Laraba, S., Brahimi, M., Tilmanne, J., & Dutoit, T. (2017). 3D skeleton‐based action recognition by representing motion capture sequences as 2D‐RGB images. Computer animation and virtual worlds, 28(3-4), -n/a. https://doi.org/10.1002/cav.1782
Chicago Style (17th ed.) CitationLaraba, Sohaib, Mohammed Brahimi, Joëlle Tilmanne, and Thierry Dutoit. "3D Skeleton‐based Action Recognition by Representing Motion Capture Sequences as 2D‐RGB Images." Computer Animation and Virtual Worlds 28, no. 3-4 (2017): -n/a. https://doi.org/10.1002/cav.1782.
MLA (9th ed.) CitationLaraba, Sohaib, et al. "3D Skeleton‐based Action Recognition by Representing Motion Capture Sequences as 2D‐RGB Images." Computer Animation and Virtual Worlds, vol. 28, no. 3-4, 2017, pp. -n/a, https://doi.org/10.1002/cav.1782.