The Effects of Board Games on Creative Potential
The current study aimed to investigate whether board games could be used to improve creative potential. Games have proven to be effective learning tools, and some studies have indicated positive links between creativity and other types of games, namely video games and role-playing games. However, le...
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Published in | The Journal of creative behavior Vol. 55; no. 3; pp. 875 - 885 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Wiley
01.09.2021
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Subjects | |
Online Access | Get more information |
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Abstract | The current study aimed to investigate whether board games could be used to improve creative potential. Games have proven to be effective learning tools, and some studies have indicated positive links between creativity and other types of games, namely video games and role-playing games. However, less is known regarding board games' potential benefits on creativity. This exploratory study compared two types of board games: creative and non-creative board games. We used a within-subject repeated-measurement design, in which participants played to both types of games, across two sessions separated by one week. We assessed creative potential with a divergent thinking task, using fluency and originality as indicators. We controlled for openness, mood states, and enjoyment. Results suggest an improvement of originality after playing both types of games, whereas no differences were observed for fluency. Considering the base level of participants, we found improvement for low-performing participants specifically, in both fluency and originality, although analyses' limited statistical power may have impacted the findings. These findings provide a first step in the study of creativity and board games and suggest they could help temporarily improve one's divergent thinking capacity. |
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AbstractList | The current study aimed to investigate whether board games could be used to improve creative potential. Games have proven to be effective learning tools, and some studies have indicated positive links between creativity and other types of games, namely video games and role-playing games. However, less is known regarding board games' potential benefits on creativity. This exploratory study compared two types of board games: creative and non-creative board games. We used a within-subject repeated-measurement design, in which participants played to both types of games, across two sessions separated by one week. We assessed creative potential with a divergent thinking task, using fluency and originality as indicators. We controlled for openness, mood states, and enjoyment. Results suggest an improvement of originality after playing both types of games, whereas no differences were observed for fluency. Considering the base level of participants, we found improvement for low-performing participants specifically, in both fluency and originality, although analyses' limited statistical power may have impacted the findings. These findings provide a first step in the study of creativity and board games and suggest they could help temporarily improve one's divergent thinking capacity. |
Author | Mercier, Maxence Lubart, Todd |
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CitedBy_id | crossref_primary_10_17759_jmfp_2022110410 crossref_primary_10_1007_s44217_024_00164_0 crossref_primary_10_1177_10468781241289512 crossref_primary_10_1080_23729333_2024_2396168 crossref_primary_10_1177_21582440231179710 crossref_primary_10_1111_bjep_12694 crossref_primary_10_3390_world5040050 crossref_primary_10_1002_jocb_1536 crossref_primary_10_1080_03004430_2022_2074981 |
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SubjectTerms | Creative Development Creative Thinking Creativity Game Based Learning Games Instructional Effectiveness Thinking Skills |
Title | The Effects of Board Games on Creative Potential |
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