Lee, S., & Shin, S. (2013). Effectiveness of virtual reality using video gaming technology in elderly adults with diabetes mellitus. Diabetes technology & therapeutics, 15(6), 489. https://doi.org/10.1089/dia.2013.0050
Chicago Style (17th ed.) CitationLee, Sunwoo, and Sungrae Shin. "Effectiveness of Virtual Reality Using Video Gaming Technology in Elderly Adults with Diabetes Mellitus." Diabetes Technology & Therapeutics 15, no. 6 (2013): 489. https://doi.org/10.1089/dia.2013.0050.
MLA (9th ed.) CitationLee, Sunwoo, and Sungrae Shin. "Effectiveness of Virtual Reality Using Video Gaming Technology in Elderly Adults with Diabetes Mellitus." Diabetes Technology & Therapeutics, vol. 15, no. 6, 2013, p. 489, https://doi.org/10.1089/dia.2013.0050.
Warning: These citations may not always be 100% accurate.