Interactive Restless Multi-armed Bandit Game and Swarm Intelligence Effect

We obtain the conditions for the emergence of the swarm intelligence effect in an interactive game of restless multi-armed bandit (rMAB). A player competes with multiple agents. Each bandit has a payoff that changes with a probability p c per round. The agents and player choose one of three options:...

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Bibliographic Details
Published inNew generation computing Vol. 34; no. 3; pp. 291 - 306
Main Authors Yoshida, Shunsuke, Hisakado, Masato, Mori, Shintaro
Format Journal Article
LanguageEnglish
Published Tokyo Ohmsha 01.08.2016
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