Blend Shape Interpolation and FACS for Realistic Avatar

The quest of developing realistic facial animation is ever-growing. The emergence of sophisticated algorithms, new graphical user interfaces, laser scans and advanced 3D tools imparted further impetus towards the rapid advancement of complex virtual human facial model. Face-to-face communication bei...

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Published in3D research Vol. 6; no. 1
Main Authors Alkawaz, Mohammed Hazim, Mohamad, Dzulkifli, Basori, Ahmad Hoirul, Saba, Tanzila
Format Journal Article
LanguageEnglish
Published Heidelberg 3D Display Research Center 01.03.2015
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Abstract The quest of developing realistic facial animation is ever-growing. The emergence of sophisticated algorithms, new graphical user interfaces, laser scans and advanced 3D tools imparted further impetus towards the rapid advancement of complex virtual human facial model. Face-to-face communication being the most natural way of human interaction, the facial animation systems became more attractive in the information technology era for sundry applications. The production of computer-animated movies using synthetic actors are still challenging issues. Proposed facial expression carries the signature of happiness, sadness, angry or cheerful, etc. The mood of a particular person in the midst of a large group can immediately be identified via very subtle changes in facial expressions. Facial expressions being very complex as well as important nonverbal communication channel are tricky to synthesize realistically using computer graphics. Computer synthesis of practical facial expressions must deal with the geometric representation of the human face and the control of the facial animation. We developed a new approach by integrating blend shape interpolation (BSI) and facial action coding system (FACS) to create a realistic and expressive computer facial animation design. The BSI is used to generate the natural face while the FACS is employed to reflect the exact facial muscle movements for four basic natural emotional expressions such as angry, happy, sad and fear with high fidelity. The results in perceiving the realistic facial expression for virtual human emotions based on facial skin color and texture may contribute towards the development of virtual reality and game environment of computer aided graphics animation systems. Graphical Abstract Realistic facial expressions of avatar.
AbstractList The quest of developing realistic facial animation is ever-growing. The emergence of sophisticated algorithms, new graphical user interfaces, laser scans and advanced 3D tools imparted further impetus towards the rapid advancement of complex virtual human facial model. Face-to-face communication being the most natural way of human interaction, the facial animation systems became more attractive in the information technology era for sundry applications. The production of computer-animated movies using synthetic actors are still challenging issues. Proposed facial expression carries the signature of happiness, sadness, angry or cheerful, etc. The mood of a particular person in the midst of a large group can immediately be identified via very subtle changes in facial expressions. Facial expressions being very complex as well as important nonverbal communication channel are tricky to synthesize realistically using computer graphics. Computer synthesis of practical facial expressions must deal with the geometric representation of the human face and the control of the facial animation. We developed a new approach by integrating blend shape interpolation (BSI) and facial action coding system (FACS) to create a realistic and expressive computer facial animation design. The BSI is used to generate the natural face while the FACS is employed to reflect the exact facial muscle movements for four basic natural emotional expressions such as angry, happy, sad and fear with high fidelity. The results in perceiving the realistic facial expression for virtual human emotions based on facial skin color and texture may contribute towards the development of virtual reality and game environment of computer aided graphics animation systems. Graphical Abstract Realistic facial expressions of avatar.
ArticleNumber 6
Author Saba, Tanzila
Alkawaz, Mohammed Hazim
Basori, Ahmad Hoirul
Mohamad, Dzulkifli
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  givenname: Mohammed Hazim
  surname: Alkawaz
  fullname: Alkawaz, Mohammed Hazim
  organization: Faculty of Computing, Universiti Teknologi Malaysia, Faculty of Computer Science & Mathematics, University of Mosul
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  givenname: Dzulkifli
  surname: Mohamad
  fullname: Mohamad, Dzulkifli
  organization: Faculty of Computing, Universiti Teknologi Malaysia
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  givenname: Ahmad Hoirul
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  fullname: Basori, Ahmad Hoirul
  organization: Faculty of Computing, Universiti Teknologi Malaysia, Interactive Media and Human Interface Lab, Department of Informatics, Faculty of Information Technology, Institut Teknologi Sepuluh Nopember
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  givenname: Tanzila
  surname: Saba
  fullname: Saba, Tanzila
  email: tsaba@pscw.psu.edu.sa
  organization: College of Computer and Information Sciences, Prince Sultan University
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Issue 1
Keywords Blend shape
3D modelling
Facial animation
Facial action coding
Facial expression
Texturing
Language English
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Snippet The quest of developing realistic facial animation is ever-growing. The emergence of sophisticated algorithms, new graphical user interfaces, laser scans and...
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SubjectTerms 3DR Express
Computer Imaging
Engineering
Lasers
Optical Devices
Optics
Pattern Recognition and Graphics
Photonics
Signal,Image and Speech Processing
Vision
Title Blend Shape Interpolation and FACS for Realistic Avatar
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