Blend Shape Interpolation and FACS for Realistic Avatar
The quest of developing realistic facial animation is ever-growing. The emergence of sophisticated algorithms, new graphical user interfaces, laser scans and advanced 3D tools imparted further impetus towards the rapid advancement of complex virtual human facial model. Face-to-face communication bei...
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Published in | 3D research Vol. 6; no. 1 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Heidelberg
3D Display Research Center
01.03.2015
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Abstract | The quest of developing realistic facial animation is ever-growing. The emergence of sophisticated algorithms, new graphical user interfaces, laser scans and advanced 3D tools imparted further impetus towards the rapid advancement of complex virtual human facial model. Face-to-face communication being the most natural way of human interaction, the facial animation systems became more attractive in the information technology era for sundry applications. The production of computer-animated movies using synthetic actors are still challenging issues. Proposed facial expression carries the signature of happiness, sadness, angry or cheerful, etc. The mood of a particular person in the midst of a large group can immediately be identified via very subtle changes in facial expressions. Facial expressions being very complex as well as important nonverbal communication channel are tricky to synthesize realistically using computer graphics. Computer synthesis of practical facial expressions must deal with the geometric representation of the human face and the control of the facial animation. We developed a new approach by integrating blend shape interpolation (BSI) and facial action coding system (FACS) to create a realistic and expressive computer facial animation design. The BSI is used to generate the natural face while the FACS is employed to reflect the exact facial muscle movements for four basic natural emotional expressions such as angry, happy, sad and fear with high fidelity. The results in perceiving the realistic facial expression for virtual human emotions based on facial skin color and texture may contribute towards the development of virtual reality and game environment of computer aided graphics animation systems.
Graphical Abstract
Realistic facial expressions of avatar. |
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AbstractList | The quest of developing realistic facial animation is ever-growing. The emergence of sophisticated algorithms, new graphical user interfaces, laser scans and advanced 3D tools imparted further impetus towards the rapid advancement of complex virtual human facial model. Face-to-face communication being the most natural way of human interaction, the facial animation systems became more attractive in the information technology era for sundry applications. The production of computer-animated movies using synthetic actors are still challenging issues. Proposed facial expression carries the signature of happiness, sadness, angry or cheerful, etc. The mood of a particular person in the midst of a large group can immediately be identified via very subtle changes in facial expressions. Facial expressions being very complex as well as important nonverbal communication channel are tricky to synthesize realistically using computer graphics. Computer synthesis of practical facial expressions must deal with the geometric representation of the human face and the control of the facial animation. We developed a new approach by integrating blend shape interpolation (BSI) and facial action coding system (FACS) to create a realistic and expressive computer facial animation design. The BSI is used to generate the natural face while the FACS is employed to reflect the exact facial muscle movements for four basic natural emotional expressions such as angry, happy, sad and fear with high fidelity. The results in perceiving the realistic facial expression for virtual human emotions based on facial skin color and texture may contribute towards the development of virtual reality and game environment of computer aided graphics animation systems.
Graphical Abstract
Realistic facial expressions of avatar. |
ArticleNumber | 6 |
Author | Saba, Tanzila Alkawaz, Mohammed Hazim Basori, Ahmad Hoirul Mohamad, Dzulkifli |
Author_xml | – sequence: 1 givenname: Mohammed Hazim surname: Alkawaz fullname: Alkawaz, Mohammed Hazim organization: Faculty of Computing, Universiti Teknologi Malaysia, Faculty of Computer Science & Mathematics, University of Mosul – sequence: 2 givenname: Dzulkifli surname: Mohamad fullname: Mohamad, Dzulkifli organization: Faculty of Computing, Universiti Teknologi Malaysia – sequence: 3 givenname: Ahmad Hoirul surname: Basori fullname: Basori, Ahmad Hoirul organization: Faculty of Computing, Universiti Teknologi Malaysia, Interactive Media and Human Interface Lab, Department of Informatics, Faculty of Information Technology, Institut Teknologi Sepuluh Nopember – sequence: 4 givenname: Tanzila surname: Saba fullname: Saba, Tanzila email: tsaba@pscw.psu.edu.sa organization: College of Computer and Information Sciences, Prince Sultan University |
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Cites_doi | 10.1145/1073204.1073208 10.1007/BF01914862 10.1080/02564602.2014.906861 10.1007/BF02344627 10.1007/s003710050171 10.1007/s10462-012-9337-z 10.1080/08839514.2013.787779 10.1016/j.cag.2005.08.024 10.1111/1467-8659.1130059 10.1109/TVCG.2006.9 10.1145/1073204.1073209 10.1179/1743131X13Y.0000000063 10.1007/s10462-012-9319-1 10.1007/978-3-642-24500-8_27 10.1016/j.jneumeth.2011.06.023 10.1111/1467-8659.t01-1-00712 10.1007/s10919-006-0017-z 10.1631/jzus.CIDE1307 10.1145/1276377.1276419 10.1007/978-3-319-04960-1_27 10.1007/978-3-642-29934-6_11 10.1145/1141911.1141988 10.12785/amis/080618 10.1145/1198555.1198595 10.1109/SIBGRAPI.2008.40 10.1145/1450579.1450621 10.1145/1198555.1198588 10.1007/978-4-431-68293-6_15 10.1007/978-3-7091-6344-3_2 10.1145/383259.383290 10.1109/MMMC.2005.24 10.1145/1185657.1185859 10.1145/1291233.1291453 10.1109/SIBGRAPI.2010.44 10.1145/311535.311556 10.1145/569951.569955 10.1145/1281500.1281667 10.1145/800248.507101 10.1109/PCCGA.2002.1167852 |
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Keywords | Blend shape 3D modelling Facial animation Facial action coding Facial expression Texturing |
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Snippet | The quest of developing realistic facial animation is ever-growing. The emergence of sophisticated algorithms, new graphical user interfaces, laser scans and... |
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SubjectTerms | 3DR Express Computer Imaging Engineering Lasers Optical Devices Optics Pattern Recognition and Graphics Photonics Signal,Image and Speech Processing Vision |
Title | Blend Shape Interpolation and FACS for Realistic Avatar |
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