Authenticity and interest in virtual reality: Findings from an experiment including educational virtual environments created with 3D modeling and photogrammetry
Virtual Reality (VR) and photogrammetry are emerging technologies that facilitate and shape the ongoing digital transformation of education. VR offers new opportunities for creating immersive and interactive educational experiences. Photogrammetry enables new ways to create lifelike educational virt...
Saved in:
Published in | Frontiers in education (Lausanne) Vol. 8 |
---|---|
Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Frontiers Media S.A
27.01.2023
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Abstract | Virtual Reality (VR) and photogrammetry are emerging technologies that facilitate and shape the ongoing digital transformation of education. VR offers new opportunities for creating immersive and interactive educational experiences. Photogrammetry enables new ways to create lifelike educational virtual environments and is becoming an alternative to manual 3D modeling with graphics software. The manner in which VR affects the authenticity of educational experiences has been addressed in previous educational and psychological research. Empirical papers have so far focused on the authenticity of educational VR environments created by 3D modeling. However, little is known about the authenticity of educational VR environments developed with photogrammetry. Given that VR provides rich multi-sensory experiences and interests can be stimulated by engaging contexts, educational VR environments also possess great potential to support interest development. What is still unknown regarding this topic are the beneficial characteristics of VR environments and the individual variables required to trigger and explain interest development. Consequently, we conducted an experiment following up on the mentioned authenticity and interest research questions in the context of higher education. A two-group between-subjects design was used and
N
= 64 educational science and psychology university students gathered information about a railroad bridge wearing a head-mounted display (HMD). The control group encountered an educational virtual environment created with 3D modeling. The intervention group was presented with the same educational virtual environment but the main object of the railroad bridge was generated by photogrammetry. Situational interest was measured in the pretest and the posttest; authenticity-related variables (i.e., presence and representation fidelity) were assessed in the posttest. Concerning authenticity, there were no significant group differences. Photogrammetry might thus not affect authenticity in educational contexts in which participants focus on gathering information. Regarding interest development, there were two main findings. First, interest in VR for learning increased from pretest to posttest, supporting that interest can be induced in VR. Second, a large share of posttest interest was explained by presence and pretest interest, highlighting the importance of these variables. |
---|---|
AbstractList | Virtual Reality (VR) and photogrammetry are emerging technologies that facilitate and shape the ongoing digital transformation of education. VR offers new opportunities for creating immersive and interactive educational experiences. Photogrammetry enables new ways to create lifelike educational virtual environments and is becoming an alternative to manual 3D modeling with graphics software. The manner in which VR affects the authenticity of educational experiences has been addressed in previous educational and psychological research. Empirical papers have so far focused on the authenticity of educational VR environments created by 3D modeling. However, little is known about the authenticity of educational VR environments developed with photogrammetry. Given that VR provides rich multi-sensory experiences and interests can be stimulated by engaging contexts, educational VR environments also possess great potential to support interest development. What is still unknown regarding this topic are the beneficial characteristics of VR environments and the individual variables required to trigger and explain interest development. Consequently, we conducted an experiment following up on the mentioned authenticity and interest research questions in the context of higher education. A two-group between-subjects design was used and
N
= 64 educational science and psychology university students gathered information about a railroad bridge wearing a head-mounted display (HMD). The control group encountered an educational virtual environment created with 3D modeling. The intervention group was presented with the same educational virtual environment but the main object of the railroad bridge was generated by photogrammetry. Situational interest was measured in the pretest and the posttest; authenticity-related variables (i.e., presence and representation fidelity) were assessed in the posttest. Concerning authenticity, there were no significant group differences. Photogrammetry might thus not affect authenticity in educational contexts in which participants focus on gathering information. Regarding interest development, there were two main findings. First, interest in VR for learning increased from pretest to posttest, supporting that interest can be induced in VR. Second, a large share of posttest interest was explained by presence and pretest interest, highlighting the importance of these variables. Virtual Reality (VR) and photogrammetry are emerging technologies that facilitate and shape the ongoing digital transformation of education. VR offers new opportunities for creating immersive and interactive educational experiences. Photogrammetry enables new ways to create lifelike educational virtual environments and is becoming an alternative to manual 3D modeling with graphics software. The manner in which VR affects the authenticity of educational experiences has been addressed in previous educational and psychological research. Empirical papers have so far focused on the authenticity of educational VR environments created by 3D modeling. However, little is known about the authenticity of educational VR environments developed with photogrammetry. Given that VR provides rich multi-sensory experiences and interests can be stimulated by engaging contexts, educational VR environments also possess great potential to support interest development. What is still unknown regarding this topic are the beneficial characteristics of VR environments and the individual variables required to trigger and explain interest development. Consequently, we conducted an experiment following up on the mentioned authenticity and interest research questions in the context of higher education. A two-group between-subjects design was used and N = 64 educational science and psychology university students gathered information about a railroad bridge wearing a head-mounted display (HMD). The control group encountered an educational virtual environment created with 3D modeling. The intervention group was presented with the same educational virtual environment but the main object of the railroad bridge was generated by photogrammetry. Situational interest was measured in the pretest and the posttest; authenticity-related variables (i.e., presence and representation fidelity) were assessed in the posttest. Concerning authenticity, there were no significant group differences. Photogrammetry might thus not affect authenticity in educational contexts in which participants focus on gathering information. Regarding interest development, there were two main findings. First, interest in VR for learning increased from pretest to posttest, supporting that interest can be induced in VR. Second, a large share of posttest interest was explained by presence and pretest interest, highlighting the importance of these variables. |
Author | Ertl, Bernhard Eisenlauer, Volker Sosa, Diana Fink, Maximilian C. |
Author_xml | – sequence: 1 givenname: Maximilian C. surname: Fink fullname: Fink, Maximilian C. – sequence: 2 givenname: Diana surname: Sosa fullname: Sosa, Diana – sequence: 3 givenname: Volker surname: Eisenlauer fullname: Eisenlauer, Volker – sequence: 4 givenname: Bernhard surname: Ertl fullname: Ertl, Bernhard |
BookMark | eNp9kc9uFDEMxiNUJErpA3DLC-yS_5lwqwqFSpV6AYlb5M44u6lmklUmC-zb9FHJ7FKEOKAcYtn-frL9vSZnKSck5C1nayk79y7gsO_Xggm5dsY5Y16Qc6GZWolOfTv7K35FLuf5kTEmWGescefk6Wpft5hq7GM9UEgDjaliwbm2gH6Ppe5hpAVhbPX39CamIabNTEPJU2un-HOHJU6N0Pr7cb9U6TIO1JhTkz4jMLUop6Vzpn0DVhzoj1i3VH6gUx5wXJTLALttrnlTYJqwlsMb8jLAOOPl7_-CfL35-OX68-ru_tPt9dXdqm-L1ZUWoBWH4cE8CCt0sO0BgLbWdtBb0fGhXQZlMB1yzq0KxqBmRjB0wiiUF-T2xB0yPPpd2wnKwWeI_pjIZeOhtDON6J2yocGVC1oq1M4FkIBBGeDSCacbi59YfcnzXDD84XHmF8f80TG_OOZPjjWN_UfTHDkesRaI43-UvwA4caN4 |
CitedBy_id | crossref_primary_10_47172_2965_730X_SDGsReview_v5_n03_pe05786 crossref_primary_10_1108_JARHE_02_2024_0084 crossref_primary_10_1016_j_cexr_2023_100043 crossref_primary_10_1016_j_afres_2025_100780 crossref_primary_10_1080_03043797_2023_2291693 crossref_primary_10_1007_s10212_024_00813_w crossref_primary_10_1016_j_jenvp_2024_102453 |
Cites_doi | 10.1016/S0959-4752(01)00012-3 10.1016/j.chb.2011.10.020 10.1016/j.compedu.2021.104429 10.1111/j.1467-8535.2009.01038.x 10.1016/j.compedu.2019.02.002 10.1162/105474698565686 10.1080/10447318.2019.1676520 10.1080/00461520.1991.9653137 10.1109/TLT.2020.3019405 10.1007/978-3-030-14227-8_1 10.1016/j.learninstruc.2017.12.007 10.1007/s10648-021-09638-1 10.3102/0034654320933544 10.1111/jcal.12239 10.1037/0022-0663.88.4.715 10.1007/s10639-017-9676-0 10.1007/s10648-020-09586-2 10.18178/ijlt.3.1.33-37 10.1162/105474601300343603 10.1111/bjet.13023 10.1006/ceps.2000.1054 10.1016/j.compedu.2019.103778 10.1016/j.learninstruc.2015.09.007 10.1111/bjet.12954 10.3390/s20205851 10.1111/bjet.12991 10.1016/S0959-4752(01)00011-1 10.1162/105474698565631 10.1037/0022-0663.90.3.414 10.1080/03634523.2018.1465193 10.3389/feduc.2020.00144 10.1207/s15326985ep3102_3 10.1207/s15326985ep4102_4 10.1016/j.tate.2010.06.025 10.3102/00346543060004549 10.1016/j.compedu.2010.06.006 10.1177/2372732216655542 10.1007/s11251-013-9273-6 10.1080/00461520.1991.9653136 10.22306/atec.v6i1.74 |
ContentType | Journal Article |
DBID | AAYXX CITATION DOA |
DOI | 10.3389/feduc.2023.969966 |
DatabaseName | CrossRef DOAJ Directory of Open Access Journals |
DatabaseTitle | CrossRef |
DatabaseTitleList | CrossRef |
Database_xml | – sequence: 1 dbid: DOA name: DOAJ Directory of Open Access Journals url: https://www.doaj.org/ sourceTypes: Open Website |
DeliveryMethod | fulltext_linktorsrc |
Discipline | Education |
EISSN | 2504-284X |
ExternalDocumentID | oai_doaj_org_article_947ffaa49f534e599fa3aef46a139295 10_3389_feduc_2023_969966 |
GroupedDBID | 9T4 AAFWJ AAYXX ACXDI ADBBV AFPKN ALMA_UNASSIGNED_HOLDINGS BCNDV CITATION GROUPED_DOAJ M~E OK1 |
ID | FETCH-LOGICAL-c284t-52a541adb6b2725f7f7faaa57778ac7281d699e3f68e11174f66e50620e9264e3 |
IEDL.DBID | DOA |
ISSN | 2504-284X |
IngestDate | Wed Aug 27 01:30:44 EDT 2025 Thu Apr 24 23:12:42 EDT 2025 Tue Jul 01 02:17:39 EDT 2025 |
IsDoiOpenAccess | true |
IsOpenAccess | true |
IsPeerReviewed | true |
IsScholarly | true |
Language | English |
LinkModel | DirectLink |
MergedId | FETCHMERGED-LOGICAL-c284t-52a541adb6b2725f7f7faaa57778ac7281d699e3f68e11174f66e50620e9264e3 |
OpenAccessLink | https://doaj.org/article/947ffaa49f534e599fa3aef46a139295 |
ParticipantIDs | doaj_primary_oai_doaj_org_article_947ffaa49f534e599fa3aef46a139295 crossref_primary_10_3389_feduc_2023_969966 crossref_citationtrail_10_3389_feduc_2023_969966 |
ProviderPackageCode | CITATION AAYXX |
PublicationCentury | 2000 |
PublicationDate | 2023-01-27 |
PublicationDateYYYYMMDD | 2023-01-27 |
PublicationDate_xml | – month: 01 year: 2023 text: 2023-01-27 day: 27 |
PublicationDecade | 2020 |
PublicationTitle | Frontiers in education (Lausanne) |
PublicationYear | 2023 |
Publisher | Frontiers Media S.A |
Publisher_xml | – name: Frontiers Media S.A |
References | Schubert (ref40) 2001; 10 Harackiewicz (ref12) 2016; 3 Jensen (ref19) 2018; 23 Vogt (ref52) 2021 Renkl (ref34) 1996; 31 Lee (ref22) 2010; 55 Krapp (ref21) 2002; 12 Woerner (ref55) 1999 Makransky (ref24) 2021; 33 Erolin (ref10) 2019 Rotgans (ref37) 2011; 27 (ref16) 2017 Schiefele (ref39) 1992 Siklander (ref42) Pellas (ref30) 2020; 13 Renninger (ref35) 2002; 12 Kpolovie (ref20) 2014; 1 Schutte (ref41) 2020; 36 McLellan (ref27) 2008 Tapola (ref45) 2013; 41 Makransky (ref23) 2019; 134 Cordova (ref5) 1996; 88 Rodríguez-Aflecht (ref36) 2018; 34 (ref1) 2022 (ref17) 2018 Hidi (ref14) 1990; 60 (ref48) 2020 Škola (ref43) 2020; 20 Makransky (ref26) 2019; 60 (ref18) 2016 Witmer (ref54) 1998; 7 Trebuňa (ref47) 2020; 6 Bolkan (ref2) 2018; 67 Harp (ref13) 1998; 90 Deci (ref8) 1991; 26 McWhaw (ref28) 2001; 26 Petersen (ref31) 2020; 51 Nebel (ref29) 2020; 5 Velev (ref50) 2017; 3 Skulmowski (ref44) 2021; 34 Dalgarno (ref7) 2010; 41 Dalgarno (ref6) 2002 Chen (ref3) 2016; 41 (ref49) 2021 Hidi (ref15) 2006; 41 Waller (ref53) 1998; 7 Wu (ref56) 2020; 51 Chernikova (ref4) 2020; 90 Radianti (ref33) 2020; 147 Schiefele (ref38) 1991; 26 (ref11) 2022 (ref46) 2021 Makransky (ref25) 2020; 51 Petersen (ref32) 2022; 179 Verhagen (ref51) 2012; 28 (ref9) 2021 |
References_xml | – volume: 12 start-page: 467 year: 2002 ident: ref35 article-title: Individual interest as context in expository text and mathematical word problems publication-title: Learn. Instr. doi: 10.1016/S0959-4752(01)00012-3 – volume-title: Blender year: 2021 ident: ref46 – volume: 28 start-page: 484 year: 2012 ident: ref51 article-title: Understanding users’ motivations to engage in virtual worlds: a multipurpose model and empirical testing publication-title: Comput. Hum. Behav. doi: 10.1016/j.chb.2011.10.020 – year: 2020 ident: ref48 – volume: 179 start-page: 104429 year: 2022 ident: ref32 article-title: A study of how immersion and interactivity drive VR learning publication-title: Comput. Educ. doi: 10.1016/j.compedu.2021.104429 – volume: 41 start-page: 10 year: 2010 ident: ref7 article-title: What are the learning affordances of 3-D virtual environments? publication-title: Br. J. Educ. Technol. doi: 10.1111/j.1467-8535.2009.01038.x – volume: 134 start-page: 15 year: 2019 ident: ref23 article-title: Investigating the process of learning with desktop virtual reality: a structural equation modelling approach publication-title: Comput. Educ. doi: 10.1016/j.compedu.2019.02.002 – volume-title: 3D Laser Scanning for Heritage: Advice and Guidance on the Use of Laser Scanning in Archaeology and Architecture year: 2018 ident: ref17 – volume: 7 start-page: 225 year: 1998 ident: ref54 article-title: Measuring presence in virtual environments: a presence questionnaire publication-title: Presence doi: 10.1162/105474698565686 – year: 2021 ident: ref9 – volume: 36 start-page: 661 year: 2020 ident: ref41 article-title: The impact of virtual reality on curiosity and other positive characteristics publication-title: Int. J. Hum. Comput. Interact. doi: 10.1080/10447318.2019.1676520 – volume: 1 start-page: 73 year: 2014 ident: ref20 article-title: Academic achievement prediction. Role of interest in learning and attitude towards school publication-title: Int. J. Humanit. Soc. Sci. Educat. – volume: 26 start-page: 325 year: 1991 ident: ref8 article-title: Motivation and education: the self-determination perspective publication-title: Educ. Psychol. doi: 10.1080/00461520.1991.9653137 – volume: 13 start-page: 748 year: 2020 ident: ref30 article-title: A scoping review of immersive virtual reality in STEM education publication-title: IEEE Trans. Learn. Technol. doi: 10.1109/TLT.2020.3019405 – start-page: 1 volume-title: Biomedical visualization: Advances in experimental medicine and biology year: 2019 ident: ref10 article-title: Interactive 3D digital models for anatomy and medical education doi: 10.1007/978-3-030-14227-8_1 – year: 2022 ident: ref11 – volume: 60 start-page: 225 year: 2019 ident: ref26 article-title: Adding immersive virtual reality to a science lab simulation causes more presence but less learning publication-title: Learn. Instr. doi: 10.1016/j.learninstruc.2017.12.007 – volume: 34 start-page: 649 year: 2021 ident: ref44 article-title: Is a preference for realism really naive after all? A cognitive model of learning with realistic visualizations publication-title: Educ. Psychol. Rev. doi: 10.1007/s10648-021-09638-1 – volume: 90 start-page: 499 year: 2020 ident: ref4 article-title: Simulation-based learning in higher education: a meta-analysis publication-title: Rev. Educ. Res. doi: 10.3102/0034654320933544 – volume: 34 start-page: 259 year: 2018 ident: ref36 article-title: The development of situational interest during a digital mathematics game publication-title: J. Comput. Assist. Learn. doi: 10.1111/jcal.12239 – volume: 88 start-page: 715 year: 1996 ident: ref5 article-title: Intrinsic motivation and the process of learning: beneficial effects of contextualization, personalization, and choice publication-title: J. Educ. Psychol. doi: 10.1037/0022-0663.88.4.715 – volume: 23 start-page: 1515 year: 2018 ident: ref19 article-title: A review of the use of virtual reality head-mounted displays in education and training publication-title: Educ. Inf. Technol. doi: 10.1007/s10639-017-9676-0 – volume: 33 start-page: 937 year: 2021 ident: ref24 article-title: The Cognitive Affective Model of Immersive Learning (CAMIL): a theoretical research-based model of learning in immersive virtual reality publication-title: Educ. Psychol. Rev. doi: 10.1007/s10648-020-09586-2 – volume: 3 start-page: 33 year: 2017 ident: ref50 article-title: Virtual reality challenges in education and training publication-title: Int. J. Learn. Teach. doi: 10.18178/ijlt.3.1.33-37 – volume: 10 start-page: 266 year: 2001 ident: ref40 article-title: The experience of presence. Factor analytic insights publication-title: Presence. doi: 10.1162/105474601300343603 – year: 2021 ident: ref52 – volume: 51 start-page: 1991 year: 2020 ident: ref56 article-title: Effectiveness of immersive virtual reality using head-mounted displays on learning performance: a meta-analysis publication-title: Br. J. Educ. Technol. doi: 10.1111/bjet.13023 – volume: 26 start-page: 311 year: 2001 ident: ref28 article-title: Student goal orientation and interest: effects on students' use of self-regulated learning strategies publication-title: Contemp. Educ. Psychol. doi: 10.1006/ceps.2000.1054 – year: 2016 ident: ref18 – volume: 147 start-page: 103778 year: 2020 ident: ref33 article-title: A systematic review of immersive virtual reality applications for higher education: design elements, lessons learned, and research agenda publication-title: Comput. Educ. doi: 10.1016/j.compedu.2019.103778 – volume: 41 start-page: 11 year: 2016 ident: ref3 article-title: A multi-user virtual environment to support students' self-efficacy and interest in science. A latent growth model analysis publication-title: Learn. Instr. doi: 10.1016/j.learninstruc.2015.09.007 – volume: 51 start-page: 2079 year: 2020 ident: ref25 article-title: Can an immersive virtual reality simulation increase students’ interest and career aspirations in science? publication-title: Br. J. Educ. Technol. doi: 10.1111/bjet.12954 – volume: 20 start-page: 5851 year: 2020 ident: ref43 article-title: Virtual reality with 360-video storytelling in cultural heritage: study of presence, engagement, and immersion publication-title: Sensors doi: 10.3390/s20205851 – volume-title: What is ASPRS? year: 2022 ident: ref1 – volume-title: Photogrammetric Applications for Cultural Heritage: Guidance for Good Practice year: 2017 ident: ref16 – year: 2021 ident: ref49 – start-page: 461 volume-title: Handbook of Research for Educational Communications and Technology: A Project of the Association for Educational Communications and Technology year: 2008 ident: ref27 article-title: Virtual realities – volume: 51 start-page: 2099 year: 2020 ident: ref31 article-title: The virtual field trip: investigating how to optimize immersive virtual learning in climate change education publication-title: Br. J. Educ. Technol. doi: 10.1111/bjet.12991 – start-page: 9081 ident: ref42 article-title: Exploring triggers for arousing interest in the online learning – volume: 12 start-page: 383 year: 2002 ident: ref21 article-title: Structural and dynamic aspects of interest development. Theoretical considerations from an ontogenetic perspective publication-title: Learn. Instr. doi: 10.1016/S0959-4752(01)00011-1 – volume: 7 start-page: 129 year: 1998 ident: ref53 article-title: The transfer of spatial knowledge in virtual environment training publication-title: Presence doi: 10.1162/105474698565631 – start-page: 149 volume-title: Winds of change in the sea of learning: Proceedings of the 19th annual conference of the australasian society for computers in learning in tertiary education year: 2002 ident: ref6 article-title: The contribution of 3D environments to conceptual understanding – volume: 90 start-page: 414 year: 1998 ident: ref13 article-title: How seductive details do their damage: a theory of cognitive interest in science learning publication-title: J. Educ. Psychol. doi: 10.1037/0022-0663.90.3.414 – start-page: 1232 year: 1999 ident: ref55 article-title: Virtual field trips in the earth science classroom – volume: 67 start-page: 269 year: 2018 ident: ref2 article-title: Catch and hold: instructional interventions and their differential impact on student interest, attention, and autonomous motivation publication-title: Commun. Educ. doi: 10.1080/03634523.2018.1465193 – volume: 5 start-page: 144 year: 2020 ident: ref29 article-title: A review of photogrammetry and photorealistic 3D models in education from a psychological perspective publication-title: Front. Educ. doi: 10.3389/feduc.2020.00144 – volume: 31 start-page: 115 year: 1996 ident: ref34 article-title: Inert knowledge: analyses and remedies publication-title: Educ. Psychol. doi: 10.1207/s15326985ep3102_3 – volume: 41 start-page: 111 year: 2006 ident: ref15 article-title: The four-phase model of interest development publication-title: Educ. Psychol. doi: 10.1207/s15326985ep4102_4 – volume: 27 start-page: 37 year: 2011 ident: ref37 article-title: The role of teachers in facilitating situational interest in an active-learning classroom publication-title: Teach. Teach. Educ. doi: 10.1016/j.tate.2010.06.025 – volume: 60 start-page: 549 year: 1990 ident: ref14 article-title: Interest and its contribution as a mental resource for learning publication-title: Rev. Educ. Res. doi: 10.3102/00346543060004549 – volume: 55 start-page: 1424 year: 2010 ident: ref22 article-title: How does desktop virtual reality enhance learning outcomes? A structural equation modeling approach publication-title: Comput. Educ. doi: 10.1016/j.compedu.2010.06.006 – start-page: 183 volume-title: The Role of Interest in Learning and Development year: 1992 ident: ref39 article-title: Interest as a predictor of academic achievement: a meta-analysis of research – volume: 3 start-page: 220 year: 2016 ident: ref12 article-title: Interest matters: the importance of promoting interest in education publication-title: Policy Insights Behav. Brain Sci. doi: 10.1177/2372732216655542 – volume: 41 start-page: 1047 year: 2013 ident: ref45 article-title: Predictors and outcomes of situational interest during a science learning task publication-title: Instr. Sci. doi: 10.1007/s11251-013-9273-6 – volume: 26 start-page: 299 year: 1991 ident: ref38 article-title: Interest, learning, and motivation publication-title: Educ. Psychol. doi: 10.1080/00461520.1991.9653136 – volume: 6 start-page: 21 year: 2020 ident: ref47 article-title: 3D scanning as a modern technology for creating 3D models publication-title: Acta Technol. doi: 10.22306/atec.v6i1.74 |
SSID | ssj0002086769 |
Score | 2.2689815 |
Snippet | Virtual Reality (VR) and photogrammetry are emerging technologies that facilitate and shape the ongoing digital transformation of education. VR offers new... |
SourceID | doaj crossref |
SourceType | Open Website Enrichment Source Index Database |
SubjectTerms | 3D modeling authenticity interest photogrammetry presence virtual reality |
Title | Authenticity and interest in virtual reality: Findings from an experiment including educational virtual environments created with 3D modeling and photogrammetry |
URI | https://doaj.org/article/947ffaa49f534e599fa3aef46a139295 |
Volume | 8 |
hasFullText | 1 |
inHoldings | 1 |
isFullTextHit | |
isPrint | |
link | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwrV07T8MwELZQJxbEU5SXPDAhpU0TP2I2XlWFBBOVukW2Y4ui0lYlReLf8FO5c9ISFlhQlig5W5bvkvvOPn9HyLkw0nIT60gUBS7dFCZSLDZRalmqOTfah9IJD49iMGT3Iz5qlPrCnLCKHriauK5i0nutmfI8ZY4r5XWqnWdC99C1B_ZS8HmNYOolbK9lmLtZbWNCFKa6HplQO1gsvKMEgvwfjqjB1x8cS3-bbNWIkF5VI9khG266i8WU68SLPfKJy1iY1GMBMVOI_ClyPGBNDbih7-MFHgGhAP4QUV_S_jgcVHmjeHIExOk3iT_I28kS31K36h-arrpoHnqjAU26guJCLU1vaSiZgy1xAPPnWRnyul5dufjYJ8P-3dPNIKoLK0QWvFEJwafmrKcLI0wiE-4lXFprLqXMtJUJYFiYIpd6kTn4F0rmhXA8FknsFAAolx6Q1nQ2dYeEapYYgGwcAi_LiqzQHj54jyyH3PS4ZW0Sr2Y5tzXrOBa_mOQQfaBi8qCYHBWTV4ppk4t1k3lFufGb8DWqbi2IbNnhAdhQXttQ_pcNHf1HJ8dkE8eFyzOJPCGtcrF0pwBYSnMWbPMLxfXtTA |
linkProvider | Directory of Open Access Journals |
openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Authenticity+and+interest+in+virtual+reality%3A+Findings+from+an+experiment+including+educational+virtual+environments+created+with+3D+modeling+and+photogrammetry&rft.jtitle=Frontiers+in+education+%28Lausanne%29&rft.au=Maximilian+C.+Fink&rft.au=Diana+Sosa&rft.au=Volker+Eisenlauer&rft.au=Bernhard+Ertl&rft.date=2023-01-27&rft.pub=Frontiers+Media+S.A&rft.eissn=2504-284X&rft.volume=8&rft_id=info:doi/10.3389%2Ffeduc.2023.969966&rft.externalDBID=DOA&rft.externalDocID=oai_doaj_org_article_947ffaa49f534e599fa3aef46a139295 |
thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=2504-284X&client=summon |
thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=2504-284X&client=summon |
thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=2504-284X&client=summon |