Interactive Restless Multi-armed Bandit Game and Swarm Intelligence Effect
We obtain the conditions for the emergence of the swarm intelligence effect in an interactive game of restless multi-armed bandit (rMAB). A player competes with multiple agents. Each bandit has a payoff that changes with a probability p c per round. The agents and player choose one of three options:...
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Published in | New generation computing Vol. 34; no. 3; pp. 291 - 306 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Tokyo
Ohmsha
01.08.2016
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Subjects | |
Online Access | Get full text |
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