Authentic learning questionnaire for digital simulation games in higher education: A construction safety case study

Traditional teaching methods like lectures can hinder the integration of theoretical knowledge and practical skills in higher education. To address this challenge, digital simulation games (DSGs) offer promising solutions through immersive and interactive learning experiences. Research shows that DS...

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Published inEducation and information technologies Vol. 29; no. 14; pp. 17915 - 17941
Main Authors Safiena, Sufiana, Goh, Yang Miang
Format Journal Article
LanguageEnglish
Published New York Springer US 01.10.2024
Springer Nature B.V
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ISSN1360-2357
1573-7608
DOI10.1007/s10639-024-12543-z

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Abstract Traditional teaching methods like lectures can hinder the integration of theoretical knowledge and practical skills in higher education. To address this challenge, digital simulation games (DSGs) offer promising solutions through immersive and interactive learning experiences. Research shows that DSGs can motivate learners, enhance subject interest, and improve practical skill development in higher education. Authentic learning, which incorporates real-world contexts, tasks, and assessments, can address this gap by enhancing engagement and critical thinking. Unfortunately, there are no validated instruments to measure the effectiveness of DSGs and authentic learning. This study aimed to develop and validate the authentic digital simulation game (ADSG) questionnaire to assess DSGs’ effectiveness in higher education. The ADSG questionnaire was administered to 155 undergraduates who utilized a construction hazard identification DSG for a construction safety course. Statistical analyses were conducted, including exploratory and confirmatory factor analyses (EFA and CFA), logistic regression, and internal consistency reliability assessments. The 17-item scale generated four significant factors: (1) collaboration and sharing of ideas, (2) authenticity of context, (3) clear objectives and guidance, and (4) game design elements. The CFA confirmed the revised model's validity (CFI = 0.92, RMSEA = 0.07) and the logistic regression model was statistically significant (χ2 (4, N  = 155) = 28.860). The odds ratios are 0.33, 1.71, 2.28 and 0.83 respectively. Clear objectives and guidance were found to have the most significant impact on the perceived effectiveness of DSGs, while game design elements had less influence. This study provides a valuable tool for educators and practitioners to evaluate and enhance DSGs effectively in higher education.
AbstractList Traditional teaching methods like lectures can hinder the integration of theoretical knowledge and practical skills in higher education. To address this challenge, digital simulation games (DSGs) offer promising solutions through immersive and interactive learning experiences. Research shows that DSGs can motivate learners, enhance subject interest, and improve practical skill development in higher education. Authentic learning, which incorporates real-world contexts, tasks, and assessments, can address this gap by enhancing engagement and critical thinking. Unfortunately, there are no validated instruments to measure the effectiveness of DSGs and authentic learning. This study aimed to develop and validate the authentic digital simulation game (ADSG) questionnaire to assess DSGs’ effectiveness in higher education. The ADSG questionnaire was administered to 155 undergraduates who utilized a construction hazard identification DSG for a construction safety course. Statistical analyses were conducted, including exploratory and confirmatory factor analyses (EFA and CFA), logistic regression, and internal consistency reliability assessments. The 17-item scale generated four significant factors: (1) collaboration and sharing of ideas, (2) authenticity of context, (3) clear objectives and guidance, and (4) game design elements. The CFA confirmed the revised model's validity (CFI = 0.92, RMSEA = 0.07) and the logistic regression model was statistically significant (χ2 (4, N  = 155) = 28.860). The odds ratios are 0.33, 1.71, 2.28 and 0.83 respectively. Clear objectives and guidance were found to have the most significant impact on the perceived effectiveness of DSGs, while game design elements had less influence. This study provides a valuable tool for educators and practitioners to evaluate and enhance DSGs effectively in higher education.
Traditional teaching methods like lectures can hinder the integration of theoretical knowledge and practical skills in higher education. To address this challenge, digital simulation games (DSGs) offer promising solutions through immersive and interactive learning experiences. Research shows that DSGs can motivate learners, enhance subject interest, and improve practical skill development in higher education. Authentic learning, which incorporates real-world contexts, tasks, and assessments, can address this gap by enhancing engagement and critical thinking. Unfortunately, there are no validated instruments to measure the effectiveness of DSGs and authentic learning. This study aimed to develop and validate the authentic digital simulation game (ADSG) questionnaire to assess DSGs’ effectiveness in higher education. The ADSG questionnaire was administered to 155 undergraduates who utilized a construction hazard identification DSG for a construction safety course. Statistical analyses were conducted, including exploratory and confirmatory factor analyses (EFA and CFA), logistic regression, and internal consistency reliability assessments. The 17-item scale generated four significant factors: (1) collaboration and sharing of ideas, (2) authenticity of context, (3) clear objectives and guidance, and (4) game design elements. The CFA confirmed the revised model's validity (CFI = 0.92, RMSEA = 0.07) and the logistic regression model was statistically significant (χ2 (4, N = 155) = 28.860). The odds ratios are 0.33, 1.71, 2.28 and 0.83 respectively. Clear objectives and guidance were found to have the most significant impact on the perceived effectiveness of DSGs, while game design elements had less influence. This study provides a valuable tool for educators and practitioners to evaluate and enhance DSGs effectively in higher education.
Author Safiena, Sufiana
Goh, Yang Miang
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Issue 14
Keywords Authentic learning
Questionnaire validation
Construction safety
Digital simulation games
Higher education
Hazard identification
Language English
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Snippet Traditional teaching methods like lectures can hinder the integration of theoretical knowledge and practical skills in higher education. To address this...
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SubjectTerms Authentic Learning
Computer & video games
Computer Appl. in Social and Behavioral Sciences
Computer Science
Computers and Education
Construction accidents & safety
Education
Educational Technology
Games
Higher education
Information Systems Applications (incl.Internet)
Questionnaires
Regression (Statistics)
Regression analysis
Reliability
Simulation
Skill Development
Student Motivation
User Interfaces and Human Computer Interaction
Title Authentic learning questionnaire for digital simulation games in higher education: A construction safety case study
URI https://link.springer.com/article/10.1007/s10639-024-12543-z
https://www.proquest.com/docview/3120692715
Volume 29
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