Foot‐constrained spatial‐temporal transformer for keyframe‐based complex motion synthesis
Keyframe‐based motion synthesis holds significant effects in games and movies. Existing methods for complex motion synthesis often require secondary post‐processing to eliminate foot sliding to yield satisfied motions. In this paper, we analyze the cause of the sliding issue attributed to the mismat...
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Published in | Computer animation and virtual worlds Vol. 35; no. 1 |
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Main Authors | , , , , , |
Format | Journal Article |
Language | English |
Published |
Chichester
Wiley Subscription Services, Inc
01.01.2024
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Subjects | |
Online Access | Get full text |
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