lee fullname: Lee, Sunwoo organization: Department of Nursing, Sahmyook Health University College, Seoul, Republic of Korea – sequence: 2 givenname: Sungrae surname: Shin fullname: Shin, Sungrae |
BackLink | https://www.ncbi.nlm.nih.gov/pubmed/23560480$$D View this record in MEDLINE/PubMed |
BookMark | eNo1j8tOwzAURC0Eog9YskX-gYRrO27sJarKQ6rEBtaVE1-nRk5SxU5R_p4gYDWaWRzNWZHLru-QkDsGOQOlH6w3OQcmcgAJF2TJpCwzJbVYkFWMnwBQCs6uyYILuYFCwZI0O-ewTv6MHcZIe0fPfkijCXRAE3ya6Bh918yrxZ42pv0pCetj14e-majvKAaLQ5iosWNIkX75dKTzkwoTRtpimCljvCFXzoSIt3-5Jh9Pu_ftS7Z_e37dPu6zmmuRMgRdSFZXGrQtNW6wMNKpQmlTO-lYxSvhJJgSZVU47WYFJUGhNaKUTgvJ1-T-l3saqxbt4TT41gzT4d-YfwM2mlpE |
CitedBy_id | crossref_primary_10_1016_j_ft_2020_06_003 crossref_primary_10_2174_0115733998272338231213070602 crossref_primary_10_2196_humanfactors_7240 crossref_primary_10_1002_gps_4172 crossref_primary_10_1016_j_maturitas_2019_12_006 crossref_primary_10_4103_jmh_jmh_29_23 crossref_primary_10_1002_mar_20949 crossref_primary_10_1016_j_ijmedinf_2019_06_016 crossref_primary_10_1159_000528854 crossref_primary_10_1097_CIN_0000000000000485 crossref_primary_10_1123_japa_2021_0475 crossref_primary_10_1016_j_jdiacomp_2016_10_004 crossref_primary_10_1186_s42358_018_0013_0 crossref_primary_10_3389_fnhum_2022_843481 crossref_primary_10_1016_j_heliyon_2023_e23759 crossref_primary_10_14474_ptrs_2018_7_4_197 crossref_primary_10_1177_20552076241285090 crossref_primary_10_1016_j_sleep_2024_09_015 crossref_primary_10_1097_MRR_0000000000000190 crossref_primary_10_1016_j_ft_2019_07_003 crossref_primary_10_1186_1471_2318_14_107 crossref_primary_10_1007_s40200_024_01413_7 crossref_primary_10_1016_j_pcd_2019_06_005 crossref_primary_10_1177_02692155221080546 crossref_primary_10_1159_000371846 crossref_primary_10_1016_j_imu_2021_100562 crossref_primary_10_1016_j_exger_2023_112282 crossref_primary_10_1089_g4h_2016_0070 crossref_primary_10_1177_26350106211004885 crossref_primary_10_3390_ijerph17176283 crossref_primary_10_1089_tmj_2015_0165 crossref_primary_10_2196_jmir_7618 crossref_primary_10_3389_frvir_2021_655338 crossref_primary_10_1590_1518_8345_7419_4390 crossref_primary_10_61399_ikcusbfd_1188522 crossref_primary_10_1051_tpe_2023002 crossref_primary_10_59244_ktokusbd_1512569 crossref_primary_10_1142_S0219519425400172 crossref_primary_10_1016_j_jdiacomp_2016_09_015 crossref_primary_10_1111_ggi_13064 crossref_primary_10_1177_00469580211018284 crossref_primary_10_2174_1573399816666200703190437 crossref_primary_10_1177_1084822316640266 crossref_primary_10_3233_THC_191647 crossref_primary_10_3389_frvir_2021_647993 crossref_primary_10_1186_s13102_020_00211_x crossref_primary_10_1093_ehjopen_oeab030 crossref_primary_10_3233_THC_230156 crossref_primary_10_1016_j_metabol_2023_155585 crossref_primary_10_1007_s13668_015_0125_7 crossref_primary_10_1097_CIN_0000000000000062 crossref_primary_10_2337_diaspect_28_1_45 crossref_primary_10_5535_arm_2015_39_3_462 crossref_primary_10_3389_phrs_2024_1607756 crossref_primary_10_1089_g4h_2020_0203 crossref_primary_10_1093_tbm_ibac072 crossref_primary_10_1590_1518_8345_7419_4388 crossref_primary_10_3389_fendo_2020_00300 crossref_primary_10_1016_j_ijmedinf_2015_10_008 crossref_primary_10_1590_1518_8345_7419_4389 crossref_primary_10_1177_1460458220977575 crossref_primary_10_2196_24665 crossref_primary_10_1177_14604582241259324 crossref_primary_10_1007_s41999_024_01094_8 crossref_primary_10_1016_j_arrct_2024_100354 crossref_primary_10_1007_s12652_022_04364_0 |
ContentType | Journal Article |
DBID | CGR CUY CVF ECM EIF NPM |
DOI | 10.1089/dia.2013.0050 |
DatabaseName | Medline MEDLINE MEDLINE (Ovid) MEDLINE MEDLINE PubMed |
DatabaseTitle | MEDLINE Medline Complete MEDLINE with Full Text PubMed MEDLINE (Ovid) |
DatabaseTitleList | MEDLINE |
Database_xml | – sequence: 1 dbid: NPM name: PubMed url: https://proxy.k.utb.cz/login?url=http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?db=PubMed sourceTypes: Index Database – sequence: 2 dbid: EIF name: MEDLINE url: https://proxy.k.utb.cz/login?url=https://www.webofscience.com/wos/medline/basic-search sourceTypes: Index Database |
DeliveryMethod | no_fulltext_linktorsrc |
Discipline | Medicine |
EISSN | 1557-8593 |
ExternalDocumentID | 23560480 |
Genre | Comparative Study Randomized Controlled Trial Research Support, Non-U.S. Gov't Journal Article |
GeographicLocations | Republic of Korea |
GeographicLocations_xml | – name: Republic of Korea |
GroupedDBID | --- 0R~ 29F 34G 39C 4.4 53G 6PF AAWTL ABBKN ABJNI ACGFS ADBBV AENEX AHMBA ALMA_UNASSIGNED_HOLDINGS BNQNF CAG CGR COF CS3 CUY CVF DU5 EBS ECM EIF EJD F5P IAO IER IHR IM4 INH INR ITC MV1 NPM NQHIM O9- PQQKQ RIG RML UE5 |
ID | FETCH-LOGICAL-c293t-e09451cb909d79e6e4a5f8489acf5f1b2b3f50a7e5b4f9f4808508eda375f9352 |
IngestDate | Thu Jan 02 22:11:24 EST 2025 |
IsPeerReviewed | true |
IsScholarly | true |
Issue | 6 |
Language | English |
LinkModel | OpenURL |
MergedId | FETCHMERGED-LOGICAL-c293t-e09451cb909d79e6e4a5f8489acf5f1b2b3f50a7e5b4f9f4808508eda375f9352 |
PMID | 23560480 |
ParticipantIDs | pubmed_primary_23560480 |
PublicationCentury | 2000 |
PublicationDate | 2013-Jun |
PublicationDateYYYYMMDD | 2013-06-01 |
PublicationDate_xml | – month: 06 year: 2013 text: 2013-Jun |
PublicationDecade | 2010 |
PublicationPlace | United States |
PublicationPlace_xml | – name: United States |
PublicationTitle | Diabetes technology & therapeutics |
PublicationTitleAlternate | Diabetes Technol Ther |
PublicationYear | 2013 |
SSID | ssj0007321 |
Score | 2.2701554 |
Snippet | Diabetes in elderly adults is associated with an increased risk of fall. The aim of study was to determine whether a virtual reality exercise (VRE) program... |
SourceID | pubmed |
SourceType | Index Database |
StartPage | 489 |
SubjectTerms | Accidental Falls - prevention & control Aged Diabetes Mellitus, Type 2 - complications Diabetes Mellitus, Type 2 - physiopathology Female Gait Disorders, Neurologic - complications Gait Disorders, Neurologic - physiopathology Humans Lower Extremity - physiopathology Male Muscle Strength Patient Education as Topic Physical Therapy Modalities Postural Balance Program Evaluation Reference Values Republic of Korea Surveys and Questionnaires Treatment Outcome Virtual Reality Exposure Therapy - methods Walking |
Title | Effectiveness of virtual reality using video gaming technology in elderly adults with diabetes mellitus |
URI | https://www.ncbi.nlm.nih.gov/pubmed/23560480 |
Volume | 15 |
hasFullText | |
inHoldings | 1 |
isFullTextHit | |
isPrint | |
link | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV1bS8MwGA1eQHwR73fJg29SbZtkbR_FC0OYL26wt5G0yRRcO0b3oL_eL5d23VSYvpSS0NL2nKYnX_OdD6HLQCYSZl0tj8ch8agMuJdQwj3CKKjtwCfCWOZ3nlvtHn3qs_5sua3JLinFdfr5Y17Jf1CFNsBVZ8n-Adn6pNAA-4AvbAFh2C6FsbUersarQv9mn5h8EFCCRl5PTSRAp9oVV0M-MqlRdSzduIXoIt3vH9aGw2W61eHYkTbrLF1kwAnY-6qzcR7NnkYeV63S3SKfl6le2FOHcl6tawG0DidcNqMOpgJEFXWQbqRk8HljtrxhPZSyBmWa4yK1dYK-jdd-rO1O4b70IjvtNWtdaBvYjUcGvJCANKPxEr0L9tlV1ypahYmEroyqwznuUx2RMHDGq3AlN3PXoW2i3bELUw4jPbrbaMvNGfCtJcAOWpH5LtrouFURe2g4xwNcKOx4gB0PsOEBNjzAlgd4hh9-y7HjAbY8wJoHuOIBrniwj3qPD927tucKaHgpqLjSkzB3Z0EqEj_JokS2JOVMxYAFTxVTgQgFUcznkWSCqkTBncag12XGScRUAtL8AK3lRS6PEM5ikgYqSTOehVTAHstYFIqYM1-mmUiP0aF9RIOxdUkZVA_v5NeeU7Q5o9YZWlfwWspz0HiluDA4fQHRqlYu |
linkProvider | National Library of Medicine |
openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Effectiveness+of+virtual+reality+using+video+gaming+technology+in+elderly+adults+with+diabetes+mellitus&rft.jtitle=Diabetes+technology+%26+therapeutics&rft.au=Lee%2C+Sunwoo&rft.au=Shin%2C+Sungrae&rft.date=2013-06-01&rft.eissn=1557-8593&rft.volume=15&rft.issue=6&rft.spage=489&rft_id=info:doi/10.1089%2Fdia.2013.0050&rft_id=info%3Apmid%2F23560480&rft_id=info%3Apmid%2F23560480&rft.externalDocID=23560480 |