Jiang, L., Xiong, Y., Wang, Q., Chen, T., Wu, W., & Zhou, Z. (2024). SADNet: Generating immersive virtual reality avatars by real‐time monocular pose estimation. Computer animation and virtual worlds, 35(3), -n/a. https://doi.org/10.1002/cav.2233
Chicago Style (17th ed.) CitationJiang, Ling, Yuan Xiong, Qianqian Wang, Tong Chen, Wei Wu, and Zhong Zhou. "SADNet: Generating Immersive Virtual Reality Avatars by Real‐time Monocular Pose Estimation." Computer Animation and Virtual Worlds 35, no. 3 (2024): -n/a. https://doi.org/10.1002/cav.2233.
MLA (9th ed.) CitationJiang, Ling, et al. "SADNet: Generating Immersive Virtual Reality Avatars by Real‐time Monocular Pose Estimation." Computer Animation and Virtual Worlds, vol. 35, no. 3, 2024, pp. -n/a, https://doi.org/10.1002/cav.2233.